[Bf-blender-cvs] [cb11ab9] render-layers: More versioning, and more DNA
Dalai Felinto
noreply at git.blender.org
Wed Nov 30 15:25:15 CET 2016
Commit: cb11ab9b0928690a4982c2fd6392d758c23dc172
Author: Dalai Felinto
Date: Wed Nov 30 12:39:55 2016 +0100
Branches: render-layers
https://developer.blender.org/rBcb11ab9b0928690a4982c2fd6392d758c23dc172
More versioning, and more DNA
===================================================================
M source/blender/blenkernel/BKE_collection.h
M source/blender/blenkernel/BKE_layer.h
M source/blender/blenkernel/intern/collection.c
M source/blender/blenkernel/intern/layer.c
M source/blender/blenloader/intern/versioning_280.c
M source/blender/makesdna/DNA_layer_types.h
===================================================================
diff --git a/source/blender/blenkernel/BKE_collection.h b/source/blender/blenkernel/BKE_collection.h
index 892799c..af43270 100644
--- a/source/blender/blenkernel/BKE_collection.h
+++ b/source/blender/blenkernel/BKE_collection.h
@@ -46,4 +46,3 @@ void BKE_collection_object_add(struct Scene *scene, struct Collection *collectio
#endif
#endif /* __BKE_COLLECTION_H__ */
-
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index 2489a62..2b95496 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -32,15 +32,26 @@ extern "C" {
#endif
#define TODO_LAYER_SYNC
+#define TODO_LAYER_OVERRIDE
+struct CollectionBase;
+struct ID;
struct RenderLayer;
struct Scene;
struct RenderLayer *BKE_render_layer_add(struct Scene *scene, const char *name);
+void BKE_render_layer_engine_set(struct RenderLayer *rl, const char *engine);
+
+struct CollectionBase *BKE_collection_link(struct RenderLayer *rl, struct Collection *cl);
+
+void BKE_collection_unlink(struct RenderLayer *rl, struct CollectionBase *cb);
+
+void BKE_collection_override_datablock_add(struct CollectionBase *cb, const char *data_path, struct ID *id);
+
+
#ifdef __cplusplus
}
#endif
#endif /* __BKE_LAYER_H__ */
-
diff --git a/source/blender/blenkernel/intern/collection.c b/source/blender/blenkernel/intern/collection.c
index f753747..5b7131b 100644
--- a/source/blender/blenkernel/intern/collection.c
+++ b/source/blender/blenkernel/intern/collection.c
@@ -32,6 +32,7 @@
#include "BKE_layer.h"
#include "BKE_library.h"
+#include "DNA_ID.h"
#include "DNA_layer_types.h"
#include "DNA_scene_types.h"
@@ -39,71 +40,71 @@
Collection *BKE_collection_add(Scene *scene, ListBase *lb, const char *name)
{
- Collection *collection = MEM_callocN(sizeof(Collection), "New Collection");
- BLI_strncpy(collection->name, name, sizeof(collection->name));
- BLI_uniquename(&scene->collections, collection, DATA_("Collection"), '.', offsetof(Collection, name), sizeof(collection->name));
+ Collection *cl = MEM_callocN(sizeof(Collection), "New Collection");
+ BLI_strncpy(cl->name, name, sizeof(cl->name));
+ BLI_uniquename(&scene->collections, cl, DATA_("Collection"), '.', offsetof(Collection, name), sizeof(cl->name));
if (lb) {
- BLI_addtail(lb, collection);
+ BLI_addtail(lb, cl);
}
else {
- Collection *collection_master = BKE_collection_master(scene);
- BLI_addtail(&collection_master->collections, collection);
+ Collection *cl_master = BKE_collection_master(scene);
+ BLI_addtail(&cl_master->collections, cl);
}
TODO_LAYER_SYNC;
- return collection;
+ return cl;
}
/* free the collection items recursively */
-static void collection_free(Collection *collection)
+static void collection_free(Collection *cl)
{
- for (LinkData *link = collection->objects.first; link; link = link->next) {
