[Bf-blender-cvs] [8458ffcf5b2] blender2.8: Remove some elbeem debug functions
Luca Rood
noreply at git.blender.org
Thu Apr 13 16:58:45 CEST 2017
Commit: 8458ffcf5b259595734d55f3cf560b9507a4d9ae
Author: Luca Rood
Date: Wed Apr 12 15:24:42 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB8458ffcf5b259595734d55f3cf560b9507a4d9ae
Remove some elbeem debug functions
Some elbeem debug functions had old gl drawing calls. I removed the
functions instead of converting, because Blender doesn't even build
with them enabled anymore, because some elbeem debug libs got removed
at some point.
Part of T49043
===================================================================
M intern/elbeem/intern/solver_control.cpp
M intern/elbeem/intern/solver_util.cpp
===================================================================
diff --git a/intern/elbeem/intern/solver_control.cpp b/intern/elbeem/intern/solver_control.cpp
index c3015b82f0a..d7ed1a5a7ef 100644
--- a/intern/elbeem/intern/solver_control.cpp
+++ b/intern/elbeem/intern/solver_control.cpp
@@ -873,156 +873,4 @@ LbmFsgrSolver::handleCpdata()
// warning, may return before
}
-#if LBM_USE_GUI==1
-
-#define USE_GLUTILITIES
-#include "../gui/gui_utilities.h"
-
-void LbmFsgrSolver::cpDebugDisplay(int dispset)
-{
- for(int cpssi=0; cpssi<(int)mpControl->mCons.size(); cpssi++) {
- ControlParticles *cparts = mpControl->mCons[cpssi]->mCparts;
- //ControlParticles *cpmotion = mpControl->mCons[cpssi]->mCpmotion;
- // display cp parts
- const bool cpCubes = false;
- const bool cpDots = true;
- const bool cpCpdist = true;
- const bool cpHideIna = true;
- glShadeModel(GL_FLAT);
- glDisable( GL_LIGHTING ); // dont light lines
-
- // dot influence
- if((mpControl->mDebugCpscale>0.) && cpDots) {
- glPointSize(mpControl->mDebugCpscale * 8.);
- glBegin(GL_POINTS);
- for(int i=0; i<cparts->getSize(); i++) {
- if((cpHideIna)&&( (cparts->getParticle(i)->influence<=0.) || (cparts->getParticle(i)->size<=0.) )) continue;
- ntlVec3Gfx org( vec2G(cparts->getParticle(i)->pos ) );
- //LbmFloat halfsize = 0.5;
- LbmFloat scale = cparts->getParticle(i)->densityWeight;
- //glColor4f( scale,scale,scale,scale );
- glColor4f( 0.,scale,0.,scale );
- glVertex3f( org[0],org[1],org[2] );
- //errMsg("lbmDebugDisplay","CP "<<i<<" at "<<org); // DEBUG
- }
- glEnd();
- }
-
- // cp positions
- if((mpControl->mDebugCpscale>0.) && cpDots) {
- glPointSize(mpControl->mDebugCpscale * 3.);
- glBegin(GL_POINTS);
- glColor3f( 0,1,0 );
- }
- for(int i=0; i<cparts->getSize(); i++) {
- if((cpHideIna)&&( (cparts->getParticle(i)->influence<=0.) || (cparts->getParticle(i)->size<=0.) )) continue;
- ntlVec3Gfx org( vec2G(cparts->getParticle(i)->pos ) );
- LbmFloat halfsize = 0.5;
- LbmFloat scale = cparts->getRadiusAtt() * cparts->getParticle(i)->densityWeight;
- if(cpCubes){ glLineWidth( 1 );
- glColor3f( 1,1,1 );
- ntlVec3Gfx s = org-(halfsize * (scale));
- ntlVec3Gfx e = org+(halfsize * (scale));
- drawCubeWire( s,e ); }
- if((mpControl->mDebugCpscale>0.) && cpDots) {
- glVertex3f( org[0],org[1],org[2] );
- }
- }
- if(cpDots) glEnd();
-
- if(mpControl->mDebugAvgVelScale>0.) {
- const float scale = mpControl->mDebugAvgVelScale;
-
- glColor3f( 1.0,1.0,1 );
- glBegin(GL_LINES);
- for(int i=0; i<cparts->getSize(); i++) {
- if((cpHideIna)&&( (cparts->getParticle(i)->influence<=0.) || (cparts->getParticle(i)->size<=0.) )) continue;
- ntlVec3Gfx org( vec2G(cparts->getParticle(i)->pos ) );
-
- //errMsg("CPAVGVEL","i"<<i<<" pos"<<org<<" av"<<cparts->getParticle(i)->avgVel);// DEBUG
