[Bf-blender-cvs] [115a889bd7b] blender2.8: OpenGL: refactor ui_panel_category_draw_tab
Mike Erwin
noreply at git.blender.org
Fri Apr 7 01:38:37 CEST 2017
Commit: 115a889bd7bbe1dd995c6a85e1b1413c78720ede
Author: Mike Erwin
Date: Thu Apr 6 19:37:50 2017 -0400
Branches: blender2.8
https://developer.blender.org/rB115a889bd7bbe1dd995c6a85e1b1413c78720ede
OpenGL: refactor ui_panel_category_draw_tab
changes:
- exact vertex count
- take bool (filled vs outline) instead of GLenum
This function has some flexibility that is not currently used. I left that in.
===================================================================
M source/blender/editors/interface/interface_panel.c
===================================================================
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c
index d088428a66f..4c17d766b61 100644
--- a/source/blender/editors/interface/interface_panel.c
+++ b/source/blender/editors/interface/interface_panel.c
@@ -1555,11 +1555,11 @@ void UI_panel_category_clear_all(ARegion *ar)
/* based on UI_draw_roundbox, check on making a version which allows us to skip some sides */
static void ui_panel_category_draw_tab(
- int mode, float minx, float miny, float maxx, float maxy, float rad,
+ bool filled, float minx, float miny, float maxx, float maxy, float rad,
int roundboxtype,
- const bool use_highlight, const bool use_shadow,
+ bool use_highlight, bool use_shadow,
const unsigned char highlight_fade[3],
- const unsigned char col[3])
+ const unsigned char col[3])
{
float vec[4][2] = {
{0.195, 0.02},
@@ -1577,9 +1577,22 @@ static void ui_panel_category_draw_tab(
mul_v2_fl(vec[a], rad);
}
+ unsigned int vert_ct = 0;
+ if (use_highlight) {
+ vert_ct += (roundboxtype & UI_CNR_TOP_RIGHT) ? 6 : 1;
+ vert_ct += (roundboxtype & UI_CNR_TOP_LEFT) ? 6 : 1;
+ }
+ if (use_highlight && !use_shadow) {
+ vert_ct++;
+ }
+ else {
+ vert_ct += (roundboxtype & UI_CNR_BOTTOM_RIGHT) ? 6 : 1;
+ vert_ct += (roundboxtype & UI_CNR_BOTTOM_LEFT) ? 6 : 1;
+ }
+
immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
- immBeginAtMost(mode, 24);
+ immBegin(filled ? PRIM_TRIANGLE_FAN : PRIM_LINE_STRIP, vert_ct);
immAttrib3ubv(color, col);
@@ -1632,7 +1645,6 @@ static void ui_panel_category_draw_tab(
}
/* corner right-bottom */
-
if (roundboxtype & UI_CNR_BOTTOM_RIGHT) {
immVertex2f(pos, maxx - rad, miny);
for (a = 0; a < 4; a++) {
@@ -1810,16 +1822,16 @@ void UI_panel_category_draw_all(ARegion *ar, const char *category_id_active)
if (is_active)
#endif
{
- ui_panel_category_draw_tab(GL_TRIANGLE_FAN, rct->xmin, rct->ymin, rct->xmax, rct->ymax,
+ ui_panel_category_draw_tab(true, rct->xmin, rct->ymin, rct->xmax, rct->ymax,
tab_curve_radius - px, roundboxtype, true, true, NULL,
is_active ? theme_col_tab_active : theme_col_tab_inactive);
/* tab outline */
- ui_panel_category_draw_tab(GL_LINE_STRIP, rct->xmin - px, rct->ymin - px, rct->xmax - px, rct->ymax + px,
+ ui_panel_category_draw_tab(false, rct->xmin - px, rct->ymin - px, rct->xmax - px, rct->ymax + px,
tab_curve_radius, roundboxtype, true, true, NULL, theme_col_tab_outline);
/* tab highlight (3d look) */
- ui_panel_category_draw_tab(GL_LINE_STRIP, rct->xmin, rct->ymin, rct->xmax, rct->ymax,
+ ui_panel_category_draw_tab(false, rct->xmin, rct->ymin, rct->xmax, rct->ymax,
tab_curve_radius, roundboxtype, true, false,
is_active ? theme_col_back : theme_col_tab_inactive,
is_active ? theme_col_tab_highlight : theme_col_tab_highlight_inactive);
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