[Bf-blender-cvs] [f8a1255] pbr-viewport: Fix left over from merge

Dalai Felinto noreply at git.blender.org
Tue Nov 1 22:01:39 CET 2016


Commit: f8a1255464951af1c720d1d928314827b46e2c98
Author: Dalai Felinto
Date:   Tue Nov 1 22:00:47 2016 +0100
Branches: pbr-viewport
https://developer.blender.org/rBf8a1255464951af1c720d1d928314827b46e2c98

Fix left over from merge

Linux did not mind with them, but luckily Linux is more strict

===================================================================

M	source/blender/gpu/intern/gpu_framebuffer.c
M	source/blender/gpu/intern/gpu_pbr.c
M	source/blender/gpu/intern/gpu_probe.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index 5aa7641..5201e9b 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -442,7 +442,7 @@ void GPU_framebuffer_hiz_construction(GPUFrameBuffer* fb, GPUTexture *tex, const
 	lowermip_uniform = GPU_shader_get_uniform(shader, "lowermip");
 	lowermipsize_uniform = GPU_shader_get_uniform(shader, "lowermipsize");
 
-	GPU_framebuffer_texture_attach(fb, tex, 0, NULL);
+	GPU_framebuffer_texture_attach(fb, tex, 0);
 	GPU_texture_bind_as_framebuffer(tex);
 
 	bindcode = GPU_texture_opengl_bindcode(tex);
diff --git a/source/blender/gpu/intern/gpu_pbr.c b/source/blender/gpu/intern/gpu_pbr.c
index de22739..c0330ad 100644
--- a/source/blender/gpu/intern/gpu_pbr.c
+++ b/source/blender/gpu/intern/gpu_pbr.c
@@ -103,7 +103,7 @@ static GPUScreenBuffer *gpu_scenebuf_create(int width, int height, bool depth_on
 			return NULL;
 		}
 
-		if (!GPU_framebuffer_texture_attach(buf->fb, buf->tex, 0, NULL)) {
+		if (!GPU_framebuffer_texture_attach(buf->fb, buf->tex, 0)) {
 			GPU_scenebuf_free(buf);
 			return NULL;
 		}
@@ -121,7 +121,7 @@ static GPUScreenBuffer *gpu_scenebuf_create(int width, int height, bool depth_on
 			return NULL;
 		}
 
-		if (!GPU_framebuffer_texture_attach(buf->fb, buf->depth, 0, NULL)) {
+		if (!GPU_framebuffer_texture_attach(buf->fb, buf->depth, 0)) {
 			GPU_scenebuf_free(buf);
 			return NULL;
 		}
@@ -132,7 +132,7 @@ static GPUScreenBuffer *gpu_scenebuf_create(int width, int height, bool depth_on
 			return NULL;
 		}
 
-		if (!GPU_framebuffer_texture_attach(buf->fb, buf->tex, 0, NULL)) {
+		if (!GPU_framebuffer_texture_attach(buf->fb, buf->tex, 0)) {
 			GPU_scenebuf_free(buf);
 			return NULL;
 		}
@@ -222,14 +222,14 @@ void GPU_scenebuf_filter_texture(GPUScreenBuffer* buf)
 		GPU_generate_mipmap(GL_TEXTURE_2D);
 		GPU_texture_unbind(buf->depth);
 		GPU_framebuffer_hiz_construction(buf->downsamplingfb, buf->depth, false);
-		GPU_framebuffer_texture_attach(buf->fb, buf->depth, 0, NULL);
+		GPU_framebuffer_texture_attach(buf->fb, buf->depth, 0);
 	}
 	else {
 		GPU_texture_bind(buf->tex, 0);
 		GPU_generate_mipmap(GL_TEXTURE_2D);
 		GPU_texture_unbind(buf->tex);
 		GPU_framebuffer_hiz_construction(buf->downsamplingfb, buf->tex, true);
-		GPU_framebuffer_texture_attach(buf->fb, buf->tex, 0, NULL);
+		GPU_framebuffer_texture_attach(buf->fb, buf->tex, 0);
 	}
 
 	GPU_framebuffer_restore();
diff --git a/source/blender/gpu/intern/gpu_probe.c b/source/blender/gpu/intern/gpu_probe.c
index e1f5583..23e2ecd 100644
--- a/source/blender/gpu/intern/gpu_probe.c
+++ b/source/blender/gpu/intern/gpu_probe.c
@@ -152,7 +152,7 @@ static void gpu_probe_from_blender(Scene *scene, World *wo, Object *ob, GPUProbe
 			return;
 		}
 
