[Bf-blender-cvs] [bc6a75b405c] blender2.8: Revert "Object Info node support for GLSL mode and the internal render"

Dalai Felinto noreply at git.blender.org
Tue Apr 18 16:30:26 CEST 2017


Commit: bc6a75b405c4e0b1e85c9c6ec6646fd2d3f67686
Author: Dalai Felinto
Date:   Tue Apr 18 16:06:01 2017 +0200
Branches: blender2.8
https://developer.blender.org/rBbc6a75b405c4e0b1e85c9c6ec6646fd2d3f67686

Revert "Object Info node support for GLSL mode and the internal render"

This reverts commit 76425feed8644a8fe1c0e52ef3f77b95012ba44e.

** Note **
This was supposed to be a merge, but it was rebased.

===================================================================

M	intern/cycles/blender/blender_object.cpp
M	release/scripts/startup/nodeitems_builtins.py
M	source/blender/blenkernel/intern/object_dupli.c
D	source/blender/blenlib/BLI_hash.h
M	source/blender/gpu/GPU_material.h
M	source/blender/gpu/intern/gpu_codegen.c
M	source/blender/gpu/intern/gpu_draw.c
M	source/blender/gpu/intern/gpu_material.c
M	source/blender/gpu/intern/gpu_shader.c
M	source/blender/gpu/shaders/gpu_shader_material.glsl
M	source/blender/makesdna/DNA_object_types.h
M	source/blender/makesrna/intern/rna_object.c
M	source/blender/nodes/shader/nodes/node_shader_object_info.c
M	source/blender/render/extern/include/RE_pipeline.h
M	source/blender/render/extern/include/RE_shader_ext.h
M	source/blender/render/intern/include/render_types.h
M	source/blender/render/intern/source/renderdatabase.c
M	source/blender/render/intern/source/shadeoutput.c
M	source/blenderplayer/bad_level_call_stubs/stubs.c
M	source/gameengine/Ketsji/BL_BlenderShader.cpp

===================================================================

diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index 2810ad15b9a..d05699236cc 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -379,16 +379,27 @@ Object *BlenderSync::sync_object(BL::Object& b_parent,
 			}
 		}
 
-		/* dupli texture coordinates and random_id */
+		/* random number */
+		object->random_id = hash_string(object->name.c_str());
+
+		if(persistent_id) {
+			for(int i = 0; i < OBJECT_PERSISTENT_ID_SIZE; i++)
+				object->random_id = hash_int_2d(object->random_id, persistent_id[i]);
+		}
+		else
+			object->random_id = hash_int_2d(object->random_id, 0);
+
+		if(b_parent.ptr.data != b_ob.ptr.data)
+			object->random_id ^= hash_int(hash_string(b_parent.name().c_str()));
+
+		/* dupli texture coordinates */
 		if(b_dupli_ob) {
 			object->dupli_generated = 0.5f*get_float3(b_dupli_ob.orco()) - make_float3(0.5f, 0.5f, 0.5f);
 			object->dupli_uv = get_float2(b_dupli_ob.uv());
-			object->random_id = b_dupli_ob.random_id();
 		}
 		else {
 			object->dupli_generated = make_float3(0.0f, 0.0f, 0.0f);
 			object->dupli_uv = make_float2(0.0f, 0.0f);
-			object->random_id =  hash_int_2d(hash_string(object->name.c_str()), 0);
 		}
 
 		object->tag_update(scene);
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 517a0738b44..afc6e5455c4 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -157,7 +157,6 @@ shader_node_categories = [
         NodeItem("ShaderNodeGeometry"),
         NodeItem("ShaderNodeExtendedMaterial"),
         NodeItem("ShaderNodeParticleInfo"),
-        NodeItem("ShaderNodeObjectInfo"),
         NodeItem("NodeGroupInput", poll=group_input_output_item_poll),
         ]),
     ShaderOldNodeCategory("SH_OUTPUT", "Output", items=[
diff --git a/source/blender/blenkernel/intern/object_dupli.c b/source/blender/blenkernel/intern/object_dupli.c
index 9a70c42418f..668c94bec8a 100644
--- a/source/blender/blenkernel/intern/object_dupli.c
+++ b/source/blender/blenkernel/intern/object_dupli.c
@@ -64,7 +64,6 @@
 #include "DEG_depsgraph.h"
 
 #include "BLI_strict_flags.h"
-#include "BLI_hash.h"
 
