[Bf-blender-cvs] [647255d] master: Fix T49826: NEW-DEPSGRAPH - Texture is not updated after changing its space color
Sergey Sharybin
noreply at git.blender.org
Thu Nov 3 11:33:57 CET 2016
Commit: 647255db939596b1b51e88f40e28086f92caf281
Author: Sergey Sharybin
Date: Thu Nov 3 11:31:49 2016 +0100
Branches: master
https://developer.blender.org/rB647255db939596b1b51e88f40e28086f92caf281
Fix T49826: NEW-DEPSGRAPH - Texture is not updated after changing its space color
The issue was caused by image ID nodes not being in the depsgraph.
Now, tricky part: we only add nodes but do not add relations yet. Reasoning:
- It's currently important to only call editor's ID update callback to solve
the issue, without need to flush changes somewhere deeper.
- Adding relations might cause some unwanted updates, so will leave that for
a later investigation.
===================================================================
M source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
M source/blender/depsgraph/intern/builder/deg_builder_nodes.h
===================================================================
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index befc1ea..d1469e8 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -1180,6 +1180,9 @@ void DepsgraphNodeBuilder::build_nodetree(DepsNode *owner_node, bNodeTree *ntree
else if (id_type == ID_TE) {
build_texture(owner_node, (Tex *)id);
}
+ else if (id_type == ID_IM) {
+ build_image((Image *)id);
+ }
else if (bnode->type == NODE_GROUP) {
bNodeTree *group_ntree = (bNodeTree *)id;
if ((group_ntree->id.tag & LIB_TAG_DOIT) == 0) {
@@ -1238,10 +1241,33 @@ void DepsgraphNodeBuilder::build_texture(DepsNode *owner_node, Tex *tex)
return;
}
tex_id->tag |= LIB_TAG_DOIT;
- /* texture itself */
+ /* Texture itself. */
build_animdata(tex_id);
- /* texture's nodetree */
+ /* Texture's nodetree. */
build_nodetree(owner_node, tex->nodetree);
+ /* Special cases for different IDs which texture uses. */
+ if (tex->type == TEX_IMAGE) {
+ if (tex->ima != NULL) {
+ build_image(tex->ima);
+ }
+ }
+}
+
+void DepsgraphNodeBuilder::build_image(Image *image) {
+ ID *image_id = &image->id;
+ if (image_id->tag & LIB_TAG_DOIT) {
+ return;
+ }
+ image_id->tag |= LIB_TAG_DOIT;
+ /* Image ID node itself. */
+ add_id_node(image_id);
+ /* Placeholder so we can add relations and tag ID node for update. */
+ add_operation_node(image_id,
+ DEPSNODE_TYPE_PARAMETERS,
+ DEPSOP_TYPE_EXEC,
+ NULL,
+ DEG_OPCODE_PLACEHOLDER,
+ "Image Eval");
}
void DepsgraphNodeBuilder::build_compositor(Scene *scene)
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
index f378f07..09d264c 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
@@ -38,6 +38,7 @@ struct bGPdata;
struct ListBase;
struct GHash;
struct ID;
+struct Image;
struct FCurve;
struct Group;
struct Key;
@@ -142,6 +143,7 @@ struct DepsgraphNodeBuilder {
void build_material(DepsNode *owner_node, Material *ma);
void build_texture(DepsNode *owner_node, Tex *tex);
void build_texture_stack(DepsNode *owner_node, MTex **texture_stack);
+ void build_image(Image *image);
void build_world(World *world);
void build_compositor(Scene *scene);
void build_gpencil(bGPdata *gpd);
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