[Bf-blender-cvs] [6ebf5c1] blender2.8: immediate mode refactor: fly navigation square
Dalai Felinto
noreply at git.blender.org
Tue Sep 20 16:54:27 CEST 2016
Commit: 6ebf5c18c396ab8f00000560b44b397cfa0cd018
Author: Dalai Felinto
Date: Tue Sep 20 14:44:52 2016 +0000
Branches: blender2.8
https://developer.blender.org/rB6ebf5c18c396ab8f00000560b44b397cfa0cd018
immediate mode refactor: fly navigation square
===================================================================
M source/blender/editors/space_view3d/view3d_fly.c
===================================================================
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index 04a6aa2..19c4b80 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -56,6 +56,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_immediate.h"
+
#include "view3d_intern.h" /* own include */
/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
@@ -257,36 +259,47 @@ static void drawFlyPixel(const struct bContext *UNUSED(C), ARegion *UNUSED(ar),
x2 = xoff + 0.55f * fly->width;
y2 = yoff + 0.55f * fly->height;
- UI_ThemeColor(TH_VIEW_OVERLAY);
- glBegin(GL_LINES);
+ VertexFormat* format = immVertexFormat();
+ unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ unsigned char square_color[3];
+ UI_GetThemeColor3ubv(TH_VIEW_OVERLAY, square_color);
+ immUniformColor3ubv(square_color);
+
+ immBegin(GL_LINES, 16);
+
/* bottom left */
- glVertex2f(x1, y1);
- glVertex2f(x1, y1 + 5);
+ immVertex2f(pos, x1, y1);
+ immVertex2f(pos, x1, y1 + 5);
- glVertex2f(x1, y1);
- glVertex2f(x1 + 5, y1);
+ immVertex2f(pos, x1, y1);
+ immVertex2f(pos, x1 + 5, y1);
/* top right */
- glVertex2f(x2, y2);
- glVertex2f(x2, y2 - 5);
+ immVertex2f(pos, x2, y2);
+ immVertex2f(pos, x2, y2 - 5);
- glVertex2f(x2, y2);
- glVertex2f(x2 - 5, y2);
+ immVertex2f(pos, x2, y2);
+ immVertex2f(pos, x2 - 5, y2);
/* top left */
- glVertex2f(x1, y2);
- glVertex2f(x1, y2 - 5);
+ immVertex2f(pos, x1, y2);
+ immVertex2f(pos, x1, y2 - 5);
- glVertex2f(x1, y2);
- glVertex2f(x1 + 5, y2);
+ immVertex2f(pos, x1, y2);
+ immVertex2f(pos, x1 + 5, y2);
/* bottom right */
- glVertex2f(x2, y1);
- glVertex2f(x2, y1 + 5);
+ immVertex2f(pos, x2, y1);
+ immVertex2f(pos, x2, y1 + 5);
+
+ immVertex2f(pos, x2, y1);
+ immVertex2f(pos, x2 - 5, y1);
- glVertex2f(x2, y1);
- glVertex2f(x2 - 5, y1);
- glEnd();
+ immEnd();
+ immUnbindProgram();
}
static void fly_update_header(bContext *C, wmOperator *op, FlyInfo *fly)
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