[Bf-blender-cvs] [0c2997f] fluid-mantaflow: cleanup for quick liquid script

Sebastián Barschkis noreply at git.blender.org
Mon Oct 3 19:47:54 CEST 2016


Commit: 0c2997fee9fb7e284fdb4e651458e1cd853aeb6a
Author: Sebastián Barschkis
Date:   Sun Sep 18 20:54:29 2016 +0200
Branches: fluid-mantaflow
https://developer.blender.org/rB0c2997fee9fb7e284fdb4e651458e1cd853aeb6a

cleanup for quick liquid script

===================================================================

M	release/scripts/startup/bl_operators/object_quick_effects.py

===================================================================

diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py
index 07fedb2..d72999b 100644
--- a/release/scripts/startup/bl_operators/object_quick_effects.py
+++ b/release/scripts/startup/bl_operators/object_quick_effects.py
@@ -645,8 +645,8 @@ class QuickLiquid(Operator):
     bl_options = {'REGISTER', 'UNDO'}
 
     show_flows = BoolProperty(
-            name="Render Smoke Objects",
-            description="Keep the smoke objects visible during rendering",
+            name="Render Liquid Objects",
+            description="Keep the liquid objects visible during rendering",
             default=False,
             )
 
@@ -663,7 +663,7 @@ class QuickLiquid(Operator):
 
         for obj in mesh_objects:
             fake_context["object"] = obj
-            # make each selected object a smoke flow
+            # make each selected object a liquid flow
             bpy.ops.object.modifier_add(fake_context, type='SMOKE')
             obj.modifiers[-1].smoke_type = 'FLOW'
 
@@ -684,7 +684,7 @@ class QuickLiquid(Operator):
         obj = context.active_object
         obj.name = "Liquid Domain"
 
-        # give the smoke some room above the flows
+        # give the liquid some room above the flows
         obj.location = 0.5 * (max_co + min_co) + Vector((0.0, 0.0, -1.0))
         obj.scale = 0.5 * (max_co - min_co) + Vector((1.0, 1.0, 2.0))
 
@@ -701,7 +701,7 @@ class QuickLiquid(Operator):
         obj.draw_type = 'SOLID'
 
         # make the domain smooth so it renders nicely
-        # bpy.ops.object.shade_smooth()
+        bpy.ops.object.shade_smooth()
 
         # create a ray-transparent material for the domain
         bpy.ops.object.material_slot_add()




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