[Bf-blender-cvs] [addc666] blender2.8: constify BLI_math_matrix inputs

Mike Erwin noreply at git.blender.org
Sat Sep 24 16:26:50 CEST 2016


Commit: addc666999255ae908cec63af18da2db4001e90b
Author: Mike Erwin
Date:   Sat Sep 24 16:21:38 2016 +0200
Branches: blender2.8
https://developer.blender.org/rBaddc666999255ae908cec63af18da2db4001e90b

constify BLI_math_matrix inputs

GPU_matrix needs this very soon, and it's good practice in general.

also sprinkled in some TODOs for later

===================================================================

M	source/blender/blenlib/BLI_math_matrix.h
M	source/blender/blenlib/BLI_math_vector.h
M	source/blender/blenlib/intern/math_matrix.c
M	source/blender/blenlib/intern/math_vector_inline.c

===================================================================

diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h
index 8124e07..6388105 100644
--- a/source/blender/blenlib/BLI_math_matrix.h
+++ b/source/blender/blenlib/BLI_math_matrix.h
@@ -46,31 +46,31 @@ void unit_m2(float R[2][2]);
 void unit_m3(float R[3][3]);
 void unit_m4(float R[4][4]);
 
-void copy_m2_m2(float R[2][2], float A[2][2]);
-void copy_m3_m3(float R[3][3], float A[3][3]);
-void copy_m4_m4(float R[4][4], float A[4][4]);
-void copy_m3_m4(float R[3][3], float A[4][4]);
-void copy_m4_m3(float R[4][4], float A[3][3]);
+void copy_m2_m2(float R[2][2], const float A[2][2]);
+void copy_m3_m3(float R[3][3], const float A[3][3]);
+void copy_m4_m4(float R[4][4], const float A[4][4]);
+void copy_m3_m4(float R[3][3], const float A[4][4]);
+void copy_m4_m3(float R[4][4], const float A[3][3]);
 
 /* double->float */
-void copy_m3_m3d(float R[3][3], double A[3][3]);
+void copy_m3_m3d(float R[3][3], const double A[3][3]);
 
 void swap_m3m3(float A[3][3], float B[3][3]);
 void swap_m4m4(float A[4][4], float B[4][4]);
 
 /******************************** Arithmetic *********************************/
 
-void add_m3_m3m3(float R[3][3], float A[3][3], float B[3][3]);
-void add_m4_m4m4(float R[4][4], float A[4][4], float B[4][4]);
+void add_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3]);
+void add_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4]);
 
-void sub_m3_m3m3(float R[3][3], float A[3][3], float B[3][3]);
-void sub_m4_m4m4(float R[4][4], float A[4][4], float B[4][4]);
+void sub_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3]);
+void sub_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4]);
 
-void mul_m3_m3m3(float R[3][3], float A[3][3], float B[3][3]);
-void mul_m4_m3m4(float R[4][4], float A[3][3], float B[4][4]);
-void mul_m4_m4m3(float R[4][4], float A[4][4], float B[3][3]);
-void mul_m4_m4m4(float R[4][4], float A[4][4], float B[4][4]);
-void mul_m3_m3m4(float R[3][3], float A[4][4], float B[3][3]);
+void mul_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3]);
+void mul_m4_m3m4(float R[4][4], const float A[3][3], const float B[4][4]);
+void mul_m4_m4m3(float R[4][4], const float A[4][4], const float B[3][3]);
+void mul_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4]);
+void mul_m3_m3m4(float R[3][3], const float A[4][4], const float B[3][3]);
 
 /* mul_m3_series */
 void _va_mul_m3_series_3(float R[3][3], float M1[3][3], float M2[3][3]) ATTR_NONNULL();
@@ -100,27 +100,27 @@ void _va_mul_m4_series_9(float R[4][4], float M1[4][4], float M2[4][4], float M3
 #define mul_m3_series(...) VA_NARGS_CALL_OVERLOAD(_va_mul_m3_series_, __VA_ARGS__)
 #define mul_m4_series(...) VA_NARGS_CALL_OVERLOAD(_va_mul_m4_series_, __VA_ARGS__)
 