-		if (!GPU_framebuffer_cubeface_attach(probe->fb, probe->tex, 0, 0, NULL)) {
+		if (!GPU_framebuffer_cubeface_attach(probe->fb, probe->tex, 0, 0)) {
 			gpu_probe_buffers_free(probe);
 			return;
 		}
@@ -164,7 +164,7 @@ static void gpu_probe_from_blender(Scene *scene, World *wo, Object *ob, GPUProbe
 			return;
 		}
 
-		if (!GPU_framebuffer_texture_attach(probe->fb, probe->depthtex, 0, NULL)) {
+		if (!GPU_framebuffer_texture_attach(probe->fb, probe->depthtex, 0)) {
 			gpu_probe_buffers_free(probe);
 			return;
 		}
@@ -188,7 +188,7 @@ static void gpu_probe_from_blender(Scene *scene, World *wo, Object *ob, GPUProbe
 			return;
 		}
 
-		if (!GPU_framebuffer_texture_attach(probe->fbsh, probe->shtex, 0, NULL)) {
+		if (!GPU_framebuffer_texture_attach(probe->fbsh, probe->shtex, 0)) {
 			gpu_probe_buffers_free(probe);
 			return;
 		}
@@ -218,7 +218,7 @@ static void gpu_probe_from_blender(Scene *scene, World *wo, Object *ob, GPUProbe
 			return;
 		}
 
-		if (!GPU_framebuffer_texture_attach(probe->fb, probe->texrefract, 0, NULL)) {
+		if (!GPU_framebuffer_texture_attach(probe->fb, probe->texrefract, 0)) {
 			gpu_probe_buffers_free(probe);
 			return;
 		}
@@ -232,7 +232,7 @@ static void gpu_probe_from_blender(Scene *scene, World *wo, Object *ob, GPUProbe
 			return;
 		}
 
-		if (!GPU_framebuffer_texture_attach(probe->fb, probe->texreflect, 0, NULL)) {
+		if (!GPU_framebuffer_texture_attach(probe->fb, probe->texreflect, 0)) {
 			gpu_probe_buffers_free(probe);
 			return;
 		}
@@ -244,7 +244,7 @@ static void gpu_probe_from_blender(Scene *scene, World *wo, Object *ob, GPUProbe
 			return;
 		}
 
-		if (!GPU_framebuffer_texture_attach(probe->fb, probe->depthtex, 0, NULL)) {
+		if (!GPU_framebuffer_texture_attach(probe->fb, probe->depthtex, 0)) {
 			gpu_probe_buffers_free(probe);
 			return;
 		}
@@ -377,7 +377,7 @@ void GPU_probe_buffer_bind(GPUProbe *probe)
 void GPU_probe_switch_fb_cubeface(GPUProbe *probe, int cubeface, float viewmat[4][4], int *winsize, float winmat[4][4])
 {
 	gpu_probe_cube_update_buffer_mats(probe, cubeface);
-	GPU_framebuffer_cubeface_attach(probe->fb, probe->tex, 0, cubeface, NULL);
+	GPU_framebuffer_cubeface_attach(probe->fb, probe->tex, 0, cubeface);
 
 	/* set matrices */
 	copy_m4_m4(viewmat, probe->viewmat);
@@ -398,9 +398,9 @@ void GPU_probe_attach_planar_fb(GPUProbe *probe, float camviewmat[4][4], float c
 	float plane[4] = {0.0f, 0.0f, -1.0f, 0.0f};
 
 	if (refraction)
-		GPU_framebuffer_texture_attach(probe->fb, probe->texrefract, 0, NULL);
+		GPU_framebuffer_texture_attach(probe->fb, probe->texrefract, 0);
 	else
-		GPU_framebuffer_texture_attach(probe->fb, probe->texreflect, 0, NULL);
+		GPU_framebuffer_texture_attach(probe->fb, probe->texreflect, 0);
 
 	/* opengl buffer is range 0.0..1.0 instead of -1.0..1.0 in blender */
 	unit_m4(rangemat);
@@ -585,7 +585,7 @@ void GPU_probe_update_ref_plane(GPUProbe *probe, float obmat[4][4])
 
 /* Spherical Harmonics : Diffuse lighting */
 
-void gpu_compute_sh(GPUProbe *probe)
+static void gpu_compute_sh(GPUProbe *probe)
 {
 	int probe_source_uniform;
 	GPUShader *sh_shader = GPU_shader_get_builtin_shader(GPU_SHADER_COMPUTE_SH + probe->shres);




More information about the Bf-blender-cvs mailing list