[Bf-blender-cvs] [3f4fc82] cycles_disney_brdf: Unified the OSL implementation of the Disney clearcoat as a simple microfacet shader like it was previously done in SVM
Pascal Schoen
noreply at git.blender.org
Tue Sep 27 11:22:35 CEST 2016
Commit: 3f4fc826bd9c1f47c694c0f6b2947daf5b524b1a
Author: Pascal Schoen
Date: Tue Sep 27 08:36:07 2016 +0200
Branches: cycles_disney_brdf
https://developer.blender.org/rB3f4fc826bd9c1f47c694c0f6b2947daf5b524b1a
Unified the OSL implementation of the Disney clearcoat as a simple
microfacet shader like it was previously done in SVM
===================================================================
M intern/cycles/kernel/osl/osl_closures.cpp
M intern/cycles/kernel/shaders/node_disney_bsdf.osl
===================================================================
diff --git a/intern/cycles/kernel/osl/osl_closures.cpp b/intern/cycles/kernel/osl/osl_closures.cpp
index 4418da3..8f22218 100644
--- a/intern/cycles/kernel/osl/osl_closures.cpp
+++ b/intern/cycles/kernel/osl/osl_closures.cpp
@@ -192,190 +192,27 @@ BSDF_CLOSURE_CLASS_BEGIN(DisneySheen, disney_sheen, DisneySheenBsdf, LABEL_DIFFU
CLOSURE_FLOAT_PARAM(DisneySheenClosure, params.sheenTint),
BSDF_CLOSURE_CLASS_END(DisneySheen, disney_sheen)
-/*BSDF_CLOSURE_CLASS_BEGIN(DisneySpecular, disney_specular, DisneySpecularBsdf, LABEL_GLOSSY | LABEL_REFLECT)
- CLOSURE_FLOAT3_PARAM(DisneySpecularClosure, params.N),
- CLOSURE_FLOAT3_PARAM(DisneySpecularClosure, params.T),
- CLOSURE_FLOAT3_PARAM(DisneySpecularClosure, params.extra->baseColor),
- CLOSURE_FLOAT_PARAM(DisneySpecularClosure, params.metallic),
- CLOSURE_FLOAT_PARAM(DisneySpecularClosure, params.specular),
- CLOSURE_FLOAT_PARAM(DisneySpecularClosure, params.specularTint),
- CLOSURE_FLOAT_PARAM(DisneySpecularClosure, params.roughness),
- CLOSURE_FLOAT_PARAM(DisneySpecularClosure, params.anisotropic),
-BSDF_CLOSURE_CLASS_END(DisneySpecular, disney_specular)*/
-
-BSDF_CLOSURE_CLASS_BEGIN(DisneyClearcoat, disney_clearcoat, DisneyClearcoatBsdf, LABEL_GLOSSY|LABEL_REFLECT)
- CLOSURE_FLOAT3_PARAM(DisneyClearcoatClosure, params.N),
- CLOSURE_FLOAT_PARAM(DisneyClearcoatClosure, params.clearcoat),
- CLOSURE_FLOAT_PARAM(DisneyClearcoatClosure, params.clearcoatGloss),
-BSDF_CLOSURE_CLASS_END(DisneyClearcoat, disney_clearcoat)
-
/* DISNEY CLEARCOAT */
-/*class DisneyClearcoatClosure : public CBSDFClosure {
-public:
- DisneyClearcoatClosure() : CBSDFClosure(LABEL_REFLECT | LABEL_GLOSSY)
- {}
-
- void setup()
- {
- sc.prim = this;
- m_shaderdata_flag = bsdf_disney_clearcoat_setup(&sc);
- }
-
- void blur(float roughness)
- {
- }
-
- float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float& pdf) const
- {
- return bsdf_disney_clearcoat_eval_reflect(&sc, omega_out, omega_in, &pdf);
- }
-
- float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float& pdf) const
- {
- return bsdf_disney_clearcoat_eval_transmit(&sc, omega_out, omega_in, &pdf);
- }
-
- int sample(const float3 &Ng,
- const float3 &omega_out, const float3 &domega_out_dx, const float3 &domega_out_dy,
- float randu, float randv,
- float3 &omega_in, float3 &domega_in_dx, float3 &domega_in_dy,
- float &pdf, float3 &eval) const
- {
- return bsdf_disney_clearcoat_sample(&sc, Ng, omega_out, domega_out_dx, domega_out_dy,
- randu, randv, &eval, &omega_in, &domega_in_dx, &domega_in_dy, &pdf);
- }
-};
-
-ClosureParam *bsdf_disney_clearcoat_params()
-{
- static ClosureParam params[] = {
- CLOSURE_FLOAT3_PARAM(DisneyClearcoatClosure, sc.N),
- CLOSURE_FLOAT_PARAM(DisneyClearcoatClosure, sc.data0), // clearcoat
- CLOSURE_FLOAT_PARAM(DisneyClearcoatClosure, sc.data1), // clearcoatGloss
