[Bf-blender-cvs] [fd2bffd] master: [Fix unreported bug] Snap align with normal was not working in derivade mesh

Germano Cavalcante noreply at git.blender.org
Sat Oct 1 21:50:41 CEST 2016


Commit: fd2bffd22e9e1eba456fe16df98c8ed7f3b3eaf3
Author: Germano Cavalcante
Date:   Sat Oct 1 16:50:34 2016 -0300
Branches: master
https://developer.blender.org/rBfd2bffd22e9e1eba456fe16df98c8ed7f3b3eaf3

[Fix unreported bug] Snap align with normal was not working in derivade mesh

The `use_snapp_align_rotation` option was using only the first vertex

===================================================================

M	source/blender/editors/transform/transform_snap_object.c

===================================================================

diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index 1d4872c..02900d7 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -294,7 +294,7 @@ static void copy_vert_no(const BVHTreeFromMeshType *meshdata, const int index, f
 		case SNAP_MESH:
 		{
 			BVHTreeFromMesh *data = meshdata->userdata;
-			const MVert *vert = data->vert;
+			const MVert *vert = data->vert + index;
 			normal_short_to_float_v3(r_no, vert->no);
 			break;
 		}
@@ -1302,6 +1302,7 @@ static bool snapDerivedMesh(
 				}
 			}
 		}
+		/* SCE_SNAP_MODE_VERTEX or SCE_SNAP_MODE_EDGE */
 		else {
 			const ARegion *ar = sctx->v3d_data.ar;




More information about the Bf-blender-cvs mailing list