[Bf-blender-cvs] [97b9afda371] blender2.8: Layers / Depsgraph: Unittesting for selection and visibility evaluation

Dalai Felinto noreply at git.blender.org
Sat Apr 1 01:46:54 CEST 2017


Commit: 97b9afda3719627b9e52d1862ffd3b0b3ef12518
Author: Dalai Felinto
Date:   Mon Mar 20 18:06:50 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB97b9afda3719627b9e52d1862ffd3b0b3ef12518

Layers / Depsgraph: Unittesting for selection and visibility evaluation

===================================================================

M	tests/python/render_layer/CMakeLists.txt
A	tests/python/render_layer/test_evaluation_selectability_a.py
A	tests/python/render_layer/test_evaluation_selectability_b.py
A	tests/python/render_layer/test_evaluation_selectability_c.py
A	tests/python/render_layer/test_evaluation_selectability_d.py
A	tests/python/render_layer/test_evaluation_selectability_e.py
M	tests/python/render_layer/test_evaluation_visibility_a.py
M	tests/python/render_layer/test_evaluation_visibility_b.py
A	tests/python/render_layer/test_evaluation_visibility_c.py
A	tests/python/render_layer/test_evaluation_visibility_d.py
A	tests/python/render_layer/test_evaluation_visibility_e.py
A	tests/python/render_layer/test_evaluation_visibility_f.py

===================================================================

diff --git a/tests/python/render_layer/CMakeLists.txt b/tests/python/render_layer/CMakeLists.txt
index d97672bd2c8..a546bdbf741 100644
--- a/tests/python/render_layer/CMakeLists.txt
+++ b/tests/python/render_layer/CMakeLists.txt
@@ -60,6 +60,15 @@ RENDER_LAYER_TEST(active_collection)
 RENDER_LAYER_TEST(collection_rename)
 RENDER_LAYER_TEST(evaluation_visibility_a)
 RENDER_LAYER_TEST(evaluation_visibility_b)
+RENDER_LAYER_TEST(evaluation_visibility_c)
+RENDER_LAYER_TEST(evaluation_visibility_d)
+RENDER_LAYER_TEST(evaluation_visibility_e)
+RENDER_LAYER_TEST(evaluation_visibility_f)
+RENDER_LAYER_TEST(evaluation_selectability_a)
+RENDER_LAYER_TEST(evaluation_selectability_b)
+RENDER_LAYER_TEST(evaluation_selectability_c)
+RENDER_LAYER_TEST(evaluation_selectability_d)
+RENDER_LAYER_TEST(evaluation_selectability_e)
 RENDER_LAYER_TEST(object_add_cylinder)
 RENDER_LAYER_TEST(object_add_empty)
 RENDER_LAYER_TEST(object_add_torus)
diff --git a/tests/python/render_layer/test_evaluation_visibility_b.py b/tests/python/render_layer/test_evaluation_selectability_a.py
similarity index 77%
copy from tests/python/render_layer/test_evaluation_visibility_b.py
copy to tests/python/render_layer/test_evaluation_selectability_a.py
index c8ba6cbf67d..10356cc2a5a 100644
--- a/tests/python/render_layer/test_evaluation_visibility_b.py
+++ b/tests/python/render_layer/test_evaluation_selectability_a.py
@@ -15,32 +15,33 @@ from render_layer_common import *
 # ############################################################
 
 class UnitTesting(RenderLayerTesting):
-    def test_visibility(self):
+    def test_selectability(self):
         """
-        See if we can link objects
+        See if the depsgraph evaluation is correct
         """
         import bpy
 
         scene = bpy.context.scene
         cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
 
-        layer = scene.render_layers.new('Visibility Test')
+        layer = scene.render_layers.new('Selectability Test')
         layer.collections.unlink(layer.collections[0])
         scene.render_layers.active = layer
 
-        scene_collection_mom = scene.master_collection.collections.new("Visible")
-        scene_collection_kid = scene_collection_mom.collections.new("Invisible")
+        scene_collection_mom = scene.master_collection.collections.new("Mom")
+        scene_collection_kid = scene_collection_mom.collections.new("Kid")
 
         scene_collection_kid.objects.link(cube)
 
         layer_collection_mom = layer.collections.link(scene_collection_mom)
         layer_collection_kid = layer.collections.link(scene_collection_kid)
 
-        layer_collection_mom.hide = False
-        layer_collection_mom.collections[layer_collection_kid.name].hide = True
-        layer_collection_kid.hide = True
+        layer_collection_mom.hide = True
+        bpy.context.scene.update()  # update depsgraph
+        cube.select_set('SELECT')
 
-        self.assertFalse(cube.visible_get(), "Object is not invisible")
+        self.assertTrue(cube.visible_get(), "Cube should be visible")
+        self.assertTrue(cube.select_get(), "Cube should be selected")
 
 
 # ############################################################
diff --git a/tests/python/render_layer/test_evaluation_visibility_b.py b/tests/python/render_layer/test_evaluation_selectability_b.py
similarity index 78%
copy from tests/python/render_layer/test_evaluation_visibility_b.py
copy to tests/python/render_layer/test_evaluation_selectability_b.py
index c8ba6cbf67d..2c33b5d17df 100644
--- a/tests/python/render_layer/test_evaluation_visibility_b.py
+++ b/tests/python/render_layer/test_evaluation_selectability_b.py
@@ -15,32 +15,35 @@ from render_layer_common import *
 # ############################################################
 
 class UnitTesting(RenderLayerTesting):
-    def test_visibility(self):
+    def test_selectability(self):
         """
-        See if we can link objects
+        See if the depsgraph evaluation is correct
         """
         import bpy
 
         scene = bpy.context.scene
         cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
 
