[Bf-blender-cvs] [dcda9b41365] blender2.8: Eevee/OpenGL: fix shader for core profile

Mike Erwin noreply at git.blender.org
Fri Apr 21 22:11:02 CEST 2017


Commit: dcda9b41365eea4b725d941f34179b4e1da3bb8d
Author: Mike Erwin
Date:   Fri Apr 21 15:48:56 2017 -0400
Branches: blender2.8
https://developer.blender.org/rBdcda9b41365eea4b725d941f34179b4e1da3bb8d

Eevee/OpenGL: fix shader for core profile

===================================================================

M	source/blender/draw/engines/eevee/shaders/probe_frag.glsl

===================================================================

diff --git a/source/blender/draw/engines/eevee/shaders/probe_frag.glsl b/source/blender/draw/engines/eevee/shaders/probe_frag.glsl
index 1a2d2f48989..9afdb33b583 100644
--- a/source/blender/draw/engines/eevee/shaders/probe_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/probe_frag.glsl
@@ -13,7 +13,7 @@ void node_tex_environment_equirectangular(vec3 co, sampler2D ima, out vec4 color
 	float u = -atan(nco.y, nco.x) / (2.0 * 3.1415) + 0.5;
 	float v = atan(nco.z, hypot(nco.x, nco.y)) / 3.1415 + 0.5;
 
-	color = texture2D(ima, vec2(u, v));
+	color = texture(ima, vec2(u, v));
 }
 
 void main() {
@@ -23,4 +23,4 @@ void main() {
 	dist = (dist > 0.99) ? 1e1 : 0.0;
 	FragColor = vec4(dist,dist,dist, 1.0);
 	node_tex_environment_equirectangular(L, probeLatLong, FragColor);
-}
\ No newline at end of file
+}




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