[Bf-blender-cvs] [198e3a3] blender2.8: OpenGL: another built-in shader for 2D points
Mike Erwin
noreply at git.blender.org
Thu Oct 6 22:32:15 CEST 2016
Commit: 198e3a35c884fe18a3abc2cbbe82c1c2398eb556
Author: Mike Erwin
Date: Thu Oct 6 16:31:49 2016 -0400
Branches: blender2.8
https://developer.blender.org/rB198e3a35c884fe18a3abc2cbbe82c1c2398eb556
OpenGL: another built-in shader for 2D points
GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR
===================================================================
M source/blender/gpu/CMakeLists.txt
M source/blender/gpu/GPU_shader.h
M source/blender/gpu/intern/gpu_shader.c
A source/blender/gpu/shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl
===================================================================
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 50d587c..9d747ba 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -140,6 +140,7 @@ data_to_c_simple(shaders/gpu_shader_point_varying_color_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_3D_point_fixed_size_varying_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_3D_point_varying_size_no_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_text_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_text_frag.glsl SRC)
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 042aa7f..9fc1f29 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -106,6 +106,7 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_2D_TEXTURE_RECT,
/* points */
GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR,
+ GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR,
GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR,
GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR,
GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR,
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index 01ced90..1b9747b 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -66,6 +66,7 @@ extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
extern char datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl[];
extern char datatoc_gpu_shader_3D_point_varying_size_no_color_vert_glsl[];
extern char datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl[];
+extern char datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl[];
extern char datatoc_gpu_shader_text_vert_glsl[];
extern char datatoc_gpu_shader_text_frag_glsl[];
@@ -111,6 +112,7 @@ static struct GPUShadersGlobal {
GPUShader *depth_only_3D;
/* points */
GPUShader *point_fixed_size_uniform_color_2D;
+ GPUShader *point_varying_size_varying_color_2D;
GPUShader *point_fixed_size_uniform_color_3D;
GPUShader *point_fixed_size_varying_color_3D;
GPUShader *point_varying_size_uniform_color_3D;
@@ -729,6 +731,14 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
NULL, NULL, NULL, 0, 0, 0);
retval = GG.shaders.point_fixed_size_uniform_color_2D;
break;
+ case GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR:
+ if (!GG.shaders.point_varying_size_varying_color_2D)
+ GG.shaders.point_varying_size_varying_color_2D = GPU_shader_create(
+ datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl,
+ datatoc_gpu_shader_point_varying_color_frag_glsl,
+ NULL, NULL, NULL, 0, 0, 0);
+ retval = GG.shaders.point_varying_size_varying_color_2D;
+ break;
case GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR:
if (!GG.shaders.point_fixed_size_uniform_color_3D)
GG.shaders.point_fixed_size_uniform_color_3D = GPU_shader_create(
@@ -850,8 +860,6 @@ GPUShader *GPU_shader_get_builtin_fx_shader(int effect, bool persp)
void GPU_shader_free_builtin_shaders(void)
{
- int i;
-
if (GG.shaders.vsm_store) {
GPU_shader_free(GG.shaders.vsm_store);
GG.shaders.vsm_store = NULL;
@@ -922,6 +930,11 @@ void GPU_shader_free_builtin_shaders(void)
GG.shaders.point_fixed_size_uniform_color_2D = NULL;
}
+ if (GG.shaders.point_varying_size_varying_color_2D) {
+ GPU_shader_free(GG.shaders.point_varying_size_varying_color_2D);
+ GG.shaders.point_varying_size_varying_color_2D = NULL;
+ }
+
if (GG.shaders.point_fixed_size_uniform_color_3D) {
GPU_shader_free(GG.shaders.point_fixed_size_uniform_color_3D);
GG.shaders.point_fixed_size_uniform_color_3D = NULL;
@@ -942,7 +955,7 @@ void GPU_shader_free_builtin_shaders(void)
GG.shaders.point_varying_size_varying_color_3D = NULL;
}
- for (i = 0; i < 2 * MAX_FX_SHADERS; ++i) {
+ for (int i = 0; i < 2 * MAX_FX_SHADERS; ++i) {
if (GG.shaders.fx_shaders[i]) {
GPU_shader_free(GG.shaders.fx_shaders[i]);
GG.shaders.fx_shaders[i] = NULL;
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl
new file mode 100644
index 0000000..4cdd43a
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl
@@ -0,0 +1,19 @@
+
+#if __VERSION__ == 120
+ attribute vec2 pos;
+ attribute float size;
+ attribute vec4 color;
+ varying vec4 finalColor;
+#else
+ in vec2 pos;
+ in float size;
+ in vec4 color;
+ out vec4 finalColor;
+#endif
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
+ gl_PointSize = size;
+ finalColor = color;
+}
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