+ for (LinkData *link = cl->objects.first; link; link = link->next) {
id_us_min(link->data);
}
- for (LinkData *link = collection->filter_objects.first; link; link = link->next) {
+ for (LinkData *link = cl->filter_objects.first; link; link = link->next) {
id_us_min(link->data);
}
- for (Collection *cl = collection->collections.first; cl; cl = cl->next) {
- collection_free(cl);
+ for (Collection *ncl = cl->collections.first; ncl; ncl = ncl->next) {
+ collection_free(ncl);
}
- BLI_freelistN(&collection->collections);
+ BLI_freelistN(&cl->collections);
}
/* unlink the collection recursively
* return true if unlinked */
-static bool collection_unlink(Collection *collection, Collection *gone)
+static bool collection_remlink(Collection *cl, Collection *cl_gone)
{
- for (Collection *nc = collection->collections.first; nc; nc = nc->next)
+ for (Collection *ncl = cl->collections.first; ncl; ncl = ncl->next)
{
- if (nc == gone) {
- BLI_remlink(&collection->collections, gone);
+ if (ncl == cl_gone) {
+ BLI_remlink(&cl->collections, cl_gone);
return true;
}
- if (collection_unlink(nc, gone)) {
+ if (collection_remlink(ncl, cl_gone)) {
return true;
}
}
return false;
}
-void BKE_collection_remove(Scene *scene, Collection *collection)
+void BKE_collection_remove(Scene *scene, Collection *cl)
{
- Collection *master = BKE_collection_master(scene);
+ Collection *cl_master = BKE_collection_master(scene);
/* unlink from the main collection tree */
- collection_unlink(master, collection);
+ collection_remlink(cl_master, cl);
/* clear the collection items */
- collection_free(collection);
+ collection_free(cl);
/* TODO: check all layers that use this collection and clear them */
TODO_LAYER_SYNC;
- MEM_freeN(collection);
+ MEM_freeN(cl);
}
Collection *BKE_collection_master(Scene *scene)
@@ -111,10 +112,9 @@ Collection *BKE_collection_master(Scene *scene)
return scene->collections.first;
}
-void BKE_collection_object_add(struct Scene *scene, struct Collection *collection, struct Object *object)
+void BKE_collection_object_add(struct Scene *scene, struct Collection *cl, struct Object *ob)
{
- BLI_addtail(&collection->objects, BLI_genericNodeN(object));
- id_us_plus((ID *)object);
+ BLI_addtail(&cl->objects, BLI_genericNodeN(ob));
+ id_us_plus((ID *)ob);
TODO_LAYER_SYNC;
}
-
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index a638248..0ed7bb1 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -24,40 +24,137 @@
* \ingroup bke
*/
-#include "BKE_collection.h"
-#include "BKE_layer.h"
-
#include "BLI_listbase.h"
#include "BLI_string.h"
-#include "MEM_guardedalloc.h"
+#include "BKE_collection.h"
+#include "BKE_layer.h"
+#include "DNA_ID.h"
#include "DNA_layer_types.h"
+#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "MEM_guardedalloc.h"
+
/* prototype */
-CollectionBase *collection_base_add(RenderLayer *rl, Collection *collection);
+CollectionBase *collection_base_add(RenderLayer *rl, ListBase *lb, Collection *collection);
+
+/* RenderLayer */
RenderLayer *BKE_render_layer_add(Scene *scene, const char *name)
{
RenderLayer *rl = MEM_callocN(sizeof(RenderLayer), "Render Layer");
BLI_strncpy(rl->name, name, sizeof(rl->name));
- Collection *collection = BKE_collection_master(scene);
- CollectionBase *collection_base = collection_base_add(rl, collection);
+ Collection *cl = BKE_collection_master(scene);
+ collection_base_add(rl, &rl->collection_bases, cl);
return rl;
}
-CollectionBase *collection_base_add(RenderLayer *rl, Collection *collection)
