[Bf-blender-cvs] [95dd478e475] blender2.8: Cleanup: line length

Campbell Barton noreply at git.blender.org
Wed Apr 12 06:12:01 CEST 2017


Commit: 95dd478e47523c3667d4a9de275707bc91975e30
Author: Campbell Barton
Date:   Wed Apr 12 12:05:11 2017 +1000
Branches: blender2.8
https://developer.blender.org/rB95dd478e47523c3667d4a9de275707bc91975e30

Cleanup: line length

Avoid right-shift

===================================================================

M	source/blender/draw/modes/edit_mesh_mode.c

===================================================================

diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index dc5c109757b..1e4c5836119 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -135,85 +135,105 @@ static void EDIT_MESH_engine_init(void *vedata)
 
 	float *viewport_size = DRW_viewport_size_get();
 
-	DRWFboTexture tex[2] = {{&txl->occlude_wire_depth_tx, DRW_BUF_DEPTH_24, 0},
-	                        {&txl->occlude_wire_color_tx, DRW_BUF_RGBA_8, DRW_TEX_FILTER}};
-	DRW_framebuffer_init(&fbl->occlude_wire_fb,
-	                     (int)viewport_size[0], (int)viewport_size[1],
-	                     tex, 2);
+	DRWFboTexture tex[2] = {{
+	    &txl->occlude_wire_depth_tx, DRW_BUF_DEPTH_24, 0},
+	    {&txl->occlude_wire_color_tx, DRW_BUF_RGBA_8, DRW_TEX_FILTER}
+	};
+	DRW_framebuffer_init(
+	        &fbl->occlude_wire_fb,
+	        (int)viewport_size[0], (int)viewport_size[1],
+	        tex, ARRAY_SIZE(tex));
 