- float dx = cparts->getParticle(i)->avgVel[0];
- float dy = cparts->getParticle(i)->avgVel[1];
- float dz = cparts->getParticle(i)->avgVel[2];
- dx *= scale; dy *= scale; dz *= scale;
- glVertex3f( org[0],org[1],org[2] );
- glVertex3f( org[0]+dx,org[1]+dy,org[2]+dz );
- }
- glEnd();
- } // */
-
- if( (LBMDIM==2) && (cpCpdist) ) {
-
- // debug, for use of e.g. LBMGET_FORCE LbmControlData *mpControl = this;
-# define TESTGET_FORCE(lev,i,j,k) mpControl->mCpForces[lev][ ((k*mLevel[lev].lSizey)+j)*mLevel[lev].lSizex+i ]
-
- glBegin(GL_LINES);
- //const int lev=0;
- for(int lev=0; lev<=mMaxRefine; lev++) {
- FSGR_FORIJK_BOUNDS(lev) {
- LbmVec pos = LbmVec(
- ((mvGeoEnd[0]-mvGeoStart[0])/(LbmFloat)mLevel[lev].lSizex) * ((LbmFloat)i+0.5) + mvGeoStart[0],
- ((mvGeoEnd[1]-mvGeoStart[1])/(LbmFloat)mLevel[lev].lSizey) * ((LbmFloat)j+0.5) + mvGeoStart[1],
- ((mvGeoEnd[2]-mvGeoStart[2])/(LbmFloat)mLevel[lev].lSizez) * ((LbmFloat)k+0.5) + mvGeoStart[2] );
- if(LBMDIM==2) pos[2] = ((mvGeoEnd[2]-mvGeoStart[2])*0.5 + mvGeoStart[2]);
-
- if((mpControl->mDebugMaxdScale>0.) && (TESTGET_FORCE(lev,i,j,k).weightAtt<=0.) )
- if(TESTGET_FORCE(lev,i,j,k).maxDistance>=0.)
- if(TESTGET_FORCE(lev,i,j,k).maxDistance<CPF_MAXDINIT ) {
- const float scale = mpControl->mDebugMaxdScale*10001.;
- float dx = TESTGET_FORCE(lev,i,j,k).forceMaxd[0];
- float dy = TESTGET_FORCE(lev,i,j,k).forceMaxd[1];
- float dz = TESTGET_FORCE(lev,i,j,k).forceMaxd[2];
- dx *= scale; dy *= scale; dz *= scale;
- glColor3f( 0,1,0 );
- glVertex3f( pos[0],pos[1],pos[2] );
- glVertex3f( pos[0]+dx,pos[1]+dy,pos[2]+dz );
- } // */
- if((mpControl->mDebugAttScale>0.) && (TESTGET_FORCE(lev,i,j,k).weightAtt>0.)) {
- const float scale = mpControl->mDebugAttScale*100011.;
- float dx = TESTGET_FORCE(lev,i,j,k).forceAtt[0];
- float dy = TESTGET_FORCE(lev,i,j,k).forceAtt[1];
- float dz = TESTGET_FORCE(lev,i,j,k).forceAtt[2];
- dx *= scale; dy *= scale; dz *= scale;
- glColor3f( 1,0,0 );
- glVertex3f( pos[0],pos[1],pos[2] );
- glVertex3f( pos[0]+dx,pos[1]+dy,pos[2]+dz );
- } // */
- // why check maxDistance?
- if((mpControl->mDebugVelScale>0.) && (TESTGET_FORCE(lev,i,j,k).maxDistance+TESTGET_FORCE(lev,i,j,k).weightVel>0.)) {
- float scale = mpControl->mDebugVelScale*1.;
- float wvscale = TESTGET_FORCE(lev,i,j,k).weightVel;
- float dx = TESTGET_FORCE(lev,i,j,k).forceVel[0];
- float dy = TESTGET_FORCE(lev,i,j,k).forceVel[1];
- float dz = TESTGET_FORCE(lev,i,j,k).forceVel[2];
- scale *= wvscale;
- dx *= scale; dy *= scale; dz *= scale;
- glColor3f( 0.2,0.2,1 );
- glVertex3f( pos[0],pos[1],pos[2] );
- glVertex3f( pos[0]+dx,pos[1]+dy,pos[2]+dz );
- } // */
- if((mpControl->mDebugCompavScale>0.) && (TESTGET_FORCE(lev,i,j,k).compAvWeight>0.)) {
- const float scale = mpControl->mDebugCompavScale*1.;
- float dx = TESTGET_FORCE(lev,i,j,k).compAv[0];
- float dy = TESTGET_FORCE(lev,i,j,k).compAv[1];
- float dz = TESTGET_FORCE(lev,i,j,k).compAv[2];
- dx *= scale; dy *= scale; dz *= scale;
- glColor3f( 0.2,0.2,1 );
- glVertex3f( pos[0],pos[1],pos[2] );
- glVertex3f( pos[0]+dx,pos[1]+dy,pos[2]+dz );
- } // */
- } // att,maxd
- }
- glEnd();
- }
- } // cpssi
-
- //fprintf(stderr,"BLA\n");
- glEnable( GL_LIGHTING ); // dont light lines
- glShadeModel(GL_SMOOTH);
-}
-
-#else // LBM_USE_GUI==1
void LbmFsgrSolver::cpDebugDisplay(int dispset) { }
-#endif // LBM_USE_GUI==1
-
-
diff --git a/intern/elbeem/intern/solver_util.cpp b/intern/elbeem/intern/solver_util.cpp
