[Bf-blender-cvs] [eca8018b635] cycles-depsgraph: Cycles: Use depsgraph instead of layers
Dalai Felinto
noreply at git.blender.org
Tue Apr 25 18:02:42 CEST 2017
Commit: eca8018b635995717fa7727b3c8e70b9748904bc
Author: Dalai Felinto
Date: Tue Apr 25 16:18:24 2017 +0200
Branches: cycles-depsgraph
https://developer.blender.org/rBeca8018b635995717fa7727b3c8e70b9748904bc
Cycles: Use depsgraph instead of layers
===================================================================
M intern/cycles/blender/addon/__init__.py
M intern/cycles/blender/addon/engine.py
M intern/cycles/blender/blender_object.cpp
M intern/cycles/blender/blender_python.cpp
M intern/cycles/blender/blender_session.cpp
M intern/cycles/blender/blender_session.h
M intern/cycles/blender/blender_sync.cpp
M intern/cycles/blender/blender_sync.h
M source/blender/editors/object/CMakeLists.txt
M source/blender/editors/object/object_bake_api.c
M source/blender/editors/render/CMakeLists.txt
M source/blender/editors/render/render_internal.c
M source/blender/editors/render/render_preview.c
M source/blender/makesrna/intern/rna_render.c
M source/blender/render/extern/include/RE_engine.h
M source/blender/render/extern/include/RE_pipeline.h
M source/blender/render/intern/include/render_types.h
M source/blender/render/intern/source/external_engine.c
M source/blender/render/intern/source/initrender.c
M source/blender/render/intern/source/pipeline.c
===================================================================
diff --git a/intern/cycles/blender/addon/__init__.py b/intern/cycles/blender/addon/__init__.py
index eb792af7264..1e971a5eb15 100644
--- a/intern/cycles/blender/addon/__init__.py
+++ b/intern/cycles/blender/addon/__init__.py
@@ -19,7 +19,7 @@
bl_info = {
"name": "Cycles Render Engine",
"author": "",
- "blender": (2, 76, 0),
+ "blender": (2, 80, 0),
"location": "Info header, render engine menu",
"description": "Cycles Render Engine integration",
"warning": "",
@@ -66,21 +66,21 @@ class CyclesRender(bpy.types.RenderEngine):
engine.free(self)
# final render
- def update(self, data, scene):
+ def update(self, data, depsgraph, scene):
if not self.session:
if self.is_preview:
cscene = bpy.context.scene.cycles
use_osl = cscene.shading_system and cscene.device == 'CPU'
- engine.create(self, data, scene,
+ engine.create(self, data, depsgraph, scene,
None, None, None, use_osl)
else:
- engine.create(self, data, scene)
+ engine.create(self, data, depsgraph, scene)
else:
engine.reset(self, data, scene)
- def render(self, scene):
- engine.render(self)
+ def render(self, depsgraph):
+ engine.render(self, depsgraph)
def bake(self, scene, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result):
engine.bake(self, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result)
@@ -88,12 +88,12 @@ class CyclesRender(bpy.types.RenderEngine):
# viewport render
def view_update(self, context):
if not self.session:
- engine.create(self, context.blend_data, context.scene,
+ engine.create(self, context.blend_data, context.depsgraph, context.scene,
context.region, context.space_data, context.region_data)
engine.update(self, context.blend_data, context.scene)
def view_draw(self, context):
- engine.draw(self, context.region, context.space_data, context.region_data)
+ engine.draw(self, context.depsgraph, context.region, context.space_data, context.region_data)
def update_script_node(self, node):
if engine.with_osl():
diff --git a/intern/cycles/blender/addon/engine.py b/intern/cycles/blender/addon/engine.py
index ab57dd44bdb..a418cdd6821 100644
--- a/intern/cycles/blender/addon/engine.py
+++ b/intern/cycles/blender/addon/engine.py
@@ -123,12 +123,13 @@ def exit():
_cycles.exit()
-def create(engine, data, scene, region=None, v3d=None, rv3d=None, preview_osl=False):
+def create(engine, data, depsgraph, scene, region=None, v3d=None, rv3d=None, preview_osl=False):
import bpy
import _cycles
data = data.as_pointer()
userpref = bpy.context.user_preferences.as_pointer()
+ depsgraph = depsgraph.as_pointer()
scene = scene.as_pointer()
if region:
region = region.as_pointer()
@@ -142,7 +143,8 @@ def create(engine, data, scene, region=None, v3d=None, rv3d=None, preview_osl=Fa
else:
_cycles.debug_flags_reset()
- engine.session = _cycles.create(engine.as_pointer(), userpref, data, scene, region, v3d, rv3d, preview_osl)
+ engine.session = _cycles.create(
+ engine.as_pointer(), userpref, data, depsgraph, scene, region, v3d, rv3d, preview_osl)
def free(engine):
@@ -153,7 +155,7 @@ def free(engine):
del engine.session
-def render(engine):
+def render(engine, depsgraph):
import _cycles
if hasattr(engine, "session"):
_cycles.render(engine.session)
@@ -178,13 +180,14 @@ def update(engine, data, scene):
_cycles.sync(engine.session)
-def draw(engine, region, v3d, rv3d):
+def draw(engine, depsgraph, region, v3d, rv3d):
import _cycles
+ depsgraph = depsgraph.as_pointer()
v3d = v3d.as_pointer()
rv3d = rv3d.as_pointer()
# draw render image
- _cycles.draw(engine.session, v3d, rv3d)
+ _cycles.draw(engine.session, depsgraph, v3d, rv3d)
def available_devices():
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index 2810ad15b9a..4ed9f00e51f 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -469,19 +469,11 @@ static bool object_render_hide(BL::Object& b_ob,
}
}
-static bool object_render_hide_duplis(BL::Object& b_ob)
-{
- BL::Object parent = b_ob.parent();
-
- return (parent && object_render_hide_original(b_ob.type(), parent.dupli_type()));
-}
-
/* Object Loop */
-void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time)
+void BlenderSync::sync_objects(float motion_time)
{
/* layer data */
- uint scene_layer = render_layer.scene_layer;
bool motion = motion_time != 0.0f;
if(!motion) {
@@ -500,100 +492,37 @@ void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time)
BlenderObjectCulling culling(scene, b_scene);
/* object loop */
- BL::Scene::object_bases_iterator b_base;
- BL::Scene b_sce = b_scene;
- /* modifier result type (not exposed as enum in C++ API)
- * 1 : DAG_EVAL_PREVIEW
- * 2 : DAG_EVAL_RENDER
- */
- int dupli_settings = preview ? 1 : 2;
-
bool cancel = false;
bool use_portal = false;
- uint layer_override = get_layer(b_engine.layer_override());
- for(; b_sce && !cancel; b_sce = b_sce.background_set()) {
- /* Render layer's scene_layer is affected by local view already,
- * which is not a desired behavior here.
