[Bf-blender-cvs] [afc885cd13a] blender2.8: Draw Manager: round vertex size up
Campbell Barton
noreply at git.blender.org
Thu Apr 20 13:15:21 CEST 2017
Commit: afc885cd13a98fca347eee1af472099f6e9a9c03
Author: Campbell Barton
Date: Thu Apr 20 21:13:18 2017 +1000
Branches: blender2.8
https://developer.blender.org/rBafc885cd13a98fca347eee1af472099f6e9a9c03
Draw Manager: round vertex size up
Without this assigning `gl_PointSize = sizeVertex`
made vertices too small.
===================================================================
M source/blender/draw/intern/draw_common.c
===================================================================
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 7fd1b41c0e4..7d4fbf9b7fd 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -99,8 +99,8 @@ void DRW_globals_update(void)
ts.sizeLampCircleShadow = ts.sizeLampCircle + U.pixelsize * 3.0f;
/* M_SQRT2 to be at least the same size of the old square */
- ts.sizeVertex = UI_GetThemeValuef(TH_VERTEX_SIZE) * M_SQRT2 / 2.0f;
- ts.sizeFaceDot = UI_GetThemeValuef(TH_FACEDOT_SIZE) * M_SQRT2;
+ ts.sizeVertex = ceil(UI_GetThemeValuef(TH_VERTEX_SIZE) * M_SQRT2 / 2.0f);
+ ts.sizeFaceDot = ceil(UI_GetThemeValuef(TH_FACEDOT_SIZE) * M_SQRT2);
ts.sizeEdge = 1.0f / 2.0f; /* TODO Theme */
ts.sizeEdgeFix = 0.5f + 2.0f * (2.0f * (MAX2(ts.sizeVertex, ts.sizeEdge)) * M_SQRT1_2);
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