index 6eca427c787..5e112eb3f29 100644
--- a/intern/elbeem/intern/solver_util.cpp
+++ b/intern/elbeem/intern/solver_util.cpp
@@ -1673,223 +1673,6 @@ LbmFloat& LbmFsgrSolver::debRAC(LbmFloat* s,int l) {
* GUI&debugging functions
*****************************************************************************/
-
-#if LBM_USE_GUI==1
-#define USE_GLUTILITIES
-#include "../gui/gui_utilities.h"
-
-//! display a single node
-void LbmFsgrSolver::debugDisplayNode(int dispset, CellIdentifierInterface* cell ) {
- //debugOut(" DD: "<<cell->getAsString() , 10);
- ntlVec3Gfx org = this->getCellOrigin( cell );
- ntlVec3Gfx halfsize = this->getCellSize( cell );
- int set = this->getCellSet( cell );
- //debugOut(" DD: "<<cell->getAsString()<<" "<< (dispset->type) , 10);
-
- bool showcell = true;
- int linewidth = 1;
- ntlColor col(0.5);
- LbmFloat cscale = 1.0; //dispset->scale;
-
-#define DRAWDISPCUBE(col,scale) \
- { glLineWidth( linewidth ); \
- glColor3f( (col)[0], (col)[1], (col)[2]); \
- ntlVec3Gfx s = org-(halfsize * (scale)); \
- ntlVec3Gfx e = org+(halfsize * (scale)); \
- drawCubeWire( s,e ); }
-
- CellFlagType flag = this->getCellFlag(cell, set );
- // always check types
- if(flag& CFInvalid ) { if(!guiShowInvalid ) return; }
- if(flag& CFUnused ) { if(!guiShowInvalid ) return; }
- if(flag& CFEmpty ) { if(!guiShowEmpty ) return; }
- if(flag& CFInter ) { if(!guiShowInterface) return; }
- if(flag& CFNoDelete ) { if(!guiShowNoDelete ) return; }
- if(flag& CFBnd ) { if(!guiShowBnd ) return; }
-
- // only dismiss one of these types
- if(flag& CFGrFromCoarse) { if(!guiShowCoarseInner ) return; } // inner not really interesting
- else
- if(flag& CFGrFromFine) { if(!guiShowCoarseBorder ) return; }
- else
- if(flag& CFFluid ) { if(!guiShowFluid ) return; }
-
- switch(dispset) {
- case FLUIDDISPNothing: {
- showcell = false;
- } break;
- case FLUIDDISPCelltypes: {
- cscale = 0.5;
-
- if(flag& CFNoDelete) { // debug, mark nodel cells
- ntlColor ccol(0.7,0.0,0.0);
- DRAWDISPCUBE(ccol, 0.1);
- }
- if(flag& CFPersistMask) { // mark persistent flags
- ntlColor ccol(0.5);
- DRAWDISPCUBE(ccol, 0.125);
- }
- if(flag& CFNoBndFluid) { // mark persistent flags
- ntlColor ccol(0,0,1);
- DRAWDISPCUBE(ccol, 0.075);
- }
-
- if(flag& CFInvalid) {
- cscale = 0.50;
- col = ntlColor(0.0,0,0.0);
- }
- else if(flag& CFBnd) {
- cscale = 0.59;
- col = ntlColor(0.4);
- }
-
- else if(flag& CFInter) {
- cscale = 0.55;
- col = ntlColor(0,1,1);
-
- } else if(flag& CFGrFromCoarse) {
- // draw as - with marker
- ntlColor col2(0.0,1.0,0.3);
- DRAWDISPCUBE(col2, 0.1);
- cscale = 0.5;
- showcell=false; // DEBUG
- }
- else if(flag& CFFluid) {
- cscale = 0.5;
- if(flag& CFGrToFine) {
- ntlColor col2(0.5,0.0,0.5);
- DRAWDISPCUBE(col2, 0.1);
- col = ntlColor(0,0,1);
- }
- if(flag& CFGrFromFine) {
- ntlColor col2(1.0,1.0,0.0);
- DRAWDISPCUBE(col2, 0.1);
- col = ntlColor(0,0,1);
- } else if(flag& CFGrFromCoarse) {
- // draw as fluid with marker
- ntlColor col2(0.0,1.0,0.3);
- DRAWDISPCUBE(col2, 0.1);
- col = ntlColor(0,0,1);
- } else {
- col = ntlColor(0,0,1);
- }
- }
- else if(flag& CFEmpty) {
- showcell=false;
- }
-
- } break;
- case FLUIDDISPVelocities: {
- // dont use cube display
- LbmVec vel = this->getCellVelocity( cell, set );
- glBegin(GL_LINES);
- glColor3f( 0.0,0.0,0.0 );
- glVertex3f( org[0], org[1], org[2] );
- org += vec2G(vel * 10.0 * cscale);
- glColor3f( 1.0,1.0,1.0
@@ Diff output truncated at 10240 characters. @@
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