-void mul_m4_v3(float M[4][4], float r[3]);
-void mul_v3_m4v3(float r[3], float M[4][4], const float v[3]);
-void mul_v2_m4v3(float r[2], float M[4][4], const float v[3]);
-void mul_v2_m2v2(float r[2], float M[2][2], const float v[2]);
-void mul_m2v2(float M[2][2], float v[2]);
-void mul_mat3_m4_v3(float M[4][4], float r[3]);
-void mul_v3_mat3_m4v3(float r[3], float M[4][4], const float v[3]);
-void mul_m4_v4(float M[4][4], float r[4]);
-void mul_v4_m4v4(float r[4], float M[4][4], const float v[4]);
-void mul_project_m4_v3(float M[4][4], float vec[3]);
-void mul_v3_project_m4_v3(float r[3], float mat[4][4], const float vec[3]);
-void mul_v2_project_m4_v3(float r[2], float M[4][4], const float vec[3]);
-
-void mul_m3_v2(float m[3][3], float r[2]);
-void mul_v2_m3v2(float r[2], float m[3][3], float v[2]);
-void mul_m3_v3(float M[3][3], float r[3]);
-void mul_v3_m3v3(float r[3], float M[3][3], const float a[3]);
-void mul_v2_m3v3(float r[2], float M[3][3], const float a[3]);
-void mul_transposed_m3_v3(float M[3][3], float r[3]);
-void mul_transposed_mat3_m4_v3(float M[4][4], float r[3]);
-void mul_m3_v3_double(float M[3][3], double r[3]);
+void mul_m4_v3(const float M[4][4], float r[3]);
+void mul_v3_m4v3(float r[3], const float M[4][4], const float v[3]);
+void mul_v2_m4v3(float r[2], const float M[4][4], const float v[3]);
+void mul_v2_m2v2(float r[2], const float M[2][2], const float v[2]);
+void mul_m2v2(const float M[2][2], float v[2]);
+void mul_mat3_m4_v3(const float M[4][4], float r[3]);
+void mul_v3_mat3_m4v3(float r[3], const float M[4][4], const float v[3]);
+void mul_m4_v4(const float M[4][4], float r[4]);
+void mul_v4_m4v4(float r[4], const float M[4][4], const float v[4]);
+void mul_project_m4_v3(const float M[4][4], float vec[3]);
+void mul_v3_project_m4_v3(float r[3], const float mat[4][4], const float vec[3]);
+void mul_v2_project_m4_v3(float r[2], const float M[4][4], const float vec[3]);
+
+void mul_m3_v2(const float m[3][3], float r[2]);
+void mul_v2_m3v2(float r[2], const float m[3][3], const float v[2]);
+void mul_m3_v3(const float M[3][3], float r[3]);
+void mul_v3_m3v3(float r[3], const float M[3][3], const float a[3]);
+void mul_v2_m3v3(float r[2], const float M[3][3], const float a[3]);
+void mul_transposed_m3_v3(const float M[3][3], float r[3]);
+void mul_transposed_mat3_m4_v3(const float M[4][4], float r[3]);
+void mul_m3_v3_double(const float M[3][3], double r[3]);
 
 void mul_m3_fl(float R[3][3], float f);
 void mul_m4_fl(float R[4][4], float f);
@@ -131,103 +131,103 @@ void negate_mat3_m4(float R[4][4]);
 void negate_m4(float R[4][4]);
 
 bool invert_m3_ex(float m[3][3], const float epsilon);
-bool invert_m3_m3_ex(float m1[3][3], float m2[3][3], const float epsilon);
+bool invert_m3_m3_ex(float m1[3][3], const float m2[3][3], const float epsilon);
 
 bool invert_m3(float R[3][3]);
-bool invert_m3_m3(float R[3][3], float A[3][3]);
+bool invert_m3_m3(float R[3][3], const float A[3][3]);
 bool invert_m4(float R[4][4]);
-bool invert_m4_m4(float R[4][4], float A[4][4]);
+bool invert_m4_m4(float R[4][4], const float A[4][4]);
 
 /* double arithmetic (mixed float/double) */
-void mul_m4_v4d(float M[4][4], double r[4]);
-void mul_v4d_m4v4d(double r[4], float M[4][4], double v[4]);
+void mul_m4_v4d(const float M[4][4], double r[4]);
+void mul_v4d_m4v4d(double r[4], const float M[4][4], const double v[4]);
 
 /* double matrix functions (no mixing types) */
-void mul_v3_m3v3_db(double r[3], double M[3][3], const double a[3]);
-void mul_m3_v3_db(double M[3][3], double r[3]);
+void mul_v3_m3v3_db(double r[3], const double M[3][3], const double a[3]);
+void mul_m3_v3_db(const double M[3][3], double r[3]);
 
 
 /****************************** Linear Algebra *******************************/
 
 void transpose_m3(float R[3][3]);
-void transpose_m3_m3(float R[3][3], float A[3][3]);
-void transpose_m3_m4(float R[3][3], float A[4][4]);
+void transpose_m3_m3(float R[3][3], const float A[3][3]);
+void transpose_m3_m4(float R[3][3], const float A[4][4]);
 void transpose_m4(float R[4][4]);
-void transpose_m4_m4(float R[4][4], float A[4][4]);
+void transpose_m4_m4(float R[4][4], const float A[4][4]);
 