 	if (!e_data.overlay_tri_sh) {
-		e_data.overlay_tri_sh = DRW_shader_create_with_lib(datatoc_edit_overlay_vert_glsl,
-		                                                   datatoc_edit_overlay_geom_tri_glsl,
-		                                                   datatoc_edit_overlay_frag_glsl,
-		                                                   datatoc_common_globals_lib_glsl, "#define EDGE_FIX\n");
+		e_data.overlay_tri_sh = DRW_shader_create_with_lib(
+		        datatoc_edit_overlay_vert_glsl,
+		        datatoc_edit_overlay_geom_tri_glsl,
+		        datatoc_edit_overlay_frag_glsl,
+		        datatoc_common_globals_lib_glsl, "#define EDGE_FIX\n");
 	}
 	if (!e_data.overlay_tri_fast_sh) {
-		e_data.overlay_tri_fast_sh = DRW_shader_create_with_lib(datatoc_edit_overlay_vert_glsl,
-		                                                        datatoc_edit_overlay_geom_tri_glsl,
-		                                                        datatoc_edit_overlay_frag_glsl,
-		                                                        datatoc_common_globals_lib_glsl, NULL);
+		e_data.overlay_tri_fast_sh = DRW_shader_create_with_lib(
+		        datatoc_edit_overlay_vert_glsl,
+		        datatoc_edit_overlay_geom_tri_glsl,
+		        datatoc_edit_overlay_frag_glsl,
+		        datatoc_common_globals_lib_glsl, NULL);
 	}
 	if (!e_data.overlay_tri_vcol_sh) {
-		e_data.overlay_tri_vcol_sh = DRW_shader_create_with_lib(datatoc_edit_overlay_vert_glsl,
-		                                                        datatoc_edit_overlay_geom_tri_glsl,
-		                                                        datatoc_edit_overlay_frag_glsl,
-		                                                        datatoc_common_globals_lib_glsl, "#define EDGE_FIX\n"
-		                                                                                         "#define VERTEX_SELECTION\n");
+		e_data.overlay_tri_vcol_sh = DRW_shader_create_with_lib(
+		        datatoc_edit_overlay_vert_glsl,
+		        datatoc_edit_overlay_geom_tri_glsl,
+		        datatoc_edit_overlay_frag_glsl,
+		        datatoc_common_globals_lib_glsl,
+		        "#define EDGE_FIX\n"
+		        "#define VERTEX_SELECTION\n");
 	}
 	if (!e_data.overlay_tri_vcol_fast_sh) {
-		e_data.overlay_tri_vcol_fast_sh = DRW_shader_create_with_lib(datatoc_edit_overlay_vert_glsl,
-		                                                             datatoc_edit_overlay_geom_tri_glsl,
-		                                                             datatoc_edit_overlay_frag_glsl,
-		                                                             datatoc_common_globals_lib_glsl, "#define VERTEX_SELECTION\n");
+		e_data.overlay_tri_vcol_fast_sh = DRW_shader_create_with_lib(
+		        datatoc_edit_overlay_vert_glsl,
+		        datatoc_edit_overlay_geom_tri_glsl,
+		        datatoc_edit_overlay_frag_glsl,
+		        datatoc_common_globals_lib_glsl,
+		        "#define VERTEX_SELECTION\n");
 	}
 	if (!e_data.overlay_edge_sh) {
-		e_data.overlay_edge_sh = DRW_shader_create_with_lib(datatoc_edit_overlay_vert_glsl,
-		                                                    datatoc_edit_overlay_geom_edge_glsl,
-		                                                    datatoc_edit_overlay_frag_glsl,
-		                                                    datatoc_common_globals_lib_glsl, NULL);
+		e_data.overlay_edge_sh = DRW_shader_create_with_lib(
+		        datatoc_edit_overlay_vert_glsl,
+		        datatoc_edit_overlay_geom_edge_glsl,
+		        datatoc_edit_overlay_frag_glsl,
+		        datatoc_common_globals_lib_glsl, NULL);
 	}
 	if (!e_data.overlay_edge_vcol_sh) {
-		e_data.overlay_edge_vcol_sh = DRW_shader_create_with_lib(datatoc_edit_overlay_vert_glsl,
-		                                                         datatoc_edit_overlay_geom_edge_glsl,
-		                                                         datatoc_edit_overlay_frag_glsl,
-		                                                         datatoc_common_globals_lib_glsl, "#define VERTEX_SELECTION\n");
+		e_data.overlay_edge_vcol_sh = DRW_shader_create_with_lib(
+		        datatoc_edit_overlay_vert_glsl,
+		        datatoc_edit_overlay_geom_edge_glsl,
+		        datatoc_edit_overlay_frag_glsl,
+		        datatoc_common_globals_lib_glsl,
+		        "#define VERTEX_SELECTION\n");
 	}
 	if (!e_data.overlay_vert_sh) {
-		e_data.overlay_vert_sh = DRW_shader_create_with_lib(datatoc_edit_overlay_loosevert_vert_glsl, NULL,
-		                                                    datatoc_edit_overlay_frag_glsl,
-		                                                    datatoc_common_globals_lib_glsl, "#define VERTEX_SELECTION\n");
+		e_data.overlay_vert_sh = DRW_shader_create_with_lib(
+		        datatoc_edit_overlay_loosevert_vert_glsl, NULL,
+		        datatoc_edit_overlay_frag_glsl,
+		        datatoc_common_globals_lib_glsl,
+		        "#define VERTEX_SELECTION\n");
 	}
 	if (!e_data.overlay_facedot_sh) {
-		e_data.overlay_facedot_sh = DRW_shader_create_with_lib(datatoc_edit_overlay_facedot_vert_glsl, NULL,
-		                                                       datatoc_edit_overlay_facedot_frag_glsl,
-		                                                       datatoc_common_globals_lib_glsl, NULL);
+		e_data.overlay_facedot_sh = DRW_shader_create_with_lib(
+		        datatoc_edit_overlay_facedot_vert_glsl, NULL,
+		        datatoc_edit_overlay_facedot_frag_glsl,
+		        datatoc_common_globals_lib_glsl, NULL);
 	}
 	if (!e_data.overlay_mix_sh) {
 		e_data.overlay_mix_sh = DRW_shader_create_fullscreen(datatoc_edit_overlay_mix_frag_glsl, NULL);
 	}
 	if (!e_data.overlay_facefill_sh) {
-		e_data.overlay_facefill_sh = DRW_shader_create_with_lib(datatoc_edit_overlay_facefill_vert_glsl, NULL,
-		                                                        datatoc_edit_overlay_facefill_frag_glsl,
-		                                                        datatoc_common_globals_lib_glsl, NULL);
+		e_data.overlay_facefill_sh = DRW_shader_create_with_lib(
+		        datatoc_edit_overlay_facefill_vert_glsl, NULL,
+		        datatoc_edit_overlay_facefill_frag_glsl,
+		        datatoc_common_globals_lib_glsl, NULL);
 	}
 	if (!e_data.normals_face_sh) {
-		e_data.normals_face_sh = DRW_shader_create(datatoc_edit_normals_vert_glsl,
-		                                           datatoc_edit_normals_geom_glsl,
-		                                           datatoc_gpu_shader_uniform_color_frag_glsl, "#define FACE_NORMALS\n");
+		e_data.normals_face_sh = DRW_shader_create(
+		        datatoc_edit_normals_vert_glsl,
+		        datatoc_edit_normals_geom_glsl,
+		        datatoc_gpu_shader_uniform_color_frag_glsl,
+		        "#define FACE_NORMALS\n");
 	}
 	if (!e_data.normals_sh) {
-		e_data.normals_sh = DRW_shader_create(datatoc_edit_normals_vert_glsl,
-		                                      datatoc_edit_normals_geom_glsl,
-		                                      datatoc_gpu_shader_uniform_color_frag_glsl, NULL);
+		e_data.normals_sh = DRW_shader_create(
+		        datatoc_edit_normals_vert_glsl,
+		        datatoc_edit_normals_geom_glsl,
+		        datatoc_gpu_shader_uniform_color_frag_glsl, NULL);
 	}
 	if (!e_data.depth_sh) {
 		e_data.depth_sh = DRW_shader_create_3D_depth_only();
 	}
 }
 
