[Bf-blender-cvs] [ffd0c3e42a8] greasepencil-object: Replace VertexFormat_add_attrib types to new values
Antonio Vazquez
noreply at git.blender.org
Sun Apr 9 18:20:56 CEST 2017
Commit: ffd0c3e42a8e425753fa3d92316feffc6e9f8d36
Author: Antonio Vazquez
Date: Sun Apr 9 18:20:18 2017 +0200
Branches: greasepencil-object
https://developer.blender.org/rBffd0c3e42a8e425753fa3d92316feffc6e9f8d36
Replace VertexFormat_add_attrib types to new values
===================================================================
M source/blender/editors/gpencil/drawgpencil.c
===================================================================
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index 0c6eeaee129..dc35a25ed8e 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -636,8 +636,8 @@ static void gp_draw_stroke_fill(
BLI_assert(gps->tot_triangles >= 1);
VertexFormat *format = immVertexFormat();
- unsigned pos = VertexFormat_add_attrib(format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
- unsigned texcoord = VertexFormat_add_attrib(format, "texCoord", GL_FLOAT, 2, KEEP_FLOAT);
+ unsigned pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT);
+ unsigned texcoord = VertexFormat_add_attrib(format, "texCoord", COMP_F32, 2, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_GPENCIL_FILL);
immUniformColor4fv(color);
@@ -736,9 +736,9 @@ static void gp_draw_stroke_3d(const bGPDspoint *points, int totpoints, short thi
int cyclic_add = (cyclic) ? 2 : 0;
VertexFormat *format = immVertexFormat();
- unsigned pos = VertexFormat_add_attrib(format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
- unsigned color = VertexFormat_add_attrib(format, "color", GL_UNSIGNED_BYTE, 4, NORMALIZE_INT_TO_FLOAT);
- unsigned thickattrib = VertexFormat_add_attrib(format, "thickness", GL_FLOAT, 1, KEEP_FLOAT);
+ unsigned pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT);
+ unsigned color = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT);
+ unsigned thickattrib = VertexFormat_add_attrib(format, "thickness", COMP_F32, 1, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_GPENCIL_STROKE);
immUniform2fv("Viewport", viewport);
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