 /* Dupli-Geometry */
 
@@ -181,22 +180,6 @@ static DupliObject *make_dupli(const DupliContext *ctx,
 	if (ob->type == OB_MBALL)
 		dob->no_draw = true;
 
-	/* random number */
-	/* the logic here is designed to match Cycles */
-	dob->random_id = BLI_hash_string(dob->ob->id.name + 2);
-
-	if (dob->persistent_id[0] != INT_MAX) {
-		for(i = 0; i < MAX_DUPLI_RECUR*2; i++)
-			dob->random_id = BLI_hash_int_2d(dob->random_id, (unsigned int)dob->persistent_id[i]);
-	}
-	else {
-		dob->random_id = BLI_hash_int_2d(dob->random_id, 0);
-	}
-
-	if (ctx->object != ob) {
-		dob->random_id ^= BLI_hash_int(BLI_hash_string(ctx->object->id.name + 2));
-	}
-
 	return dob;
 }
 
diff --git a/source/blender/blenlib/BLI_hash.h b/source/blender/blenlib/BLI_hash.h
deleted file mode 100644
index 551143f5d72..00000000000
--- a/source/blender/blenlib/BLI_hash.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#ifndef __BLI_HASH_H__
-#define __BLI_HASH_H__
-
-/** \file BLI_hash.h
- *  \ingroup bli
- */
-
-static inline unsigned int BLI_hash_int_2d(unsigned int kx, unsigned int ky)
-{
-#define rot(x,k) (((x)<<(k)) | ((x)>>(32-(k))))
-
-	unsigned int a, b, c;
-
-	a = b = c = 0xdeadbeef + (2 << 2) + 13;
-	a += kx;
-	b += ky;
-
-	c ^= b; c -= rot(b,14);
-	a ^= c; a -= rot(c,11);
-	b ^= a; b -= rot(a,25);
-	c ^= b; c -= rot(b,16);
-	a ^= c; a -= rot(c,4);
-	b ^= a; b -= rot(a,14);
-	c ^= b; c -= rot(b,24);
-
-	return c;
-
-#undef rot
-}
-
-static inline unsigned int BLI_hash_string(const char *str)
-{
-	unsigned int i = 0, c;
-
-	while((c = *str++))
-		i = i * 37 + c;
-
-	return i;
-}
-
-static inline  unsigned int BLI_hash_int(unsigned int k)
-{
-	return BLI_hash_int_2d(k, 0);
-}
-
-#endif // __BLI_HASH_H__
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 7d08e72bb7b..cbcd6383a72 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -97,7 +97,6 @@ typedef enum GPUBuiltin {
 	GPU_PARTICLE_ANG_VELOCITY = (1 << 12),
 	GPU_LOC_TO_VIEW_MATRIX =    (1 << 13),
 	GPU_INVERSE_LOC_TO_VIEW_MATRIX = (1 << 14),
-	GPU_OBJECT_INFO =           (1 << 15)
 } GPUBuiltin;
 
 typedef enum GPUOpenGLBuiltin {
@@ -213,7 +212,6 @@ bool GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNod
 
 void GPU_material_output_link(GPUMaterial *material, GPUNodeLink *link);
 void GPU_material_enable_alpha(GPUMaterial *material);
-GPUBuiltin GPU_get_material_builtins(GPUMaterial *material);
 GPUBlendMode GPU_material_alpha_blend(GPUMaterial *material, float obcol[4]);
 
 /* High level functions to create and use GPU materials */
@@ -230,7 +228,7 @@ void GPU_material_bind(
         float viewmat[4][4], float viewinv[4][4], float cameraborder[4], bool scenelock);
 void GPU_material_bind_uniforms(
         GPUMaterial *material, float obmat[4][4], float viewmat[4][4], float obcol[4],
-        float autobumpscale, GPUParticleInfo *pi, float object_info[3]);
+        float autobumpscale, GPUParticleInfo *pi);
 void GPU_material_unbind(GPUMaterial *material);
 bool GPU_material_bound(GPUMaterial *material);
 struct Scene *GPU_material_scene(GPUMaterial *material);
@@ -327,7 +325,6 @@ struct GPUParticleInfo
 	float location[3];
 	float velocity[3];
 	float angular_velocity[3];
-	int random_id;
 };
 