- CLOSURE_STRING_KEYPARAM(DisneyClearcoatClosure, label, "label"),
- CLOSURE_FINISH_PARAM(DisneyClearcoatClosure)
- };
- return params;
-}
-
-CCLOSURE_PREPARE(bsdf_disney_clearcoat_prepare, DisneyClearcoatClosure)
-*/
-
-/* DISNEY DIFFUSE */
-/*class DisneyDiffuseClosure : public CBSDFClosure {
-public:
- DisneyDiffuseClosure() : CBSDFClosure(LABEL_DIFFUSE)
- {}
-
- void setup()
- {
- sc.prim = this;
- m_shaderdata_flag = bsdf_disney_diffuse_setup(&sc);
- }
-
- void blur(float roughness)
- {
- }
-
- float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float& pdf) const
- {
- return bsdf_disney_diffuse_eval_reflect(&sc, omega_out, omega_in, &pdf);
- }
-
- float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float& pdf) const
- {
- return bsdf_disney_diffuse_eval_transmit(&sc, omega_out, omega_in, &pdf);
- }
-
- int sample(const float3 &Ng, const float3 &omega_out, const float3 &domega_out_dx,
- const float3 &domega_out_dy, float randu, float randv, float3 &omega_in,
- float3 &domega_in_dx, float3 &domega_in_dy, float &pdf, float3 &eval) const
- {
- return bsdf_disney_diffuse_sample(&sc, Ng, omega_out, domega_out_dx, domega_out_dy,
- randu, randv, &eval, &omega_in, &domega_in_dx, &domega_in_dy, &pdf);
- }
-};
-
-ClosureParam *bsdf_disney_diffuse_params()
-{
- static ClosureParam params[] = {
- CLOSURE_FLOAT3_PARAM(DisneyDiffuseClosure, sc.N),
- CLOSURE_FLOAT3_PARAM(DisneyDiffuseClosure, sc.color0), // base color
- CLOSURE_FLOAT_PARAM(DisneyDiffuseClosure, sc.data0), // roughness
- CLOSURE_STRING_KEYPARAM(DisneyDiffuseClosure, label, "label"),
- CLOSURE_FINISH_PARAM(DisneyDiffuseClosure)
- };
- return params;
-}
-
-CCLOSURE_PREPARE(bsdf_disney_diffuse_prepare, DisneyDiffuseClosure)
-*/
-
-/* DISNEY SHEEN */
-/*class DisneySheenClosure : public CBSDFClosure {
+class DisneyClearcoatClosure : public CBSDFClosure {
public:
- DisneySheenClosure() : CBSDFClosure(LABEL_DIFFUSE)
- {}
-
- void setup()
- {
- sc.prim = this;
- m_shaderdata_flag = bsdf_disney_sheen_setup(&sc);
- }
-
- void blur(float roughness)
- {
- }
-
- float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float& pdf) const
- {
- return bsdf_disney_sheen_eval_reflect(&sc, omega_out, omega_in, &pdf);
- }
-
- float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float& pdf) const
- {
- return bsdf_disney_sheen_eval_transmit(&sc, omega_out, omega_in, &pdf);
- }
+ MicrofacetBsdf params;
+ float clearcoat, clearcoatGloss;
- int sample(const float3 &Ng, const float3 &omega_out, const float3 &domega_out_dx,
- const float3 &domega_out_dy, float randu, float randv, float3 &omega_in,
- float3 &domega_in_dx, float3 &domega_in_dy, float &pdf, float3 &eval) const
+ MicrofacetBsdf *alloc(ShaderData *sd, int path_flag, float3 weight)
{
- return bsdf_disney_sheen_sample(&sc, Ng, omega_out, domega_out_dx, domega_out_dy,
- randu, randv, &eval, &omega_in, &domega_in_dx, &domega_in_dy, &pdf);
- }
-};
+ MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc_osl(sd, sizeof(MicrofacetBsdf), weight, ¶ms);
+ MicrofacetExtra *extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
+ if(bsdf && extra) {
+ bsdf->extra = extra;
-ClosureParam *bsdf_disney_sheen_params()
-{
- static ClosureParam params[] = {
- CLOSURE_FLOAT3_PARAM(DisneySheenClosure, sc.N),
- CLOSURE_FLOAT3_PARAM(DisneySheenClosure, sc.color0), // base color
- CLOSURE_FLOAT_PARAM(DisneySheenClosure, sc.data0), // sheen
- CLOSURE_FLOAT_PARAM(DisneySheenClosure, sc.data1), // sheenTint
- CLOSURE_STRING_KEYPARAM(DisneySheenClosure, label, "label"),
- CLOSURE_FINISH_PARAM(DisneySheenClosure)
- };
- return params;
-}
+ bsdf->ior = 1.5f;
-CCLOSURE_PREPARE(bsdf_disney_sheen_prepare, DisneySheenClosure)
