[Bf-blender-cvs] [4b77fb30759] blender2.8: Move DEG_OBJECT_ITER inside depsgraph

Dalai Felinto noreply at git.blender.org
Fri Apr 21 13:01:26 CEST 2017


Commit: 4b77fb30759d1b62224033fc92c55eef7f3e414a
Author: Dalai Felinto
Date:   Fri Apr 21 11:42:59 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB4b77fb30759d1b62224033fc92c55eef7f3e414a

Move DEG_OBJECT_ITER inside depsgraph

===================================================================

M	source/blender/blenkernel/BKE_layer.h
M	source/blender/depsgraph/DEG_depsgraph_query.h
M	source/blender/depsgraph/intern/depsgraph_query.cc
M	source/blender/draw/intern/draw_manager.c
M	source/blender/makesrna/intern/rna_scene.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index b91ff82dc9f..f19f9a65bb5 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -215,33 +215,6 @@ void BKE_visible_bases_Iterator_end(Iterator *iter);
 	ITER_END                                                                  \
 }
 
-/* temporary hacky solution waiting for CoW depsgraph implementation */
-#define DEG_OBJECT_ITER(graph_, instance_)                                    \
-{                                                                             \
-	Scene *sce_, *scene_ = DAG_get_scene(graph_);                             \
-	SceneLayer *sl_ = DAG_get_scene_layer(graph_);                            \
-	int flag_ = ~(BASE_FROM_SET);                                             \
-                                                                              \
-	/* flush all the depsgraph data to objects */                             \
-	Object *instance_;                                                        \
-	Base *base_;                                                              \
-	for(sce_ = scene_; sce_; sce_ = sce_->set) {                              \
-		for (base_ = (sl_)->object_bases.first; base_; base_ = base_->next) { \
-			if ((base_->flag & BASE_VISIBLED) != 0) {                         \
-				instance_ = base_->object;                                    \
-				instance_->base_flag = (base_->flag | BASE_FROM_SET) & flag_; \
-				instance_->base_collection_properties = base_->collection_properties;
-
-#define DEG_OBJECT_ITER_END                                                   \
-			}                                                                 \
-		}                                                                     \
-		if (sce_->set) {                                                      \
-			sl_ = BKE_scene_layer_render_active(sce_->set);                   \
-			flag_ = ~(BASE_SELECTED | BASE_SELECTABLED);                      \
-		}                                                                     \
-	}                                                                         \
-}
-
 #ifdef __cplusplus
 }
 #endif
diff --git a/source/blender/depsgraph/DEG_depsgraph_query.h b/source/blender/depsgraph/DEG_depsgraph_query.h
index 430398c113f..9960a1e45e2 100644
--- a/source/blender/depsgraph/DEG_depsgraph_query.h
+++ b/source/blender/depsgraph/DEG_depsgraph_query.h
@@ -36,6 +36,7 @@
 struct ID;
 
 struct Depsgraph;
+struct Iterator;
 struct SceneLayer;
 
 #ifdef __cplusplus
@@ -57,6 +58,22 @@ struct SceneLayer *DAG_get_scene_layer(struct Depsgraph *graph);
 /* Get the object as properly evaluated by depsgraph. */
 struct Object *DAG_get_object(struct Depsgraph *depsgraph, struct Object *ob);
 
+/* ************************ DAG iterators ********************* */
+
+void DAG_objects_iterator_begin(struct Iterator *iter, void *data_in);
+void DAG_objects_iterator_next(struct Iterator *iter);
+void DAG_objects_iterator_end(struct Iterator *iter);
+
+/* Temporary hacky solution waiting for cow depsgrpah implementation. */
+#define DEG_OBJECT_ITER(graph_, instance_)                                    \
+	ITER_BEGIN(DAG_objects_iterator_begin,                                    \
+	           DAG_objects_iterator_next,                                     \
+	           DAG_objects_iterator_end,                                      \
+	           graph_, Object *, instance_)
+
+#define DEG_OBJECT_ITER_END                                                   \
+	ITER_END
+
 #ifdef __cplusplus
 } /* extern "C" */
 #endif
diff --git a/source/blender/depsgraph/intern/depsgraph_query.cc b/source/blender/depsgraph/intern/depsgraph_query.cc
index 0fe2d2be396..2fe10766bba 100644
--- a/source/blender/depsgraph/intern/depsgraph_query.cc
+++ b/source/blender/depsgraph/intern/depsgraph_query.cc
@@ -37,6 +37,7 @@ extern "C" {
 #include "BKE_layer.h"
 #include "BKE_main.h"
 