 #ifdef WITH_OPENSUBDIV
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index de2b94482f4..faf1b907570 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -410,8 +410,6 @@ const char *GPU_builtin_name(GPUBuiltin builtin)
 		return "unfparticlevel";
 	else if (builtin == GPU_PARTICLE_ANG_VELOCITY)
 		return "unfparticleangvel";
-	else if (builtin == GPU_OBJECT_INFO)
-		return "unfobjectinfo";
 	else
 		return "";
 }
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index f0987fb485d..ef23713c271 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -43,7 +43,6 @@
 #include "BLI_math.h"
 #include "BLI_threads.h"
 #include "BLI_utildefines.h"
-#include "BLI_hash.h"
 
 #include "DNA_lamp_types.h"
 #include "DNA_material_types.h"
@@ -1881,21 +1880,6 @@ static int gpu_get_particle_info(GPUParticleInfo *pi)
 		return 0;
 }
 
-static void GPU_get_object_info(float oi[3], Material *mat)
-{
-	Object *ob = GMS.gob;
-	oi[0] = ob->index;
-	oi[1] = mat->index;
-	unsigned int random;
-	if (GMS.dob) {
-		random = GMS.dob->random_id;
-	}
-	else {
-		random = BLI_hash_int_2d(BLI_hash_string(GMS.gob->id.name + 2), 0);
-	}
-	oi[2] = random * (1.0f/(float)0xFFFFFFFF);
-}
-
 int GPU_object_material_bind(int nr, void *attribs)
 {
 	GPUVertexAttribs *gattribs = attribs;
@@ -1955,27 +1939,21 @@ int GPU_object_material_bind(int nr, void *attribs)
 			/* bind glsl material and get attributes */
 			Material *mat = GMS.gmatbuf[nr];
 			GPUParticleInfo partile_info;
-			float object_info[3] = {0};
 
 			float auto_bump_scale;
 
 			GPUMaterial *gpumat = GPU_material_from_blender(GMS.gscene, mat, GMS.is_opensubdiv);
 			GPU_material_vertex_attributes(gpumat, gattribs);
 
-			if (GMS.dob) {
+			if (GMS.dob)
 				gpu_get_particle_info(&partile_info);
-			}
-			
-			if (GPU_get_material_builtins(gpumat) & GPU_OBJECT_INFO) {
-				GPU_get_object_info(object_info, mat);
-			}
 
 			GPU_material_bind(
 			        gpumat, GMS.gob->lay, GMS.glay, 1.0, !(GMS.gob->mode & OB_MODE_TEXTURE_PAINT),
 			        GMS.gviewmat, GMS.gviewinv, GMS.gviewcamtexcofac, GMS.gscenelock);
 
 			auto_bump_scale = GMS.gob->derivedFinal != NULL ? GMS.gob->derivedFinal->auto_bump_scale : 1.0f;
-			GPU_material_bind_uniforms(gpumat, GMS.gob->obmat, GMS.gviewmat, GMS.gob->col, auto_bump_scale, &partile_info, object_info);
+			GPU_material_bind_uniforms(gpumat, GMS.gob->obmat, GMS.gviewmat, GMS.gob->col, auto_bump_scale, &partile_info);
 			GMS.gboundmat = mat;
 
 			/* for glsl use alpha blend mode, unless it's set to solid and
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index aa7a104ff86..db5c3cf2f47 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -124,8 +124,6 @@ struct GPUMaterial {
 	int partvel;
 	int partangvel;
 
-	int objectinfoloc;
-
 	ListBase lamps;
 	bool bound;
 
@@ -228,8 +226,6 @@ static int gpu_material_construct_end(GPUMaterial *material, const char *passnam
 			material->partvel = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_PARTICLE_VELOCITY));
 		if (material->builtins & GPU_PARTICLE_ANG_VELOCITY)
 			material->partangvel = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_PARTICLE_ANG_VELOCITY));
-		if (material->builtins & GPU_OBJECT_INFO)
-			material->objectinfoloc = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_OBJECT_INFO));
 		return 1;
 	}
 	else {
@@ -350,14 +346,9 @@ void GPU_material_bind(
 	}
 }
 
-GPUBuiltin GPU_get_material_builtins(GPUMaterial *material)
-{
-	return material->builtins;
-}
-
 void GPU_material_bind_uniforms(
         GPUMaterial *material, float obmat[4][4], float viewmat[4][4], float obcol[4],
-        float autobumpscale, GPUPar

@@ Diff output truncated at 10240 characters. @@




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