[Bf-blender-cvs] [c61b7b02635] blender2.8: Gawain: add (temp) legacy GLSL support to ShaderInterface
Mike Erwin
noreply at git.blender.org
Thu Apr 13 07:17:54 CEST 2017
Commit: c61b7b02635f90529b8c08a6914e87dda5f77df0
Author: Mike Erwin
Date: Wed Apr 12 18:03:18 2017 -0400
Branches: blender2.8
https://developer.blender.org/rBc61b7b02635f90529b8c08a6914e87dda5f77df0
Gawain: add (temp) legacy GLSL support to ShaderInterface
A temporary measure needed by GPU_basic_shader.
Part of T51164
===================================================================
M intern/gawain/src/shader_interface.c
===================================================================
diff --git a/intern/gawain/src/shader_interface.c b/intern/gawain/src/shader_interface.c
index 85fa1d0b676..d3c9ad0240c 100644
--- a/intern/gawain/src/shader_interface.c
+++ b/intern/gawain/src/shader_interface.c
@@ -14,6 +14,7 @@
#include <stddef.h>
#include <string.h>
+#define SUPPORT_LEGACY_GLSL 1
#define DEBUG_SHADER_INTERFACE 0
#if DEBUG_SHADER_INTERFACE
@@ -92,17 +93,23 @@ ShaderInterface* ShaderInterface_create(GLint program)
input->location = glGetUniformLocation(program, name);
-#if TRUST_NO_ONE
- assert(input->location != -1);
+#if SUPPORT_LEGACY_GLSL
+ if (input->location != -1)
+ {
+#elif TRUST_NO_ONE
+ assert(input->location != -1);
#endif
- if (setup_builtin_uniform(input, name))
- ; // reclaim space from name buffer (don't advance offset)
- else
- {
- input->name = name;
- name_buffer_offset += name_len + 1; // include NULL terminator
+ if (setup_builtin_uniform(input, name))
+ ; // reclaim space from name buffer (don't advance offset)
+ else
+ {
+ input->name = name;
+ name_buffer_offset += name_len + 1; // include NULL terminator
+ }
+#if SUPPORT_LEGACY_GLSL
}
+#endif
#if DEBUG_SHADER_INTERFACE
printf("uniform[%u] '%s' at location %d\n", i, name, input->location);
@@ -122,12 +129,18 @@ ShaderInterface* ShaderInterface_create(GLint program)
input->location = glGetAttribLocation(program, name);
-#if TRUST_NO_ONE
- assert(input->location != -1);
+#if SUPPORT_LEGACY_GLSL
+ if (input->location != -1)
+ {
+#elif TRUST_NO_ONE
+ assert(input->location != -1);
#endif
- input->name = name;
- name_buffer_offset += name_len + 1; // include NULL terminator
+ input->name = name;
+ name_buffer_offset += name_len + 1; // include NULL terminator
+#if SUPPORT_LEGACY_GLSL
+ }
+#endif
#if DEBUG_SHADER_INTERFACE
printf("attrib[%u] '%s' at location %d\n", i, name, input->location);
@@ -157,6 +170,10 @@ const ShaderInput* ShaderInterface_uniform(const ShaderInterface* shaderface, co
{
const ShaderInput* uniform = shaderface->inputs + i;
+#if SUPPORT_LEGACY_GLSL
+ if (uniform->name == NULL) continue;
+#endif
+
if (strcmp(uniform->name, name) == 0)
return uniform;
}
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