[Bf-blender-cvs] [46257e0] blender2.8: Fix compiling with blenderplayer (once again...)

Julian Eisel noreply at git.blender.org
Sat Oct 22 00:31:15 CEST 2016


Commit: 46257e01a7ebd67f1775e5d151c50401bf9b86ba
Author: Julian Eisel
Date:   Sat Oct 22 00:30:28 2016 +0200
Branches: blender2.8
https://developer.blender.org/rB46257e01a7ebd67f1775e5d151c50401bf9b86ba

Fix compiling with blenderplayer (once again...)

===================================================================

M	source/blenderplayer/bad_level_call_stubs/stubs.c

===================================================================

diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index aabcad6..d896801 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -781,12 +781,6 @@ bool RE_RenderResult_is_stereo(RenderResult *res) RET_ZERO
 void uiTemplateImageViews(uiLayout *layout, struct PointerRNA *imfptr) RET_NONE
 
 /* GPU */
-void gpuMatrixBegin3D_legacy(void) RET_NONE
-void gpuMatrixEnd() RET_NONE
-void gpuMultMatrix3D(const float m[4][4]) RET_NONE
-void gpuTranslate3fv(const float vec[3]) RET_NONE
-void gpuScale3fv(const float vec[3]) RET_NONE
-void gpuRotateAxis(float deg, char axis) RET_NONE
 void immBindBuiltinProgram(GPUBuiltinShader shader_id) RET_NONE
 
 #endif // WITH_GAMEENGINE




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