[Bf-blender-cvs] [36bbdf1] blender2.8: OpenGL: fix new shader for Mac
Mike Erwin
noreply at git.blender.org
Fri Sep 23 18:16:51 CEST 2016
Commit: 36bbdf142c524ee3f428efd203279e1b6cff3475
Author: Mike Erwin
Date: Fri Sep 23 18:16:45 2016 +0200
Branches: blender2.8
https://developer.blender.org/rB36bbdf142c524ee3f428efd203279e1b6cff3475
OpenGL: fix new shader for Mac
Follow-up to rB4a1feaa5558ed60388fd3be41db74fbc54f2ab08
===================================================================
M source/blender/gpu/shaders/gpu_shader_2D_texture_vert.glsl
===================================================================
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_texture_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_texture_vert.glsl
index 8c0d761..d4d36de 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_texture_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_texture_vert.glsl
@@ -1,11 +1,13 @@
#if __VERSION__ == 120
+ attribute vec2 texcoord;
+ attribute vec3 position;
varying vec2 texture_coord;
#else
+ in vec2 texcoord;
+ in vec3 position;
out vec2 texture_coord;
#endif
-in vec2 texcoord;
-in vec3 position;
void main()
{
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