-static DRWPass *edit_mesh_create_overlay_pass(DRWShadingGroup **face_shgrp, DRWShadingGroup **ledges_shgrp,
-                                              DRWShadingGroup **lverts_shgrp, DRWShadingGroup **facedot_shgrp,
-                                              float *faceAlpha, DRWState statemod)
+static DRWPass *edit_mesh_create_overlay_pass(
+        DRWShadingGroup **face_shgrp, DRWShadingGroup **ledges_shgrp,
+        DRWShadingGroup **lverts_shgrp, DRWShadingGroup **facedot_shgrp,
+        float *faceAlpha, DRWState statemod)
 {
 	static struct GPUShader *tri_sh, *ledge_sh;
 	const struct bContext *C = DRW_get_context();
@@ -238,7 +258,9 @@ static DRWPass *edit_mesh_create_overlay_pass(DRWShadingGroup **face_shgrp, DRWS
 			tri_sh = e_data.overlay_tri_sh;
 	}
 
-	DRWPass *pass = DRW_pass_create("Edit Mesh Face Overlay Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_POINT | statemod);
+	DRWPass *pass = DRW_pass_create(
+	        "Edit Mesh Face Overlay Pass",
+	        DRW_STATE_WRITE_COLOR | DRW_STATE_POINT | statemod);
 
 	*face_shgrp = DRW_shgroup_create(tri_sh, pass);
 	DRW_shgroup_uniform_block(*face_shgrp, "globalsBlock", globals_ubo, 0);
@@ -285,13 +307,17 @@ static void EDIT_MESH_cache_init(void *vedata)
 
 	{
 		/* Complementary Depth Pass */
-		psl->depth_hidden_wire = DRW_pass_create("Depth Pass Hidden Wire", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_CULL_BACK);
+		psl->depth_hidden_wire = DRW_pass_create(
+		        "Depth Pass Hidden Wire",
+		        DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_CULL_BACK);
 		stl->g_data->depth_shgrp_hidden_wire = DRW_shgroup_create(e_data.depth_sh, psl->depth_hidden_wire);
 	}
 
 	{
 		/* Normals */
-		psl->normals = DRW_pass_create("Edit Mesh Normals Pass", DRW_STATE_WRITE_DEPTH | DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS);
+		psl->normals = DRW_pass_create(
+		        "Edit Mesh Normals Pass",
+		        DRW_STATE_WRITE_DEPTH | DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS);
 
 		stl->g_data->fnor

@@ Diff output truncated at 10240 characters. @@




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