[Bf-blender-cvs] [ad32b77] blender2.8: fix basic shader syntax when drawing lines

Mike Erwin noreply at git.blender.org
Tue Sep 27 21:16:03 CEST 2016


Commit: ad32b774cbfe5470a5d3cd074e16b325c5393a07
Author: Mike Erwin
Date:   Tue Sep 27 21:05:48 2016 +0200
Branches: blender2.8
https://developer.blender.org/rBad32b774cbfe5470a5d3cd074e16b325c5393a07

fix basic shader syntax when drawing lines

Fixed on GL 3.2+, Mac still lays an egg due to the geometry shader.

===================================================================

M	source/blender/gpu/shaders/gpu_shader_basic_frag.glsl

===================================================================

diff --git a/source/blender/gpu/shaders/gpu_shader_basic_frag.glsl b/source/blender/gpu/shaders/gpu_shader_basic_frag.glsl
index 01a335a..ed23397 100644
--- a/source/blender/gpu/shaders/gpu_shader_basic_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_basic_frag.glsl
@@ -58,7 +58,7 @@ uniform sampler2D_default texture_map;
 #ifdef USE_STIPPLE
 uniform int stipple_id;
 #if defined(DRAW_LINE)
-varying in float t;
+varying float t;
 uniform int stipple_pattern;
 #endif
 #endif




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