[Bf-blender-cvs] [e8ddd258efb] blender2.8: Correct own error in adding colors

Campbell Barton noreply at git.blender.org
Tue Apr 11 16:55:42 CEST 2017


Commit: e8ddd258efb0e473ea6ab2668ac0c2a86bd868a3
Author: Campbell Barton
Date:   Wed Apr 12 00:49:05 2017 +1000
Branches: blender2.8
https://developer.blender.org/rBe8ddd258efb0e473ea6ab2668ac0c2a86bd868a3

Correct own error in adding colors

Make comment regarding GLSL more clear.

===================================================================

M	source/blender/draw/intern/draw_common.h
M	source/blender/draw/modes/shaders/common_globals_lib.glsl

===================================================================

diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index b234adc7b99..ff57f5c5397 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -32,9 +32,8 @@ struct Batch;
 struct Object;
 struct SceneLayer;
 
-/* Used as ubo but colors can be directly
- * referenced as well */
-/* Keep in sync with globalsBlock in shaders */
+/* Used as ubo but colors can be directly referenced as well */
+/* Keep in sync with: common_globals_lib.glsl (globalsBlock) */
 typedef struct GlobalsUboStorage {
 	/* UBOs data needs to be 16 byte aligned (size of vec4) */
 	float colorWire[4];
@@ -119,4 +118,4 @@ void DRW_shgroup_armature_edit(
     struct Object *ob, struct DRWPass *pass_bone_solid,
     struct DRWPass *pass_bone_wire, struct DRWShadingGroup *shgrp_relationship_lines);
 
-#endif /* __DRAW_COMMON__ */
\ No newline at end of file
+#endif /* __DRAW_COMMON__ */
diff --git a/source/blender/draw/modes/shaders/common_globals_lib.glsl b/source/blender/draw/modes/shaders/common_globals_lib.glsl
index 099093363a9..dc36d252926 100644
--- a/source/blender/draw/modes/shaders/common_globals_lib.glsl
+++ b/source/blender/draw/modes/shaders/common_globals_lib.glsl
@@ -9,6 +9,8 @@ layout(std140) uniform globalsBlock {
 	vec4 colorGroupActive;
 	vec4 colorGroupSelect;
 	vec4 colorGroup;
+	vec4 colorLibrarySelect;
+	vec4 colorLibrary;
 	vec4 colorLamp;
 	vec4 colorSpeaker;
 	vec4 colorCamera;




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