[Bf-blender-cvs] [83d5a91] blender2.8: modernize basic shader a tiny bit

Mike Erwin noreply at git.blender.org
Tue Sep 27 21:25:53 CEST 2016


Commit: 83d5a919e26affaa4e81258e629fe048215f6a04
Author: Mike Erwin
Date:   Tue Sep 27 21:25:31 2016 +0200
Branches: blender2.8
https://developer.blender.org/rB83d5a919e26affaa4e81258e629fe048215f6a04

modernize basic shader a tiny bit

"varying" is redundant here, all GS inputs & outputs vary.

Any code that uses this will be GLSL 1.3 or newer.

===================================================================

M	source/blender/gpu/shaders/gpu_shader_basic_geom.glsl

===================================================================

diff --git a/source/blender/gpu/shaders/gpu_shader_basic_geom.glsl b/source/blender/gpu/shaders/gpu_shader_basic_geom.glsl
index a88681a..13f05b3 100644
--- a/source/blender/gpu/shaders/gpu_shader_basic_geom.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_basic_geom.glsl
@@ -14,9 +14,9 @@ layout(line_strip, max_vertices = 10) out;
 layout(triangle_strip, max_vertices = 6) out;
 #endif
 
-varying out float t;
-varying in vec4 varying_vertex_color_line[];
-varying out vec4 varying_vertex_color;
+out float t;
+in vec4 varying_vertex_color_line[];
+out vec4 varying_vertex_color;
 
 uniform ivec4 viewport;
 uniform float line_width;




More information about the Bf-blender-cvs mailing list