[Bf-blender-cvs] [d96b8e1] blender2.8: Merge branch 'master' into blender2.8
Sergey Sharybin
noreply at git.blender.org
Fri Sep 16 17:13:34 CEST 2016
Commit: d96b8e168f3c809cd79f6028dbf99eeeebb71302
Author: Sergey Sharybin
Date: Fri Sep 16 17:09:28 2016 +0200
Branches: blender2.8
https://developer.blender.org/rBd96b8e168f3c809cd79f6028dbf99eeeebb71302
Merge branch 'master' into blender2.8
===================================================================
===================================================================
diff --cc source/blender/alembic/intern/abc_hair.cc
index 967c99d,14bcf67..5a95944
--- a/source/blender/alembic/intern/abc_hair.cc
+++ b/source/blender/alembic/intern/abc_hair.cc
@@@ -53,12 -54,12 +53,12 @@@ AbcHairWriter::AbcHairWriter(Scene *sce
AbcTransformWriter *parent,
uint32_t time_sampling,
ExportSettings &settings,
- ParticleSystem *psys)
+ void *UNUSED(psys))
: AbcObjectWriter(scene, ob, time_sampling, settings, parent)
{
- m_psys = psys;
+ m_psys = NULL; // = psys;
- OCurves curves(parent->alembicXform(), m_name, m_time_sampling);
+ OCurves curves(parent->alembicXform(), psys->name, m_time_sampling);
m_schema = curves.getSchema();
}
diff --cc source/blender/alembic/intern/abc_points.cc
index 22a51d9,0301454..8b71123
--- a/source/blender/alembic/intern/abc_points.cc
+++ b/source/blender/alembic/intern/abc_points.cc
@@@ -61,12 -62,12 +61,12 @@@ AbcPointsWriter::AbcPointsWriter(Scene
AbcTransformWriter *parent,
uint32_t time_sampling,
ExportSettings &settings,
- ParticleSystem *psys)
+ void *UNUSED(psys))
: AbcObjectWriter(scene, ob, time_sampling, settings, parent)
{
- m_psys = psys;
+ m_psys = NULL; // = psys;
- OPoints points(parent->alembicXform(), m_name, m_time_sampling);
+ OPoints points(parent->alembicXform(), psys->name, m_time_sampling);
m_schema = points.getSchema();
}
diff --cc source/blender/editors/space_view3d/drawobject.c
index 7ac74fb,4af8458..d308c11
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@@ -6659,123 -7792,132 +6659,80 @@@ void draw_object(Scene *scene, ARegion
}
}
- /* draw code for smoke */
- if (smd) {
- #if 0
- /* draw collision objects */
- if ((smd->type & MOD_SMOKE_TYPE_COLL) && smd->coll) {
- SmokeCollSettings *scs = smd->coll;
- if (scs->points) {
- size_t i;
- /* code for new particle system */
- if ((ob->particlesystem.first) &&
- (ob != scene->obedit))
- {
- ParticleSystem *psys;
-
- if ((dflag & DRAW_CONSTCOLOR) == 0) {
- /* for visibility, also while wpaint */
- if (col || (ob->flag & SELECT)) {
- cpack(0xFFFFFF);
- }
- }
- //glDepthMask(GL_FALSE);
-
- glLoadMatrixf(rv3d->viewmat);
-
- view3d_cached_text_draw_begin();
-
- for (psys = ob->particlesystem.first; psys; psys = psys->next) {
- /* run this so that possible child particles get cached */
- if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) {
- PTCacheEdit *edit = PE_create_current(scene, ob);
- if (edit && edit->psys == psys)
- draw_update_ptcache_edit(scene, ob, edit);
- }
-
- draw_new_particle_system(scene, v3d, rv3d, base, psys, dt, dflag);
- }
- invert_m4_m4(ob->imat, ob->obmat);
- view3d_cached_text_draw_end(v3d, ar, 0, NULL);
-
- glMultMatrixf(ob->obmat);
