[Bf-blender-cvs] [86e439e] blender2.8: OpenGL: convert gp_draw_stroke_point to new immediate mode
Mike Erwin
noreply at git.blender.org
Thu Oct 6 20:41:32 CEST 2016
Commit: 86e439e3119ce752e2456a01ca16180b1959a2b3
Author: Mike Erwin
Date: Thu Oct 6 14:40:47 2016 -0400
Branches: blender2.8
https://developer.blender.org/rB86e439e3119ce752e2456a01ca16180b1959a2b3
OpenGL: convert gp_draw_stroke_point to new immediate mode
and constify some static utility functions
Note: 2D shader will ignore position's z value, but making pos a vec3 lets us unify code in this function.
===================================================================
M source/blender/editors/gpencil/drawgpencil.c
===================================================================
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index a659ea6..b82068c 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -102,14 +102,14 @@ typedef enum eDrawStrokeFlags {
/* ----- Tool Buffer Drawing ------ */
/* helper functions to set color of buffer point */
-static void gp_set_tpoint_color(tGPspoint *pt, float ink[4])
+static void gp_set_tpoint_color(const tGPspoint *pt, const float ink[4])
{
float alpha = ink[3] * pt->strength;
CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f);
glColor4f(ink[0], ink[1], ink[2], alpha);
}
-static void gp_set_tpoint_varying_color(tGPspoint *pt, float ink[4], unsigned attrib_id)
+static void gp_set_tpoint_varying_color(const tGPspoint *pt, const float ink[4], unsigned attrib_id)
{
float alpha = ink[3] * pt->strength;
CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f);
@@ -117,21 +117,21 @@ static void gp_set_tpoint_varying_color(tGPspoint *pt, float ink[4], unsigned at
}
/* helper functions to set color of point */
-static void gp_set_point_color(bGPDspoint *pt, float ink[4])
+static void gp_set_point_color(const bGPDspoint *pt, const float ink[4])
{
float alpha = ink[3] * pt->strength;
CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f);
glColor4f(ink[0], ink[1], ink[2], alpha);
}
-static void gp_set_point_uniform_color(bGPDspoint *pt, const float ink[4])
+static void gp_set_point_uniform_color(const bGPDspoint *pt, const float ink[4])
{
float alpha = ink[3] * pt->strength;
CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f);
immUniform4f("color", ink[0], ink[1], ink[2], alpha);
}
-static void gp_set_point_varying_color(bGPDspoint *pt, const float ink[4], unsigned attrib_id)
+static void gp_set_point_varying_color(const bGPDspoint *pt, const float ink[4], unsigned attrib_id)
{
float alpha = ink[3] * pt->strength;
CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f);
@@ -139,7 +139,7 @@ static void gp_set_point_varying_color(bGPDspoint *pt, const float ink[4], unsig
}
/* helper function to set color and point */
-static void gp_set_color_and_tpoint(tGPspoint *pt, float ink[4])
+static void gp_set_color_and_tpoint(const tGPspoint *pt, const float ink[4])
{
gp_set_tpoint_color(pt, ink);
glVertex2iv(&pt->x);
@@ -527,56 +527,39 @@ static void gp_draw_stroke_fill(
/* draw a given stroke - just a single dot (only one point) */
static void gp_draw_stroke_point(
bGPDspoint *points, short thickness, short dflag, short sflag,
- int offsx, int offsy, int winx, int winy, float diff_mat[4][4], float ink[4])
+ int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float ink[4])
{
- float fpt[3];
- bGPDspoint *pt = &points[0];
-
- /* color of point */
- gp_set_point_color(pt, ink);
-
- /* set point thickness (since there's only one of these) */
- glPointSize((float)(thickness + 2) * points->pressure);
+ const bGPDspoint *pt = points;
/* get final position using parent matrix */
+ float fpt[3];
mul_v3_m4v3(fpt, diff_mat, &pt->x);
- /* draw point */
+ VertexFormat *format = immVertexFormat();
+ unsigned pos = add_attrib(format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
+
if (sflag & GP_STROKE_3DSPACE) {
- glBegin(GL_POINTS);
- glVertex3fv(fpt);
- glEnd();
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR);
}
else {
- float co[2];
-
- /* get coordinates of point */
+ immBindBuiltinProgram(GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR);
+
+ /* get 2D coordinates of point */
+ float co[3] = { 0.0f };
gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
-
- /* if thickness is less than GP_DRAWTHICKNESS_SPECIAL, simple dot looks ok
- * - also mandatory in if Image Editor 'image-based' dot
- */
- if ((thickness < GP_DRAWTHICKNESS_SPECIAL) ||
- ((dflag & GP_DRAWDATA_IEDITHACK) && (sflag & GP_STROKE_2DSPACE)))
- {
- glBegin(GL_POINTS);
- glVertex2fv(co);
- glEnd();
- }
- else {
- /* draw filled circle as is done in circf (but without the matrix push/pops which screwed things up) */
- GLUquadricObj *qobj = gluNewQuadric();
-
- gluQuadricDrawStyle(qobj, GLU_FILL);
-
- /* need to translate drawing position, but must reset after too! */
- glTranslate2fv(co);
- gluDisk(qobj, 0.0, thickness, 32, 1);
- glTranslatef(-co[0], -co[1], 0.0);
-
- gluDeleteQuadric(qobj);
- }
+ copy_v3_v3(fpt, co);
}
+
+ gp_set_point_uniform_color(pt, ink);
+
+ /* set point thickness (since there's only one of these) */
+ glPointSize((float)(thickness + 2) * pt->pressure);
+
+ immBegin(GL_POINTS, 1);
+ immVertex3fv(pos, fpt);
+ immEnd();
+
+ immUnbindProgram();
}
/* draw a given stroke in 3d (i.e. in 3d-space), using simple ogl lines */
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