[Bf-blender-cvs] [532b2786e22] master: Remove redundant glColor call

Campbell Barton noreply at git.blender.org
Tue Apr 11 02:58:26 CEST 2017


Commit: 532b2786e22b7be4d052783165ba5cf915e332bf
Author: Campbell Barton
Date:   Tue Apr 11 10:47:00 2017 +1000
Branches: master
https://developer.blender.org/rB532b2786e22b7be4d052783165ba5cf915e332bf

Remove redundant glColor call

===================================================================

M	source/blender/editors/space_view3d/drawobject.c

===================================================================

diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 3226601be46..335d0649729 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -4212,7 +4212,6 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
 	
 	if (is_obact && BKE_paint_select_vert_test(ob)) {
 		const bool use_depth = (v3d->flag & V3D_ZBUF_SELECT) != 0;
-		glColor3f(0.0f, 0.0f, 0.0f);
 		glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
 
 		if (!use_depth) glDisable(GL_DEPTH_TEST);




More information about the Bf-blender-cvs mailing list