[Bf-blender-cvs] [4539c2b] blender2.8: Viewport: floor cleanup
Dalai Felinto
noreply at git.blender.org
Fri Oct 7 03:48:04 CEST 2016
Commit: 4539c2b173a942ecb5320eac5e3777cc6d46beae
Author: Dalai Felinto
Date: Thu Oct 6 23:40:48 2016 +0000
Branches: blender2.8
https://developer.blender.org/rB4539c2b173a942ecb5320eac5e3777cc6d46beae
Viewport: floor cleanup
===================================================================
M source/blender/editors/space_view3d/view3d_draw.c
===================================================================
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index fe6dae0..d249a9e 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -777,11 +777,13 @@ static void view3d_draw_grid(const bContext *C, ARegion *ar)
/* needs to be done always, gridview is adjusted in drawgrid() now, but only for ortho views. */
rv3d->gridview = ED_view3d_grid_scale(scene, v3d, grid_unit);
+ glEnable(GL_DEPTH_TEST);
+
if (!draw_floor) {
ED_region_pixelspace(ar);
*(&grid_unit) = NULL; /* drawgrid need this to detect/affect smallest valid unit... */
drawgrid(&scene->unit, ar, v3d, &grid_unit);
- /* XXX make function? replaces persp(1) */
+
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(rv3d->winmat);
glMatrixMode(GL_MODELVIEW);
@@ -790,8 +792,9 @@ static void view3d_draw_grid(const bContext *C, ARegion *ar)
else {
drawfloor(scene, v3d, &grid_unit, false);
}
-}
+ glDisable(GL_DEPTH_TEST);
+}
/* ******************** view loop ***************** */
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