[Bf-blender-cvs] [ea85e2fad30] HMD_viewport: Use max_ff
Campbell Barton
noreply at git.blender.org
Sun Apr 2 18:06:09 CEST 2017
Commit: ea85e2fad302a2c2db5fc56958c2b2b3401772df
Author: Campbell Barton
Date: Mon Apr 3 02:03:20 2017 +1000
Branches: HMD_viewport
https://developer.blender.org/rBea85e2fad302a2c2db5fc56958c2b2b3401772df
Use max_ff
===================================================================
M source/blender/gpu/intern/gpu_compositing.c
===================================================================
diff --git a/source/blender/gpu/intern/gpu_compositing.c b/source/blender/gpu/intern/gpu_compositing.c
index d65af07511f..9d34327ca55 100644
--- a/source/blender/gpu/intern/gpu_compositing.c
+++ b/source/blender/gpu/intern/gpu_compositing.c
@@ -1313,7 +1313,7 @@ bool GPU_fx_do_composite_pass(
distparams->left_lens_center[0] = distparams->viewport_scale[0] - distparams->sep/2.0f;
distparams->right_lens_center[0] = distparams->sep/2.0f;
//asume calibration was for lens view to which ever edge of screen is further away from lens center
- float warp_scale = (distparams->left_lens_center[0] > distparams->right_lens_center[0]) ? distparams->left_lens_center[0] : distparams->right_lens_center[0];
+ const float warp_scale = max_ff(distparams->left_lens_center[0], distparams->right_lens_center[0]);
const int color_uniform = GPU_shader_get_uniform(lensdist_shader, "warpTexture");
const int viewport_scale = GPU_shader_get_uniform(lensdist_shader, "ViewportScale");
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