[Bf-blender-cvs] [e79f302] blender2.8: gawain/immediate mode: new util functions for color uniforms

Dalai Felinto noreply at git.blender.org
Thu Oct 13 05:02:34 CEST 2016


Commit: e79f302f1613adfb957c2f8f5fca50aba7f25259
Author: Dalai Felinto
Date:   Wed Oct 12 23:01:59 2016 +0000
Branches: blender2.8
https://developer.blender.org/rBe79f302f1613adfb957c2f8f5fca50aba7f25259

gawain/immediate mode: new util functions for color uniforms

===================================================================

M	source/blender/gpu/CMakeLists.txt
M	source/blender/gpu/GPU_immediate.h
M	source/blender/gpu/intern/gpu_immediate.c

===================================================================

diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 668a948..2a5df19 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -32,6 +32,8 @@ set(INC
 	../makesdna
 	../makesrna
 
+	../editors/include
+
 	# For node muting stuff...
 	../nodes
 	../nodes/intern
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h
index 8e7f91b..96b8cbb 100644
--- a/source/blender/gpu/GPU_immediate.h
+++ b/source/blender/gpu/GPU_immediate.h
@@ -37,3 +37,9 @@
 /* Extend immBindProgram to use Blender’s library of built-in shader programs.
  * Use immUnbindProgram() when done. */
 void immBindBuiltinProgram(GPUBuiltinShader);
+
+/*
+ * Extend immUniformColor to take Blender's themes
+ */
+void immUniformThemeColor(int colorid);
+void immUniformThemeColorShade(int colorid, int offset);
\ No newline at end of file
diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.c
index 5faedba..444a885 100644
--- a/source/blender/gpu/intern/gpu_immediate.c
+++ b/source/blender/gpu/intern/gpu_immediate.c
@@ -27,6 +27,8 @@
 
 #include "GPU_immediate.h"
 #include "GPU_matrix.h"
+#include "UI_resources.h"
+
 #include "gpu_shader_private.h"
 
 void immBindBuiltinProgram(GPUBuiltinShader shader_id)
@@ -35,3 +37,17 @@ void immBindBuiltinProgram(GPUBuiltinShader shader_id)
 	immBindProgram(shader->program);
 	gpuBindMatrices(shader->program);
 }
+
+void immUniformThemeColor(int colorid)
+{
+	float color[4];
+	UI_GetThemeColor4fv(colorid, color);
+	immUniformColor4fv(color);
+}
+
+void immUniformThemeColorShade(int colorid, int offset)
+{
+	float color[4];
+	UI_GetThemeColorShade4fv(colorid, offset, color);
+	immUniformColor4fv(color);
+}
\ No newline at end of file




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