[Bf-blender-cvs] [14b9e0a] HMD_viewport: Use projection matrix from HMD, don't add to Blender's

Julian Eisel noreply at git.blender.org
Fri Oct 28 20:07:26 CEST 2016


Commit: 14b9e0a93312effb5234aad8699ef81b5a651b4b
Author: Julian Eisel
Date:   Fri Oct 28 20:03:34 2016 +0200
Branches: HMD_viewport
https://developer.blender.org/rB14b9e0a93312effb5234aad8699ef81b5a651b4b

Use projection matrix from HMD, don't add to Blender's

===================================================================

M	source/blender/editors/space_view3d/view3d_draw.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index de6e4bf..4b264ac 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -3647,7 +3647,6 @@ static void view3d_hmd_view_setup(Scene *scene, View3D *v3d, ARegion *ar)
 
 	/* apply 3d view matrices on hmd device ones */
 	mul_m4_m4m4(modelviewmat, modelviewmat, rv3d->viewmat);
-	add_m4_m4m4(projmat, projmat, rv3d->winmat);
 
 	if (rv3d->persp != RV3D_CAMOB) {
 		/* apply modelview zoom */




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