-        layer = scene.render_layers.new('Visibility Test')
+        layer = scene.render_layers.new('Selectability Test')
         layer.collections.unlink(layer.collections[0])
         scene.render_layers.active = layer
 
-        scene_collection_mom = scene.master_collection.collections.new("Visible")
-        scene_collection_kid = scene_collection_mom.collections.new("Invisible")
+        scene_collection_mom = scene.master_collection.collections.new("Mom")
+        scene_collection_kid = scene_collection_mom.collections.new("Kid")
 
         scene_collection_kid.objects.link(cube)
 
         layer_collection_mom = layer.collections.link(scene_collection_mom)
         layer_collection_kid = layer.collections.link(scene_collection_kid)
+        bpy.context.scene.update()  # update depsgraph
+        cube.select_set('SELECT')
 
-        layer_collection_mom.hide = False
         layer_collection_mom.collections[layer_collection_kid.name].hide = True
         layer_collection_kid.hide = True
 
-        self.assertFalse(cube.visible_get(), "Object is not invisible")
+        bpy.context.scene.update()  # update depsgraph
+        self.assertFalse(cube.visible_get(), "Cube should be invisible")
+        self.assertFalse(cube.select_get(), "Cube should be unselected")
 
 
 # ############################################################
diff --git a/tests/python/render_layer/test_evaluation_visibility_b.py b/tests/python/render_layer/test_evaluation_selectability_c.py
similarity index 79%
copy from tests/python/render_layer/test_evaluation_visibility_b.py
copy to tests/python/render_layer/test_evaluation_selectability_c.py
index c8ba6cbf67d..848c525694f 100644
--- a/tests/python/render_layer/test_evaluation_visibility_b.py
+++ b/tests/python/render_layer/test_evaluation_selectability_c.py
@@ -15,21 +15,21 @@ from render_layer_common import *
 # ############################################################
 
 class UnitTesting(RenderLayerTesting):
-    def test_visibility(self):
+    def test_selectability(self):
         """
-        See if we can link objects
+        See if the depsgraph evaluation is correct
         """
         import bpy
 
         scene = bpy.context.scene
         cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
 
-        layer = scene.render_layers.new('Visibility Test')
+        layer = scene.render_layers.new('Selectability Test')
         layer.collections.unlink(layer.collections[0])
         scene.render_layers.active = layer
 
-        scene_collection_mom = scene.master_collection.collections.new("Visible")
-        scene_collection_kid = scene_collection_mom.collections.new("Invisible")
+        scene_collection_mom = scene.master_collection.collections.new("Mom")
+        scene_collection_kid = scene_collection_mom.collections.new("Kid")
 
         scene_collection_kid.objects.link(cube)
 
@@ -37,10 +37,11 @@ class UnitTesting(RenderLayerTesting):
         layer_collection_kid = layer.collections.link(scene_collection_kid)
 
         layer_collection_mom.hide = False
-        layer_collection_mom.collections[layer_collection_kid.name].hide = True
-        layer_collection_kid.hide = True
+        bpy.context.scene.update()  # update depsgraph
+        cube.select_set('SELECT')
 
-        self.assertFalse(cube.visible_get(), "Object is not invisible")
+        self.assertTrue(cube.visible_get(), "Cube should be visible")
+        self.assertTrue(cube.select_get(), "Cube should be selected")
 
 
 # ############################################################
diff --git a/tests/python/render_layer/test_evaluation_visibility_b.py b/tests/python/render_layer/test_evaluation_selectability_d.py
similarity index 77%
copy from tests/python/render_layer/test_evaluation_visibility_b.py
copy to tests/python/render_layer/test_evaluation_selectability_d.py
index c8ba6cbf67d..208be462703 100644
--- a/tests/python/render_layer/test_evaluation_visibility_b.py
+++ b/tests/python/render_layer/test_evaluation_selectability_d.py
@@ -15,21 +15,21 @@ from render_layer_common import *
 # ############################################################
 
 class UnitTesting(RenderLayerTesting):
-    def test_visibility(self):
+    def test_selectability(self):
         """
-        See if we can link objects
+        See if the depsgraph evaluation is correct
         """
         import bpy
 
         scene = bpy.context.scene
         cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
 
-        layer = scene.render_layers.new('Visibility Test')
+        layer = scene.render_layers.new('Selectability Test')
         layer.collections.unlink(layer.collections[0])
         scene.render_layers.active = layer
 
-        scene_collection_mom = scene.master_collection.collections.new("Visible")
-        scene_collection_kid = scene_collection_mom.collections.new("Invisible")
+        scene_collection_mom = scene.master_collection.collections.new("Mom")
+        scene_collection_kid = scene_collection_mom.collections.new("Kid")
 
         scene_collection_kid.objects.link(cube)
 
@@ -37,10 +37,14 @@ class UnitTesting(RenderLayerTesting):
         layer_collection_kid = layer.collections.link(scene_collection_kid)
 
         layer_collection_mom.hide = False
-        layer_collection_mom.collections[layer_collection_kid.name].hide = True
-        layer_collection_kid.hide = True
+        bpy.context.scene.update()  # update depsgraph
 
-        self.assertFalse(cube.visible_get(), "Object is not invisible")
+        cube.select_set('SELECT')
+        layer_collection_mom.collections[layer_collection_kid.name].hide_select = True
+
+        bpy.context.scene.update()  # update depsgraph
+        self.assertTrue(cube.visible_get(), "Cube should be visible")
+        self.assertTrue(cube.select_get(), "Cube should be selected")
 
 
 # ############################################################
diff --git a/tests/python/render_layer/test_evaluation_visibility_b.py b/tests/python/render_layer/test_evaluation_selectability_e.py
similari

@@ Diff output truncated at 10240 characters. @@




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