+void BKE_render_layer_engine_set(struct RenderLayer *rl, const char *engine)
{
- CollectionBase *base = MEM_callocN(sizeof(CollectionBase), "Collection Base");
- BLI_addhead(&rl->collection_bases, base);
+ BLI_strncpy(rl->engine, engine, sizeof(rl->engine));
+}
+
+/* ObjectBase */
- base->collection = collection;
- base->flag = COLLECTION_VISIBLE + COLLECTION_SELECTABLE + COLLECTION_FOLDED;
+static void render_layer_object_base_unref(RenderLayer* rl, ObjectBase *base)
+{
+ base->refcount--;
- TODO_LAYER_SYNC;
- /* TODO: add objects and collections to sl->object_bases, and sl->collection_bases */
+ /* It only exists in the RenderLayer */
+ if (base->refcount == 1) {
+ if (rl->basact == base) {
+ rl->basact = NULL;
+ }
+ }
+
+ BLI_remlink(&rl->object_bases, base);
+ MEM_freeN(base);
+}
+
+static ObjectBase *object_base_add(RenderLayer *rl, Object *ob)
+{
+ ObjectBase *base = MEM_callocN(sizeof(ObjectBase), "Object Base");
+ base->object = ob;
+ BLI_addtail(&rl->object_bases, base);
return base;
}
+/* CollectionBase */
+
+CollectionBase *BKE_collection_link(RenderLayer *rl, Collection *cl)
+{
+ CollectionBase *base = collection_base_add(rl, &rl->collection_bases, cl);
+ return base;
+}
+
+static void collection_base_free(RenderLayer *rl, CollectionBase *cb)
+{
+ for (CollectionBase *ncb = cb->collection_bases.first; ncb; ncb = ncb->next) {
+ for (LinkData *link = ncb->object_bases.first; link; link = link->data) {
+ render_layer_object_base_unref(rl, link->data);
+ }
+
+ BLI_freelistN(&ncb->object_bases);
+ collection_base_free(rl, ncb);
+ }
+}
+
+void BKE_collection_unlink(RenderLayer *rl, CollectionBase *cb)
+{
+ collection_base_free(rl, cb);
+
+ BLI_remlink(&rl->collection_bases, cb);
+ MEM_freeN(cb);
+}
+
+static void object_base_populate(RenderLayer *rl, CollectionBase *cb, ListBase *objects)
+{
+ for (LinkData *link = objects->first; link; link = link->next) {
+ ObjectBase *base = BLI_findptr(&rl->object_bases, link->data, offsetof(ObjectBase, object));
+
+ if (base == NULL) {
+ base = object_base_add(rl, link->data);
+ }
+ else {
+ /* only add an object once */
+ if (BLI_findptr(&cb->object_bases, base, offsetof(LinkData, data))) {
+ continue;
+ }
+ }
+
+ base->refcount++;
+ BLI_addtail(&cb->object_bases, BLI_genericNodeN(base));
+ }
+}
+
+static void collection_base_populate(RenderLayer *rl, CollectionBase *cb, Collection *cl)
+{
+ object_base_populate(rl, cb, &cl->objects);
+ object_base_populate(rl, cb, &cl->filter_objects);
+
+ for (Collection *ncl = cl->collections.first; ncl; ncl = ncl->next) {
+ collection_base_add(rl, &cb->collection_bases, ncl);
+ }
+}
+
+CollectionBase *collection_base_add(RenderLayer *rl, ListBase *lb, Collection *cl)
+{
+ CollectionBase *cb = MEM_callocN(sizeof(CollectionBase), "Collection Base");
+ BLI_addtail(lb, cb);
+
+ cb->collection = cl;
+ cb->flag = COLLECTION_VISIBLE + COLLECTION_SELECTABLE + COLLECTION_FOLDED;
+
+ collection_base_populate(rl, cb, cl);
+ return cb;
+}
+
+/* Override */
+
+void BKE_collection_override_datablock_add(CollectionBase *UNUSED(cb), const char *UNUSED(data_path), ID *UNUSED(id))
+{
+ TODO_LAYER_OVERRIDE;
+}
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 63a8aa3..6982508 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -52,10 +52,6 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
BKE_collection_add(scene, &scene->coll
@@ Diff output truncated at 10240 characters. @@
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