[Bf-blender-cvs] [a29c0a5f816] greasepencil-object: Include ModelViewProjection matrix to use in the future
Antonio Vazquez
noreply at git.blender.org
Tue Apr 4 12:45:27 CEST 2017
Commit: a29c0a5f816dcfb2f16f9304e984b5cc29eb9670
Author: Antonio Vazquez
Date: Tue Apr 4 12:44:59 2017 +0200
Branches: greasepencil-object
https://developer.blender.org/rBa29c0a5f816dcfb2f16f9304e984b5cc29eb9670
Include ModelViewProjection matrix to use in the future
This will be used to calculate the stroke thickness
===================================================================
M source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl
===================================================================
diff --git a/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl b/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl
index 2064d85b65b..fd69f647728 100644
--- a/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl
@@ -1,3 +1,4 @@
+uniform mat4 ModelViewProjectionMatrix;
uniform vec2 Viewport;
//uniform vec2 Offset;
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