[Bf-blender-cvs] [49df5d0] master: Cycles: Fix shading and crashes resulting from constant folding on displacement
Mai Lavelle
noreply at git.blender.org
Sun Sep 11 22:51:04 CEST 2016
Commit: 49df5d0980c3350bdcd34fa33220693f67f49e29
Author: Mai Lavelle
Date: Sun Sep 11 13:39:12 2016 -0400
Branches: master
https://developer.blender.org/rB49df5d0980c3350bdcd34fa33220693f67f49e29
Cycles: Fix shading and crashes resulting from constant folding on displacement
Constant folding was removing all nodes connected to the displacement output
if they evaluated to a constant, causing there to be no valid graph for
displacement even when there was displacement to be applied, and sometimes
caused crashes.
===================================================================
M intern/cycles/render/graph.cpp
===================================================================
diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index 9ee8b67..ed8c705 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -483,6 +483,8 @@ void ShaderGraph::constant_fold()
ShaderNodeSet done, scheduled;
queue<ShaderNode*> traverse_queue;
+ bool has_displacement = (output()->input("Displacement")->link != NULL);
+
/* Schedule nodes which doesn't have any dependencies. */
foreach(ShaderNode *node, nodes) {
if(!check_node_inputs_has_links(node)) {
@@ -520,6 +522,17 @@ void ShaderGraph::constant_fold()
node->constant_fold(folder);
}
}
+
+ /* Folding might have removed all nodes connected to the displacement output
+ * even tho there is displacement to be applied, so add in a value node if
+ * that happens to ensure there is still a valid graph for displacement.
+ */
+ if(has_displacement && !output()->input("Displacement")->link) {
+ ValueNode *value = (ValueNode*)add(new ValueNode());
+ value->value = output()->displacement;
+
+ connect(value->output("Value"), output()->input("Displacement"));
+ }
}
/* Step 3: Simplification. */
More information about the Bf-blender-cvs
mailing list