[Bf-blender-cvs] [49df5d0] master: Cycles: Fix shading and crashes resulting from constant folding on displacement

Mai Lavelle noreply at git.blender.org
Sun Sep 11 22:51:04 CEST 2016


Commit: 49df5d0980c3350bdcd34fa33220693f67f49e29
Author: Mai Lavelle
Date:   Sun Sep 11 13:39:12 2016 -0400
Branches: master
https://developer.blender.org/rB49df5d0980c3350bdcd34fa33220693f67f49e29

Cycles: Fix shading and crashes resulting from constant folding on displacement

Constant folding was removing all nodes connected to the displacement output
if they evaluated to a constant, causing there to be no valid graph for
displacement even when there was displacement to be applied, and sometimes
caused crashes.

===================================================================

M	intern/cycles/render/graph.cpp

===================================================================

diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index 9ee8b67..ed8c705 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -483,6 +483,8 @@ void ShaderGraph::constant_fold()
 	ShaderNodeSet done, scheduled;
 	queue<ShaderNode*> traverse_queue;
 
+	bool has_displacement = (output()->input("Displacement")->link != NULL);
+
 	/* Schedule nodes which doesn't have any dependencies. */
 	foreach(ShaderNode *node, nodes) {
 		if(!check_node_inputs_has_links(node)) {
@@ -520,6 +522,17 @@ void ShaderGraph::constant_fold()
 			node->constant_fold(folder);
 		}
 	}
+
+	/* Folding might have removed all nodes connected to the displacement output
+	 * even tho there is displacement to be applied, so add in a value node if
+	 * that happens to ensure there is still a valid graph for displacement.
+	 */
+	if(has_displacement && !output()->input("Displacement")->link) {
+		ValueNode *value = (ValueNode*)add(new ValueNode());
+		value->value = output()->displacement;
+
+		connect(value->output("Value"), output()->input("Displacement"));
+	}
 }
 
 /* Step 3: Simplification. */




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