-*/
+ bsdf->alpha_x = 0.1f * (1.0f - clearcoatGloss) + 0.001f * clearcoatGloss;
+ bsdf->alpha_y = 0.1f * (1.0f - clearcoatGloss) + 0.001f * clearcoatGloss;
-/* DISNEY SPECULAR */
-class DisneySpecularClosure : public CBSDFClosure {
-public:
- DisneySpecularBsdf params;
+ bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f);
- DisneySpecularBsdf *alloc(ShaderData *sd, int path_flag, float3 weight)
- {
- if (!skip(sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
- DisneySpecularBsdf *bsdf = (DisneySpecularBsdf*)bsdf_alloc_osl(sd, sizeof(DisneySpecularBsdf), weight, ¶ms);
- DisneySpecularExtra *extra = (DisneySpecularExtra*)closure_alloc_extra(sd, sizeof(DisneySpecularExtra));
- if (bsdf && extra) {
- bsdf->extra = extra;
- return bsdf;
- }
+ return bsdf;
}
return NULL;
@@ -383,28 +220,23 @@ public:
void setup(ShaderData *sd, int path_flag, float3 weight)
{
- DisneySpecularBsdf *bsdf = alloc(sd, path_flag, weight);
- sd->flag |= (bsdf) ? bsdf_disney_specular_setup(bsdf) : 0;
+ MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+ sd->flag |= (bsdf) ? bsdf_microfacet_ggx_setup(bsdf, true, true) : 0;
}
};
-ClosureParam *closure_bsdf_disney_specular_params()
+ClosureParam *closure_bsdf_disney_clearcoat_params()
{
static ClosureParam params[] = {
- CLOSURE_FLOAT3_PARAM(DisneySpecularClosure, params.N),
- CLOSURE_FLOAT3_PARAM(DisneySpecularClosure, params.extra->T),
- CLOSURE_FLOAT3_PARAM(DisneySpecularClosure, params.extra->baseColor),
- CLOSURE_FLOAT_PARAM(DisneySpecularClosure, params.metallic),
- CLOSURE_FLOAT_PARAM(DisneySpecularClosure, params.specular),
- CLOSURE_FLOAT_PARAM(DisneySpecularClosure, params.specularTint),
- CLOSURE_FLOAT_PARAM(DisneySpecularClosure, params.roughness),
- CLOSURE_FLOAT_PARAM(DisneySpecularClosure, params.anisotropic),
- CLOSURE_STRING_KEYPARAM(DisneySpecularClosure, label, "label"),
- CLOSURE_FINISH_PARAM(DisneySpecularClosure)
+ CLOSURE_FLOAT3_PARAM(DisneyClearcoatClosure, params.N),
+ CLOSURE_FLOAT_PARAM(DisneyClearcoatClosure, clearcoat),
+ CLOSURE_FLOAT_PARAM(DisneyClearcoatClosure, clearcoatGloss),
+ CLOSURE_STRING_KEYPARAM(DisneyClearcoatClosure, label, "label"),
+ CLOSURE_FINISH_PARAM(DisneyClearcoatClosure)
};
return params;
}
-CCLOSURE_PREPARE(closure_bsdf_disney_specular_prepare, DisneySpecularClosure);
+CCLOSURE_PREPARE(closure_bsdf_disney_clearcoat_prepare, DisneyClearcoatClosure)
/* Registration */
@@ -476,10 +308,8 @@ void OSLShader::register_closures(OSLShadingSystem *ss_)
bsdf_disney_diffuse_params(), bsdf_disney_diffuse_prepare);
register_closure(ss, "disney_sheen", id++,
bsdf_disney_sheen_params(), bsdf_disney_sheen_prepare);
- register_closure(ss, "disney_specular", id++,
- closure_bsdf_disney_specular_params(), closure_bsdf_disney_specular_prepare);
register_closure(ss, "disney_clearcoat", id++,
- bsdf_disney_clearcoat_params(), bsdf_disney_clearcoat_prepare);
+ closure_bsdf_disney_clearcoat_params(), closure_bsdf_disney_clearcoat_prepare);
register_closure(ss, "emission", id++,
closure_emission_params(), closure_emission_prepare);
diff --git a/intern/cycles/kernel/shaders/node_disney_bsdf.osl b/intern/cycles/kernel/shaders/node_disney_bsdf.osl
index ceadcb7..cc6c63f 100644
--- a/intern/cycles/kernel/shaders/node_disney_bsdf.osl
+++ b/intern/cycles/kernel/shaders/node_disney_bsdf.osl
@@ -40,15 +40,16 @@ shader node_disney_bsdf(
output closure color BSDF = 0)
{
float f = max(IOR, 1e-5);
- float eta = backfacing() ? 1.0 / f : f;
- float cosNO = dot(Normal, I);
- float Fr = fres
@@ Diff output truncated at 10240 characters. @@
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