[Bf-blender-cvs] [bb75b0bcbce] blender2.8: Eevee: Disable shadow rendering until we get proper update scheduling.

Clément Foucault noreply at git.blender.org
Tue Apr 25 23:57:58 CEST 2017


Commit: bb75b0bcbcea35fe32e439c8f3e618b66f5110cf
Author: Clément Foucault
Date:   Tue Apr 25 23:33:52 2017 +0200
Branches: blender2.8
https://developer.blender.org/rBbb75b0bcbcea35fe32e439c8f3e618b66f5110cf

Eevee: Disable shadow rendering until we get proper update scheduling.

Performance is quickly getting poor when you have lights otherwise.

===================================================================

M	source/blender/draw/engines/eevee/eevee_lights.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index b61f6295b3e..e2dd0c47cb4 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -89,6 +89,7 @@ void EEVEE_lights_cache_add(EEVEE_StorageList *stl, Object *ob)
 
 		DRW_lamp_engine_data_free((void *)led);
 
+#if 0 /* TODO Waiting for notified refresh. only on scene change. Else too much perf cost. */
 		if (la->mode & (LA_SHAD_BUF | LA_SHAD_RAY)) {
 			if (la->type == LA_SUN && linfo->num_cascade < MAX_SHADOW_CASCADE) {
 				led->sto = MEM_mallocN(sizeof(EEVEE_ShadowCascadeData), "EEVEE_ShadowCascadeData");
@@ -104,7 +105,7 @@ void EEVEE_lights_cache_add(EEVEE_StorageList *stl, Object *ob)
 				linfo->num_cube++;
 			}
 		}
-
+#endif
 		if (!led->sto) {
 			led->sto = MEM_mallocN(sizeof(EEVEE_LightData), "EEVEE_LightData");
 			((EEVEE_LightData *)led->sto)->shadow_id = -1;




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