[Bf-blender-cvs] [b43200a1208] blender2.8: Cleanup: Line-width
Dalai Felinto
noreply at git.blender.org
Tue Apr 25 18:07:43 CEST 2017
Commit: b43200a12087a1785dd35b5746874eb400bd864d
Author: Dalai Felinto
Date: Mon Apr 24 12:41:54 2017 +0200
Branches: blender2.8
https://developer.blender.org/rBb43200a12087a1785dd35b5746874eb400bd864d
Cleanup: Line-width
===================================================================
M source/blender/render/intern/source/external_engine.c
===================================================================
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index f7466dd23b2..cfc45df29ff 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -125,7 +125,8 @@ void RE_engines_register(Main *bmain, RenderEngineType *render_type)
DRW_engine_register(render_type->draw_engine);
}
if (render_type->collection_settings_create) {
- BKE_layer_collection_engine_settings_callback_register(bmain, render_type->idname, render_type->collection_settings_create);
+ BKE_layer_collection_engine_settings_callback_register(
+ bmain, render_type->idname, render_type->collection_settings_create);
}
BLI_addtail(&R_engines, render_type);
}
@@ -202,7 +203,8 @@ static RenderPart *get_part_from_result(Render *re, RenderResult *result)
return NULL;
}
-RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname)
+RenderResult *RE_engine_begin_result(
+ RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname)
{
Render *re = engine->re;
RenderResult *result;
@@ -414,7 +416,8 @@ float RE_engine_get_camera_shift_x(RenderEngine *engine, Object *camera, int use
return BKE_camera_multiview_shift_x(re ? &re->r : NULL, camera, re->viewname);
}
-void RE_engine_get_camera_model_matrix(RenderEngine *engine, Object *camera, int use_spherical_stereo, float *r_modelmat)
+void RE_engine_get_camera_model_matrix(
+ RenderEngine *engine, Object *camera, int use_spherical_stereo, float *r_modelmat)
{
Render *re = engine->re;
@@ -544,8 +547,19 @@ bool RE_bake_engine(
if (type->update)
type->update(engine, re->main, re->scene);
- if (type->bake)
- type->bake(engine, re->scene, object, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result);
+ if (type->bake) {
+ type->bake(
+ engine,
+ re->scene,
+ object,
+ pass_type,
+ pass_filter,
+ object_id,
+ pixel_array,
+ num_pixels,
+ depth,
+ result);
+ }
engine->tile_x = 0;
engine->tile_y = 0;
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