- */
- uint scene_layers = layer_override ? layer_override : get_layer(b_scene.layers());
- for(b_sce.object_bases.begin(b_base); b_base != b_sce.object_bases.end() && !cancel; ++b_base) {
- BL::Object b_ob = b_base->object();
- bool hide = (render_layer.use_viewport_visibility)? b_ob.hide(): b_ob.hide_render();
- uint ob_layer = get_layer(b_base->layers(),
- b_base->layers_local_view(),
- object_is_light(b_ob),
- scene_layers);
- hide = hide || !(ob_layer & scene_layer);
-
- if(!hide) {
- progress.set_sync_status("Synchronizing object", b_ob.name());
-
- /* load per-object culling data */
- culling.init_object(scene, b_ob);
-
- if(b_ob.is_duplicator() && !object_render_hide_duplis(b_ob)) {
- /* dupli objects */
- b_ob.dupli_list_create(b_scene, dupli_settings);
-
- BL::Object::dupli_list_iterator b_dup;
-
- for(b_ob.dupli_list.begin(b_dup); b_dup != b_ob.dupli_list.end(); ++b_dup) {
- Transform tfm = get_transform(b_dup->matrix());
- BL::Object b_dup_ob = b_dup->object();
- bool dup_hide = (b_v3d)? b_dup_ob.hide(): b_dup_ob.hide_render();
- bool in_dupli_group = (b_dup->type() == BL::DupliObject::type_GROUP);
- bool hide_tris;
-
- if(!(b_dup->hide() || dup_hide || object_render_hide(b_dup_ob, false, in_dupli_group, hide_tris))) {
- /* the persistent_id allows us to match dupli objects
- * between frames and updates */
- BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id = b_dup->persistent_id();
-
- /* sync object and mesh or light data */
- Object *object = sync_object(b_ob,
- persistent_id.data,
- *b_dup,
- tfm,
- ob_layer,
- motion_time,
- hide_tris,
- culling,
- &use_portal);
-
- /* sync possible particle data, note particle_id
- * starts counting at 1, first is dummy particle */
- if(!motion && object) {
- sync_dupli_particle(b_ob, *b_dup, object);
- }
-
- }
- }
-
- b_ob.dupli_list_clear();
- }
-
- /* test if object needs to be hidden */
- bool hide_tris;
-
- if(!object_render_hide(b_ob, true, true, hide_tris)) {
- /* object itself */
- Transform tfm = get_transform(b_ob.matrix_world());
- BL::DupliObject b_empty_dupli_ob(PointerRNA_NULL);
- sync_object(b_ob,
- NULL,
- b_empty_dupli_ob,
- tfm,
- ob_layer,
- motion_time,
- hide_tris,
- culling,
- &use_portal);
- }
- }
-
- cancel = progress.get_cancel();
- }
+ BL::Depsgraph::objects_iterator b_ob_iter;
+
+ for(b_depsgraph.objects.begin(b_ob_iter); b_ob_iter != b_depsgraph.objects.end() && !cancel; ++b_ob_iter) {
+ BL::Object b_ob = *b_ob_iter;
+ progress.set_sync_status("Synchronizing object", b_ob.name());
+
+ /* load per-object culling data */
+ culling.init_object(scene, b_ob);
+
+ /* test if object needs to be hidden */
+ bool hide_tris;
+
+ if(!object_render_hide(b_ob, true, true, hide_tris)) {
+ /* object itself */
+ Transform tfm = get_transform(b_ob.matrix_world());
+ BL::DupliObject b_empty_dupli_ob(PointerRNA_NULL);
+ sync_object(b_ob,
+ NULL,
+ b_empty_dupli_ob,
+ tfm,
+ ~(0), /* until we get rid of layers */
+ motion_time,
+ hide_tris,
+ culling,
+ &use_portal);
+ }
+
+ cancel = progress.get_cancel();
}
progress.set_sync_status("");
@@ -617,7 +546,6 @@ void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time)
}
void BlenderSync::sync_motion(BL::RenderSettings& b_render,
- BL::SpaceView3D& b_v3d,
BL::Object& b_override,
int width, int height,
void **python_thread_state)
@@ -654,7 +582,7 @@ void BlenderSync::sync_motion(BL::RenderSettings& b_render,
b_engine.frame_set(frame, subframe);
python_thread_state_save(python_thread_state);
sync_camera_motion(b_render, b_cam, width, height, 0.0f);
- sync_objects(b_v3d, 0.0f);
+ sync_objects(0.0f);
}
/* always sample these times for camera motion */
@@ -688,7 +616,7 @@ void Blen
@@ Diff output truncated at 10240 characters. @@
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