-
- //glDepthMask(GL_TRUE);
- if (col) cpack(col);
- }
-
- /* draw edit particles last so that they can draw over child particles */
- if ((dflag & DRAW_PICKING) == 0 &&
- (!scene->obedit))
- {
--
- if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) {
- PTCacheEdit *edit = PE_create_current(scene, ob);
- if (edit) {
-- glLoadMatrixf(rv3d->viewmat);
- draw_update_ptcache_edit(scene, ob, edit);
- draw_ptcache_edit(scene, v3d, edit);
- glMultMatrixf(ob->obmat);
- }
- }
- }
--
- if (col || (ob->flag & SELECT)) cpack(0xFFFFFF);
- glDepthMask(GL_FALSE);
- glEnable(GL_BLEND);
-
+ /* draw code for smoke, only draw domains */
+ if (smd && smd->domain) {
+ SmokeDomainSettings *sds = smd->domain;
++ const bool show_smoke = true; /* XXX was checking cached frame range before */
+ float viewnormal[3];
- // glPointSize(3.0);
- glBegin(GL_POINTS);
-
- for (i = 0; i < scs->numpoints; i++)
- {
- glVertex3fv(&scs->points[3 * i]);
- }
+ glLoadMatrixf(rv3d->viewmat);
+ glMultMatrixf(ob->obmat);
- glEnd();
+ if (!render_override) {
+ BoundBox bb;
+ float p0[3], p1[3];
- glMultMatrixf(ob->obmat);
- glDisable(GL_BLEND);
- glDepthMask(GL_TRUE);
- if (col) cpack(col);
+ /* draw max domain bounds */
+ if ((sds->flags & MOD_SMOKE_ADAPTIVE_DOMAIN)) {
+ VECSUBFAC(p0, sds->p0, sds->cell_size, sds->adapt_res);
+ VECADDFAC(p1, sds->p1, sds->cell_size, sds->adapt_res);
+ BKE_boundbox_init_from_minmax(&bb, p0, p1);
+ draw_box(bb.vec, false);
}
- }
- #endif
- /* only draw domains */
- if (smd->domain) {
- SmokeDomainSettings *sds = smd->domain;
- const bool show_smoke = true; /* XXX was checking cached frame range before */
- float viewnormal[3];
+ /* draw a single voxel to hint the user about the resolution of the fluid */
+ copy_v3_v3(p0, sds->p0);
- glLoadMatrixf(rv3d->viewmat);
- glMultMatrixf(ob->obmat);
-
- if (!render_override) {
- BoundBox bb;
- float p0[3], p1[3];
-
- /* draw adaptive domain bounds */
- if ((sds->flags & MOD_SMOKE_ADAPTIVE_DOMAIN)) {
- /* draw domain max bounds */
- VECSUBFAC(p0, sds->p0, sds->cell_size, sds->adapt_res);
- VECADDFAC(p1, sds->p1, sds->cell_size, sds->adapt_res);
- BKE_boundbox_init_from_minmax(&bb, p0, p1);
- draw_box(bb.vec, false);
- }
-
- #if 0
- /* draw base resolution bounds */
- BKE_boundbox_init_from_minmax(&bb, sds->p0, sds->p1);
- draw_box(bb.vec);
- #endif
-
-
- /* draw a single voxel to hint the user about the resolution of the fluid */
- copy_v3_v3(p0, sds->p0);
-
- if (sds->flags & MOD_SMOKE_HIGHRES) {
- madd_v3_v3v3fl(p1, p0, sds->cell_size, 1.0f / (sds->amplify + 1));
- }
- else {
- add_v3_v3v3(p1, p0, sds->cell_size);
- }
-
- BKE_boundbox_init_from_minmax(&bb, p0, p1);
- draw_box(bb.vec, false);
+ if (sds->flags & MOD_SMOKE_HIGHRES) {
+ madd_v3_v3v3fl(p1, p0, sds->cell_size, 1.0f / (sds->amplify + 1));
+ }
+ else {
+ add_v3_v3v3(p1, p0, sds->cell_size);
}
- /* don't show smoke before simulation starts, this could be made an option in the future */
- if (sds->fluid && show_smoke) {
- float p0[3], p1[3];
-
- /* get view vector */
- invert_m4_m4(ob->imat, ob->obmat);
- mul_v3_mat3_m4v3(viewnormal, ob->imat, rv3d->viewinv[2]);
- normalize_v3(viewnormal);
