[Bf-blender-cvs] [8d55fe9] render-layers: Start of versioning and more work
Dalai Felinto
noreply at git.blender.org
Wed Nov 30 15:25:14 CET 2016
Commit: 8d55fe98991c313db2ff49a8cdf211d484bae4d4
Author: Dalai Felinto
Date: Tue Nov 29 18:24:00 2016 +0100
Branches: render-layers
https://developer.blender.org/rB8d55fe98991c313db2ff49a8cdf211d484bae4d4
Start of versioning and more work
===================================================================
M source/blender/blenkernel/BKE_collection.h
M source/blender/blenkernel/BKE_layer.h
M source/blender/blenkernel/intern/collection.c
M source/blender/blenkernel/intern/layer.c
M source/blender/blenloader/intern/versioning_280.c
M source/blender/makesdna/DNA_layer_types.h
===================================================================
diff --git a/source/blender/blenkernel/BKE_collection.h b/source/blender/blenkernel/BKE_collection.h
index b8c1d1b..892799c 100644
--- a/source/blender/blenkernel/BKE_collection.h
+++ b/source/blender/blenkernel/BKE_collection.h
@@ -27,5 +27,23 @@
* \ingroup bke
*/
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct Collection;
+struct ListBase;
+struct Object;
+struct Scene;
+
+struct Collection *BKE_collection_add(struct Scene *scene, struct ListBase *lb, const char *name);
+void BKE_collection_remove(struct Scene *scene, struct Collection *collection);
+struct Collection *BKE_collection_master(struct Scene *scene);
+void BKE_collection_object_add(struct Scene *scene, struct Collection *collection, struct Object *object);
+
+#ifdef __cplusplus
+}
+#endif
+
#endif /* __BKE_COLLECTION_H__ */
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index 0d5c38f..2489a62 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -27,5 +27,20 @@
* \ingroup bke
*/
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define TODO_LAYER_SYNC
+
+struct RenderLayer;
+struct Scene;
+
+struct RenderLayer *BKE_render_layer_add(struct Scene *scene, const char *name);
+
+#ifdef __cplusplus
+}
+#endif
+
#endif /* __BKE_LAYER_H__ */
diff --git a/source/blender/blenkernel/intern/collection.c b/source/blender/blenkernel/intern/collection.c
index 0ad7933..f753747 100644
--- a/source/blender/blenkernel/intern/collection.c
+++ b/source/blender/blenkernel/intern/collection.c
@@ -23,3 +23,98 @@
/** \file blender/blenkernel/intern/collection.c
* \ingroup bke
*/
+
+#include "BLI_blenlib.h"
+#include "BLI_listbase.h"
+#include "BLT_translation.h"
+
+#include "BKE_collection.h"
+#include "BKE_layer.h"
+#include "BKE_library.h"
+
+#include "DNA_layer_types.h"
+#include "DNA_scene_types.h"
+
+#include "MEM_guardedalloc.h"
+
+Collection *BKE_collection_add(Scene *scene, ListBase *lb, const char *name)
+{
+ Collection *collection = MEM_callocN(sizeof(Collection), "New Collection");
+ BLI_strncpy(collection->name, name, sizeof(collection->name));
+ BLI_uniquename(&scene->collections, collection, DATA_("Collection"), '.', offsetof(Collection, name), sizeof(collection->name));
+
+ if (lb) {
+ BLI_addtail(lb, collection);
+ }
+ else {
+ Collection *collection_master = BKE_collection_master(scene);
+ BLI_addtail(&collection_master->collections, collection);
+ }
+
+ TODO_LAYER_SYNC;
+ return collection;
+}
+
+/* free the collection items recursively */
+static void collection_free(Collection *collection)
+{
+ for (LinkData *link = collection->objects.first; link; link = link->next) {
+ id_us_min(link->data);
+ }
+
+ for (LinkData *link = collection->filter_objects.first; link; link = link->next) {
+ id_us_min(link->data);
+ }
+
+ for (Collection *cl = collection->collections.first; cl; cl = cl->next) {
+ collection_free(cl);
+ }
+ BLI_freelistN(&collection->collections);
+}
+
+/* unlink the collection recursively
+ * return true if unlinked */
+static bool collection_unlink(Collection *collection, Collection *gone)
+{
+ for (Collection *nc = collection->collections.first; nc; nc = nc->next)
+ {
+ if (nc == gone) {
+ BLI_remlink(&collection->collections, gone);
+ return true;
+ }
+
+ if (collection_unlink(nc, gone)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+void BKE_collection_remove(Scene *scene, Collection *collection)
+{
+ Collection *master = BKE_collection_master(scene);
+
+ /* unlink from the main collection tree */
+ collection_unlink(master, collection);
+
+ /* clear the collection items */
+ collection_free(collection);
+
+ /* TODO: check all layers that use this collection and clear them */
+ TODO_LAYER_SYNC;
+
+ MEM_freeN(collection);
+}
+
+Collection *BKE_collection_master(Scene *scene)
+{
+ return scene->collections.first;
