[Bf-blender-cvs] [c330f37] blender2.8: quiet GPU matrix debug printing

Mike Erwin noreply at git.blender.org
Tue Oct 11 20:44:33 CEST 2016


Commit: c330f3713563fff855bfe69e44b070a956925d24
Author: Mike Erwin
Date:   Tue Oct 11 14:44:12 2016 -0400
Branches: blender2.8
https://developer.blender.org/rBc330f3713563fff855bfe69e44b070a956925d24

quiet GPU matrix debug printing

Will be needed soon but turn it off by default.
Part of T49450

===================================================================

M	source/blender/gpu/intern/gpu_matrix.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_matrix.c b/source/blender/gpu/intern/gpu_matrix.c
index 2c9bc84..579c1de 100644
--- a/source/blender/gpu/intern/gpu_matrix.c
+++ b/source/blender/gpu/intern/gpu_matrix.c
@@ -40,6 +40,8 @@
  * we convert all code to use the API in this file. */
 #define SUPPORT_LEGACY_MATRIX 1
 
+#define DEBUG_MATRIX_BIND 0
+
 #define MATRIX_STACK_DEPTH 32
 
 typedef float Mat4[4][4];
@@ -594,17 +596,26 @@ void gpuBindMatrices(GLuint program)
 
 	/* call this portion before a draw call if desired matrices are dirty */
 	if (loc_MV != -1) {
-		puts("setting MV matrix");
+		#if DEBUG_MATRIX_BIND
+		puts("setting 3D MV matrix");
+		#endif
+
 		glUniformMatrix4fv(loc_MV, 1, GL_FALSE, gpuGetModelViewMatrix3D(NULL));
 	}
 
 	if (loc_P != -1) {
-		puts("setting P matrix");
+		#if DEBUG_MATRIX_BIND
+		puts("setting 3D P matrix");
+		#endif
+
 		glUniformMatrix4fv(loc_P, 1, GL_FALSE, gpuGetProjectionMatrix3D(NULL));
 	}
 
 	if (loc_MVP != -1) {
-		puts("setting MVP matrix");
+		#if DEBUG_MATRIX_BIND
+		puts("setting 3D MVP matrix");
+		#endif
+
 		glUniformMatrix4fv(loc_MVP, 1, GL_FALSE, gpuGetModelViewProjectionMatrix3D(NULL));
 	}
 }




More information about the Bf-blender-cvs mailing list