-
- /* set dynamic boundaries to draw the volume
- * also scale cube to global space to equalize volume slicing on all axes
- * (it's scaled back before drawing) */
- p0[0] = (sds->p0[0] + sds->cell_size[0] * sds->res_min[0] + sds->obj_shift_f[0]) * fabsf(ob->size[0]);
- p0[1] = (sds->p0[1] + sds->cell_size[1] * sds->res_min[1] + sds->obj_shift_f[1]) * fabsf(ob->size[1]);
- p0[2] = (sds->p0[2] + sds->cell_size[2] * sds->res_min[2] + sds->obj_shift_f[2]) * fabsf(ob->size[2]);
- p1[0] = (sds->p0[0] + sds->cell_size[0] * sds->res_max[0] + sds->obj_shift_f[0]) * fabsf(ob->size[0]);
- p1[1] = (sds->p0[1] + sds->cell_size[1] * sds->res_max[1] + sds->obj_shift_f[1]) * fabsf(ob->size[1]);
- p1[2] = (sds->p0[2] + sds->cell_size[2] * sds->res_max[2] + sds->obj_shift_f[2]) * fabsf(ob->size[2]);
-
- if (!sds->wt || !(sds->viewsettings & MOD_SMOKE_VIEW_SHOWBIG)) {
- sds->tex = NULL;
- GPU_create_smoke(smd, 0);
- draw_smoke_volume(sds, ob, p0, p1, viewnormal);
- GPU_free_smoke(smd);
- }
- else if (sds->wt && (sds->viewsettings & MOD_SMOKE_VIEW_SHOWBIG)) {
- sds->tex = NULL;
- GPU_create_smoke(smd, 1);
- draw_smoke_volume(sds, ob, p0, p1, viewnormal);
- GPU_free_smoke(smd);
- }
+ BKE_boundbox_init_from_minmax(&bb, p0, p1);
+ draw_box(bb.vec, false);
+ }
+
+ /* don't show smoke before simulation starts, this could be made an option in the future */
- if (sds->fluid && CFRA >= sds->point_cache[0]->startframe) {
++ if (sds->fluid && show_smoke) {
+ float p0[3], p1[3];
+
+ /* get view vector */
+ invert_m4_m4(ob->imat, ob->obmat);
+ mul_v3_mat3_m4v3(viewnormal, ob->imat, rv3d->viewinv[2]);
+ normalize_v3(viewnormal);
+
+ /* set dynamic boundaries to draw the volume
+ * also scale cube to global space to equalize volume slicing on all axes
+ * (it's scaled back before drawing) */
+ p0[0] = (sds->p0[0] + sds->cell_size[0] * sds->res_min[0] + sds->obj_shift_f[0]) * fabsf(ob->size[0]);
+ p0[1] = (sds->p0[1] + sds->cell_size[1] * sds->res_min[1] + sds->obj_shift_f[1]) * fabsf(ob->size[1]);
+ p0[2] = (sds->p0[2] + sds->cell_size[2] * sds->res_min[2] + sds->obj_shift_f[2]) * fabsf(ob->size[2]);
+ p1[0] = (sds->p0[0] + sds->cell_size[0] * sds->res_max[0] + sds->obj_shift_f[0]) * fabsf(ob->size[0]);
+ p1[1] = (sds->p0[1] + sds->cell_size[1] * sds->res_max[1] + sds->obj_shift_f[1]) * fabsf(ob->size[1]);
+ p1[2] = (sds->p0[2] + sds->cell_size[2] * sds->res_max[2] + sds->obj_shift_f[2]) * fabsf(ob->size[2]);
+
+ if (!sds->wt || !(sds->viewsettings & MOD_SMOKE_VIEW_SHOWBIG)) {
+ sds->tex = NULL;
+ GPU_create_smoke(smd, 0);
+ draw_smoke_volume(sds, ob, p0, p1, viewnormal);
+ GPU_free_smoke(smd);
+ }
+ else if (sds->wt && (sds->viewsettings & MOD_SMOKE_VIEW_SHOWBIG)) {
+ sds->tex = NULL;
+ GPU_create_smoke(smd, 1);
+ draw_smoke_volume(sds, ob, p0, p1, viewnormal);
+ GPU_free_smoke(smd);
+ }
- /* smoke debug render */
+ /* smoke debug render */
#ifdef SMOKE_DEBUG_VELOCITY
- draw_smoke_velocity(smd->domain, ob);
+ draw_smoke_velocity(smd->domain, ob);
#endif
#ifdef SMOKE_DEBUG_HEAT
- draw_smoke_heat(smd->domain, ob);
+ draw_smoke_heat(smd->domain, ob);
#endif
- }
}
}
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