+#include "DNA_object_types.h"
 #include "DNA_scene_types.h"
 
 #include "DEG_depsgraph_query.h"
@@ -99,3 +100,78 @@ Object *DAG_get_object(Depsgraph * /*depsgraph*/, Object *ob)
 	/* XXX TODO */
 	return ob;
 }
+
+/* ************************ DAG ITERATORS ********************* */
+
+typedef struct DAGObjectsIteratorData {
+	Depsgraph *graph;
+	Scene *scene;
+	SceneLayer *scene_layer;
+	Base *base;
+	int flag;
+} DAGObjectsIteratorData;
+
+void DAG_objects_iterator_begin(Iterator *iter, void *data_in)
+{
+	SceneLayer *scene_layer;
+	Depsgraph *graph = (Depsgraph *) data_in;
+	DAGObjectsIteratorData *data = (DAGObjectsIteratorData *)
+	                               MEM_callocN(sizeof(DAGObjectsIteratorData), __func__);
+	iter->data = data;
+	iter->valid = true;
+
+	data->graph = graph;
+	data->scene = DAG_get_scene(graph);
+	scene_layer = DAG_get_scene_layer(graph);
+	data->flag = ~(BASE_FROM_SET);
+
+	Base base = {(Base *)scene_layer->object_bases.first, NULL};
+	data->base = &base;
+	DAG_objects_iterator_next(iter);
+}
+
+void DAG_objects_iterator_next(Iterator *iter)
+{
+	DAGObjectsIteratorData *data = (DAGObjectsIteratorData *)iter->data;
+	Base *base = data->base->next;
+
+	while (base) {
+		if ((base->flag & data->flag) != BASE_VISIBLED) {
+			Object *ob = DAG_get_object(data->graph, base->object);
+			iter->current = ob;
+
+			/* Flushing depsgraph data. */
+			ob->base_flag = (base->flag | BASE_FROM_SET) & data->flag;
+			ob->base_collection_properties = base->collection_properties;
+			data->base = base;
+			return;
+		}
+		base = base->next;
+	}
+
+	/* Look for an object in the next set. */
+	if (data->scene->set) {
+		SceneLayer *scene_layer;
+		data->scene = data->scene->set;
+		data->flag = ~(BASE_SELECTED | BASE_SELECTABLED);
+
+		/* For the sets we use the layer used for rendering. */
+		scene_layer = BKE_scene_layer_render_active(data->scene);
+
+		Base base = {(Base *)scene_layer->object_bases.first, NULL};
+		data->base = &base;
+		DAG_objects_iterator_next(iter);
+		return;
+	}
+
+	iter->current = NULL;
+	iter->valid = false;
+}
+
+void DAG_objects_iterator_end(Iterator *iter)
+{
+	DAGObjectsIteratorData *data = (DAGObjectsIteratorData *)iter->data;
+	if (data) {
+		MEM_freeN(data);
+	}
+}
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 3ef317f9c8a..bac64020309 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -32,6 +32,7 @@
 
 #include "BIF_glutil.h"
 
+#include "BKE_depsgraph.h"
 #include "BKE_global.h"
 
 #include "BLT_translation.h"
@@ -1853,8 +1854,8 @@ void DRW_draw_view(const bContext *C)
 	if (cache_is_dirty) {
 		DRW_engines_cache_init();
 
-		Depsgraph *depsgraph = CTX_data_depsgraph(C);
-		DEG_OBJECT_ITER(depsgraph, ob);
+		Depsgraph *graph = CTX_data_depsgraph(C);
+		DEG_OBJECT_ITER(graph, ob);
 		{
 			DRW_engines_cache_populate(ob);
 		}
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 72bf65f1671..7f1b291d6f4 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -2852,6 +2852,7 @@ static void rna_SceneLayer_update_tagged(SceneLayer *UNUSED(sl), bContext *C)
 	{
 		/* Don't do anything, we just need to run the iterator to flush
 		 * the base info to the objects. */
+		UNUSED_VARS(ob);
 	}
 	DEG_OBJECT_ITER_END
 }




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