-int compare_m4m4(float mat1[4][4], float mat2[4][4], float limit);
+int compare_m4m4(const float mat1[4][4], const float mat2[4][4], float limit);
 
 void normalize_m3_ex(float R[3][3], float r_scale[3]) ATTR_NONNULL();
 void normalize_m3(float R[3][3]) ATTR_NONNULL();
-void normalize_m3_m3_ex(float R[3][3], float A[3][3], float r_scale[3]) ATTR_NONNULL();
-void normalize_m3_m3(float R[3][3], float A[3][3]) ATTR_NONNULL();
+void normalize_m3_m3_ex(float R[3][3], const float A[3][3], float r_scale[3]) ATTR_NONNULL();
+void normalize_m3_m3(float R[3][3], const float A[3][3]) ATTR_NONNULL();
 void normalize_m4_ex(float R[4][4], float r_scale[3]) ATTR_NONNULL();
 void normalize_m4(float R[4][4]) ATTR_NONNULL();
-void normalize_m4_m4_ex(float R[4][4], float A[4][4], float r_scale[3]) ATTR_NONNULL();
-void normalize_m4_m4(float R[4][4], float A[4][4]) ATTR_NONNULL();
+void normalize_m4_m4_ex(float R[4][4], const float A[4][4], float r_scale[3]) ATTR_NONNULL();
+void normalize_m4_m4(float R[4][4],const float A[4][4]) ATTR_NONNULL();
 
 void orthogonalize_m3(float R[3][3], int axis);
 void orthogonalize_m4(float R[4][4], int axis);
 
-bool is_orthogonal_m3(float mat[3][3]);
-bool is_orthogonal_m4(float mat[4][4]);
-bool is_orthonormal_m3(float mat[3][3]);
-bool is_orthonormal_m4(float mat[4][4]);
+bool is_orthogonal_m3(const float mat[3][3]);
+bool is_orthogonal_m4(const float mat[4][4]);
+bool is_orthonormal_m3(const float mat[3][3]);
+bool is_orthonormal_m4(const float mat[4][4]);
 
-bool is_uniform_scaled_m3(float mat[3][3]);
-bool is_uniform_scaled_m4(float m[4][4]);
+bool is_uniform_scaled_m3(const float mat[3][3]);
+bool is_uniform_scaled_m4(const float m[4][4]);
 
 /* Note: 'adjoint' here means the adjugate (adjunct, "classical adjoint") matrix!
  * Nowadays 'adjoint' usually refers to the conjugate transpose,
  * which for real-valued matrices is simply the transpose.
  */
-void adjoint_m2_m2(float R[2][2], float A[2][2]);
-void adjoint_m3_m3(float R[3][3], float A[3][3]);
-void adjoint_m4_m4(float R[4][4], float A[4][4]);
+void adjoint_m2_m2(float R[2][2], const float A[2][2]);
+void adjoint_m3_m3(float R[3][3], const float A[3][3]);
+void adjoint_m4_m4(float R[4][4], const float A[4][4]);
 
 float determinant_m2(float a, float b,
                      float c, float d);
 float determinant_m3(float a, float b, float c,
                      float d, float e, float f,
                      float g, float h, float i);
-float determinant_m3_array(float m[3][3]);
-float determinant_m4(float A[4][4]);
+float determinant_m3_array(const float m[3][3]);
+float determinant_m4(const float A[4][4]);
 
 #define PSEUDOINVERSE_EPSILON 1e-8f
 
 void svd_m4(float U[4][4], float s[4], float V[4][4], float A[4][4]);
-void pseudoinverse_m4_m4(float Ainv[4][4], float A[4][4], float epsilon);
-void pseudoinverse_m3_m3(float Ainv[3][3], float A[3][3], float epsilon);
+void pseudoinverse_m4_m4(float Ainv[4][4], const float A[4][4], float epsilon);
+void pseudoinverse_m3_m3(float Ainv[3][3], const float A[3][3], float epsilon);
 
-bool has_zero_axis_m4(float matrix[4][4]);
+bool has_zero_axis_m4(const float matrix[4][4]);
 
-void invert_m4_m4_safe(float Ainv[4][4], float A[4][4]);
+void invert_m4_m4_safe(float Ainv[4][4

@@ Diff output truncated at 10240 characters. @@




More information about the Bf-blender-cvs mailing list