+}
+
+void BKE_collection_object_add(struct Scene *scene, struct Collection *collection, struct Object *object)
+{
+ BLI_addtail(&collection->objects, BLI_genericNodeN(object));
+ id_us_plus((ID *)object);
+ TODO_LAYER_SYNC;
+}
+
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index 8f7a13d..a638248 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -23,3 +23,41 @@
/** \file blender/blenkernel/intern/layer.c
* \ingroup bke
*/
+
+#include "BKE_collection.h"
+#include "BKE_layer.h"
+
+#include "BLI_listbase.h"
+#include "BLI_string.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_layer_types.h"
+#include "DNA_scene_types.h"
+
+/* prototype */
+CollectionBase *collection_base_add(RenderLayer *rl, Collection *collection);
+
+RenderLayer *BKE_render_layer_add(Scene *scene, const char *name)
+{
+ RenderLayer *rl = MEM_callocN(sizeof(RenderLayer), "Render Layer");
+ BLI_strncpy(rl->name, name, sizeof(rl->name));
+
+ Collection *collection = BKE_collection_master(scene);
+ CollectionBase *collection_base = collection_base_add(rl, collection);
+ return rl;
+}
+
+CollectionBase *collection_base_add(RenderLayer *rl, Collection *collection)
+{
+ CollectionBase *base = MEM_callocN(sizeof(CollectionBase), "Collection Base");
+ BLI_addhead(&rl->collection_bases, base);
+
+ base->collection = collection;
+ base->flag = COLLECTION_VISIBLE + COLLECTION_SELECTABLE + COLLECTION_FOLDED;
+
+ TODO_LAYER_SYNC;
+ /* TODO: add objects and collections to sl->object_bases, and sl->collection_bases */
+ return base;
+}
+
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 25fbc2f..63a8aa3 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -29,9 +29,12 @@
#define DNA_DEPRECATED_ALLOW
#include "DNA_object_types.h"
+#include "DNA_layer_types.h"
#include "DNA_scene_types.h"
#include "DNA_genfile.h"
+#include "BKE_collection.h"
+#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_scene.h"
@@ -45,5 +48,55 @@
void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
{
+ if (!DNA_struct_elem_find(fd->filesdna, "Scene", "ListBase", "render_layers")) {
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+
+ BKE_collection_add(scene, &scene->collections, "Master Collection");
+ RenderLayer *rl = BKE_render_layer_add(scene, "Render Layer");
+
+ rl->active_collection = 0;
+ rl->actbase = NULL;
+
+ Collection *collections[20] = {NULL};
+ bool is_visible[20];
+
+ int lay_used = 0;
+ for (int i = 0; i < 20; i++) {
+ char name[MAX_NAME];
+
+ BLI_snprintf(name, sizeof(collections[i]->name), "%d", i + 1);
+ collections[i] = BKE_collection_add(scene, NULL, name);
+
+ is_visible[i] = (scene->lay & (1 << i));
+ }
+
+ for (Base *base = scene->base.first; base; base = base->next) {
+ lay_used |= base->lay & ((1 << 20) - 1); /* ignore localview */
+
+ for (int i = 0; i < 20; i++) {
+ if ((base->lay & (1 << i)) != 0) {
+ BKE_collection_object_add(scene, collections[i], base->object);
+ }
+ }
+ }
+
+ /* TODO
+ * we need to go over all the CollectionBases created for this rl, and the original rls,
+ * and set visibility of collections accordingly
+ * */
+
+ /* TODO
+ * handle existing SceneRenderLayer
+ * for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next);
+ */
+
+ /* Cleanup */
+ for (int i = 0; i < 20; i++) {
+ if ((lay_used & (1 << i)) == 0) {
+ BKE_collection_remove(scene, collections[i]);
+ }
+ }
+ }
+ }
}
diff --git a/source/blender/makesdna/DNA_layer_types.h b/source/blender/makesdna/DNA_layer_types.h
index 7023110..d303bc0 100644
--- a/source/blender/makesdna/DNA_layer_types.h
+++ b/source/blender/makesdna/DNA_layer_types.h
@@ -49,9 +49,9 @@ typedef struct CollectionBase {
struct CollectionBase *next, *prev;
struct Collection *collection;
short flag;
- short pad[3];
+ short pad[2];
ListBase collection_bases; /* synced with collection->collections */
- ListBase object_bases; /* synced with collection->objects */
+ ListBase object_bases; /* synced with collection->objects and collection->filter_objects */
ListBase overrides;
} CollectionBase;
@@ -61,14 +61,16 @@ typedef struct Collection {
char filter[64]; /* MAX_NAME */
ListBase collections; /* nested collections */
ListBase objects;
+ ListBase filter_objects;
} Collection;
-typedef struct Layer {
- struct Layer *next, prev;
+typedef struct RenderLayer {
+ struct RenderLayer *next, *prev;
char name[64]; /* MAX_NAME */
char engine[32]; /* render engine */
short active_collection;
struct Base *actbase;
+ ListBase collection_bases;
ListBase object_bases;
} RenderLayer;
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