[Bf-blender-cvs] [8b0fbb909b1] master: UI: Add missing UV tools in the UV/Image Editor Window > Tools tab
Aaron Carlisle
noreply at git.blender.org
Tue Apr 11 00:37:42 CEST 2017
Commit: 8b0fbb909b158916a8161b4e8bca848fdbe3879d
Author: Aaron Carlisle
Date: Mon Apr 10 18:37:03 2017 -0400
Branches: master
https://developer.blender.org/rB8b0fbb909b158916a8161b4e8bca848fdbe3879d
UI: Add missing UV tools in the UV/Image Editor Window > Tools tab
Original Author: @xrg
Changes By @blendify
Image of patch: {F284237}
===================================================================
M release/scripts/startup/bl_ui/space_image.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py
index b274657b4f4..c748e71a0a2 100644
--- a/release/scripts/startup/bl_ui/space_image.py
+++ b/release/scripts/startup/bl_ui/space_image.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+import math
from bpy.types import Header, Menu, Panel
from bl_ui.properties_paint_common import (
UnifiedPaintPanel,
@@ -727,11 +728,73 @@ class IMAGE_PT_tools_transform_uvs(Panel, UVToolsPanel):
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
- col.separator()
-
col.operator("transform.shear")
+class IMAGE_PT_tools_align_uvs(Panel, UVToolsPanel):
+ bl_label = "UV Align"
+
+ @classmethod
+ def poll(cls, context):
+ sima = context.space_data
+ return sima.show_uvedit and not context.tool_settings.use_uv_sculpt
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'EXEC_REGION_WIN'
+
+ split = layout.split()
+ col = split.column(align=True)
+ col.operator("transform.mirror", text="Mirror X").constraint_axis[0] = True
+ col.operator("transform.mirror", text="Mirror Y").constraint_axis[1] = True
+ col = split.column(align=True)
+ col.operator("transform.rotate", text="Rotate +90°").value = math.pi / 2
+ col.operator("transform.rotate", text="Rotate - 90°").value = math.pi / -2
+
+ split = layout.split()
+ col = split.column(align=True)
+ col.operator("uv.align", text="Straighten").axis = 'ALIGN_S'
+ col.operator("uv.align", text="Straighten X").axis = 'ALIGN_T'
+ col.operator("uv.align", text="Straighten Y").axis = 'ALIGN_U'
+ col = split.column(align=True)
+ col.operator("uv.align", text="Align Auto").axis = 'ALIGN_AUTO'
+ col.operator("uv.align", text="Align X").axis = 'ALIGN_X'
+ col.operator("uv.align", text="Align Y").axis = 'ALIGN_Y'
+
+
+class IMAGE_PT_tools_uvs(Panel, UVToolsPanel):
+ bl_label = "UV Tools"
+
+ @classmethod
+ def poll(cls, context):
+ sima = context.space_data
+ return sima.show_uvedit and not context.tool_settings.use_uv_sculpt
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ row = col.row(align=True)
+ row.operator("uv.weld")
+ row.operator("uv.stitch")
+ col.operator("uv.remove_doubles")
+ col.operator("uv.average_islands_scale")
+ col.operator("uv.pack_islands")
+ col.operator("mesh.faces_mirror_uv")
+ col.operator("uv.minimize_stretch")
+
+ layout.label(text="UV Unwrap:")
+ row = layout.row(align=True)
+ row.operator("uv.pin").clear = False
+ row.operator("uv.pin", text="Unpin").clear = True
+ col = layout.column(align=True)
+ row = col.row(align=True)
+ row.operator("uv.mark_seam", text="Mark Seam").clear = False
+ row.operator("uv.mark_seam", text="Clear Seam").clear = True
+ col.operator("uv.seams_from_islands", text="Mark Seams from Islands")
+ col.operator("uv.unwrap")
+
+
class IMAGE_PT_paint(Panel, ImagePaintPanel):
bl_label = "Paint"
bl_category = "Tools"
@@ -1100,6 +1163,29 @@ class IMAGE_PT_tools_mask(MASK_PT_tools, Panel):
# --- end mask ---
+class IMAGE_PT_options_uvs(Panel, UVToolsPanel):
+ bl_label = "UV Options"
+ bl_category = "Options"
+
+ @classmethod
+ def poll(cls, context):
+ sima = context.space_data
+ return sima.show_uvedit
+
+ def draw(self, context):
+ layout = self.layout
+
+ sima = context.space_data
+ uv = sima.uv_editor
+ toolsettings = context.tool_settings
+
+ col = layout.column(align=True)
+ col.prop(toolsettings, "use_uv_sculpt")
+ col.prop(uv, "use_live_unwrap")
+ col.prop(uv, "use_snap_to_pixels")
+ col.prop(uv, "lock_bounds")
+
+
class ImageScopesPanel:
@classmethod
def poll(cls, context):
@@ -1267,6 +1353,9 @@ classes = (
IMAGE_PT_game_properties,
IMAGE_PT_view_properties,
IMAGE_PT_tools_transform_uvs,
+ IMAGE_PT_tools_align_uvs,
+ IMAGE_PT_tools_uvs,
+ IMAGE_PT_options_uvs,
IMAGE_PT_paint,
IMAGE_PT_tools_brush_overlay,
IMAGE_PT_tools_brush_texture,
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