[Bf-blender-cvs] [fd2bffd] master: [Fix unreported bug] Snap align with normal was not working in derivade mesh
Germano Cavalcante
noreply at git.blender.org
Sat Oct 1 21:50:41 CEST 2016
Commit: fd2bffd22e9e1eba456fe16df98c8ed7f3b3eaf3
Author: Germano Cavalcante
Date: Sat Oct 1 16:50:34 2016 -0300
Branches: master
https://developer.blender.org/rBfd2bffd22e9e1eba456fe16df98c8ed7f3b3eaf3
[Fix unreported bug] Snap align with normal was not working in derivade mesh
The `use_snapp_align_rotation` option was using only the first vertex
===================================================================
M source/blender/editors/transform/transform_snap_object.c
===================================================================
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index 1d4872c..02900d7 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -294,7 +294,7 @@ static void copy_vert_no(const BVHTreeFromMeshType *meshdata, const int index, f
case SNAP_MESH:
{
BVHTreeFromMesh *data = meshdata->userdata;
- const MVert *vert = data->vert;
+ const MVert *vert = data->vert + index;
normal_short_to_float_v3(r_no, vert->no);
break;
}
@@ -1302,6 +1302,7 @@ static bool snapDerivedMesh(
}
}
}
+ /* SCE_SNAP_MODE_VERTEX or SCE_SNAP_MODE_EDGE */
else {
const ARegion *ar = sctx->v3d_data.ar;
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