[Bf-blender-cvs] [c462500] blender2.8: Gawain: more ways to set uniform color
Mike Erwin
noreply at git.blender.org
Wed Oct 5 19:45:57 CEST 2016
Commit: c4625006185202f9bf82c664d08692c6fde3f654
Author: Mike Erwin
Date: Wed Oct 5 13:12:18 2016 -0400
Branches: blender2.8
https://developer.blender.org/rBc4625006185202f9bf82c664d08692c6fde3f654
Gawain: more ways to set uniform color
===================================================================
M source/blender/gpu/gawain/immediate.c
M source/blender/gpu/gawain/immediate.h
===================================================================
diff --git a/source/blender/gpu/gawain/immediate.c b/source/blender/gpu/gawain/immediate.c
index 3fb6fee..ebe25e8 100644
--- a/source/blender/gpu/gawain/immediate.c
+++ b/source/blender/gpu/gawain/immediate.c
@@ -650,16 +650,26 @@ void immVertex2iv(unsigned attrib_id, const int data[2])
immEndVertex();
}
-void immUniformColor3ubv(const unsigned char rgb[3])
+void immUniformColor3ub(unsigned char r, unsigned char g, unsigned char b)
{
const float scale = 1.0f / 255.0f;
- immUniform4f("color", scale * rgb[0], scale * rgb[1], scale * rgb[2], 1.0f);
+ immUniform4f("color", scale * r, scale * g, scale * b, 1.0f);
}
-void immUniformColor4ubv(const unsigned char rgba[4])
+void immUniformColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
const float scale = 1.0f / 255.0f;
- immUniform4f("color", scale * rgba[0], scale * rgba[1], scale * rgba[2], scale * rgba[3]);
+ immUniform4f("color", scale * r, scale * g, scale * b, scale * a);
+ }
+
+void immUniformColor3ubv(const unsigned char rgb[3])
+ {
+ immUniformColor3ub(rgb[0], rgb[1], rgb[2]);
+ }
+
+void immUniformColor4ubv(const unsigned char rgba[4])
+ {
+ immUniformColor4ub(rgba[0], rgba[1], rgba[2], rgba[3]);
}
void immUniform1i(const char *name, const unsigned int data)
@@ -671,4 +681,4 @@ void immUniform1i(const char *name, const unsigned int data)
#endif
glUniform1i(loc, data);
- }
\ No newline at end of file
+ }
diff --git a/source/blender/gpu/gawain/immediate.h b/source/blender/gpu/gawain/immediate.h
index 3fcf856..59c58ed 100644
--- a/source/blender/gpu/gawain/immediate.h
+++ b/source/blender/gpu/gawain/immediate.h
@@ -71,6 +71,8 @@ void immUniform4f(const char* name, float x, float y, float z, float w);
// these set "uniform vec4 color"
// TODO: treat as sRGB?
+void immUniformColor3ub(unsigned char r, unsigned char g, unsigned char b);
+void immUniformColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
void immUniformColor3ubv(const unsigned char data[3]);
void immUniformColor4ubv(const unsigned char data[4]);
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