[Bf-blender-cvs] [dc5a6a0] master: Cycles: Fix wrong render results when using multiple OpenCL devices
Sergey Sharybin
noreply at git.blender.org
Tue May 24 16:57:53 CEST 2016
Commit: dc5a6a0aed682d7d11fdfd0a2616d2558b0c521d
Author: Sergey Sharybin
Date: Tue May 24 16:57:13 2016 +0200
Branches: master
https://developer.blender.org/rBdc5a6a0aed682d7d11fdfd0a2616d2558b0c521d
Cycles: Fix wrong render results when using multiple OpenCL devices
===================================================================
M intern/cycles/render/image.cpp
===================================================================
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
index 6650c98..ea18419 100644
--- a/intern/cycles/render/image.cpp
+++ b/intern/cycles/render/image.cpp
@@ -36,10 +36,21 @@ ImageManager::ImageManager(const DeviceInfo& info)
osl_texture_system = NULL;
animation_frame = 0;
+ /* In case of multiple devices used we need to know type of an actual
+ * compute device.
+ *
+ * NOTE: We assume that all the devices are same type, otherwise we'll
+ * be screwed on so many levels..
+ */
+ DeviceType device_type = info.type;
+ if (device_type == DEVICE_MULTI) {
+ device_type = info.multi_devices[0].type;
+ }
+
/* Set image limits */
/* CPU */
- if(info.type == DEVICE_CPU) {
+ if(device_type == DEVICE_CPU) {
tex_num_images[IMAGE_DATA_TYPE_BYTE4] = TEX_NUM_BYTE4_IMAGES_CPU;
tex_num_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_NUM_FLOAT4_IMAGES_CPU;
tex_num_images[IMAGE_DATA_TYPE_FLOAT] = TEX_NUM_FLOAT_IMAGES_CPU;
@@ -48,28 +59,31 @@ ImageManager::ImageManager(const DeviceInfo& info)
tex_image_float_start = TEX_IMAGE_FLOAT_START_CPU;
tex_image_byte_start = TEX_IMAGE_BYTE_START_CPU;
}
- /* CUDA (Fermi) */
- else if((info.type == DEVICE_CUDA || info.type == DEVICE_MULTI) && !info.has_bindless_textures) {
- tex_num_images[IMAGE_DATA_TYPE_BYTE4] = TEX_NUM_BYTE4_IMAGES_CUDA;
- tex_num_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_NUM_FLOAT4_IMAGES_CUDA;
- tex_num_images[IMAGE_DATA_TYPE_FLOAT] = TEX_NUM_FLOAT_IMAGES_CUDA;
- tex_num_images[IMAGE_DATA_TYPE_BYTE] = TEX_NUM_BYTE_IMAGES_CUDA;
- tex_image_byte4_start = TEX_IMAGE_BYTE4_START_CUDA;
- tex_image_float_start = TEX_IMAGE_FLOAT_START_CUDA;
- tex_image_byte_start = TEX_IMAGE_BYTE_START_CUDA;
- }
- /* CUDA (Kepler and above) */
- else if((info.type == DEVICE_CUDA || info.type == DEVICE_MULTI) && info.has_bindless_textures) {
- tex_num_images[IMAGE_DATA_TYPE_BYTE4] = TEX_NUM_BYTE4_IMAGES_CUDA_KEPLER;
- tex_num_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_NUM_FLOAT4_IMAGES_CUDA_KEPLER;
- tex_num_images[IMAGE_DATA_TYPE_FLOAT] = TEX_NUM_FLOAT_IMAGES_CUDA_KEPLER;
- tex_num_images[IMAGE_DATA_TYPE_BYTE] = TEX_NUM_BYTE_IMAGES_CUDA_KEPLER;
- tex_image_byte4_start = TEX_IMAGE_BYTE4_START_CUDA_KEPLER;
- tex_image_float_start = TEX_IMAGE_FLOAT_START_CUDA_KEPLER;
- tex_image_byte_start = TEX_IMAGE_BYTE_START_CUDA_KEPLER;
+ /* CUDA */
+ else if(device_type == DEVICE_CUDA && !info.has_bindless_textures) {
+ if(info.has_bindless_textures) {
+ /* Fermi */
+ tex_num_images[IMAGE_DATA_TYPE_BYTE4] = TEX_NUM_BYTE4_IMAGES_CUDA_KEPLER;
+ tex_num_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_NUM_FLOAT4_IMAGES_CUDA_KEPLER;
+ tex_num_images[IMAGE_DATA_TYPE_FLOAT] = TEX_NUM_FLOAT_IMAGES_CUDA_KEPLER;
+ tex_num_images[IMAGE_DATA_TYPE_BYTE] = TEX_NUM_BYTE_IMAGES_CUDA_KEPLER;
+ tex_image_byte4_start = TEX_IMAGE_BYTE4_START_CUDA_KEPLER;
+ tex_image_float_start = TEX_IMAGE_FLOAT_START_CUDA_KEPLER;
+ tex_image_byte_start = TEX_IMAGE_BYTE_START_CUDA_KEPLER;
+ }
+ else {
+ /* Kepler and above */
+ tex_num_images[IMAGE_DATA_TYPE_BYTE4] = TEX_NUM_BYTE4_IMAGES_CUDA;
+ tex_num_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_NUM_FLOAT4_IMAGES_CUDA;
+ tex_num_images[IMAGE_DATA_TYPE_FLOAT] = TEX_NUM_FLOAT_IMAGES_CUDA;
+ tex_num_images[IMAGE_DATA_TYPE_BYTE] = TEX_NUM_BYTE_IMAGES_CUDA;
+ tex_image_byte4_start = TEX_IMAGE_BYTE4_START_CUDA;
+ tex_image_float_start = TEX_IMAGE_FLOAT_START_CUDA;
+ tex_image_byte_start = TEX_IMAGE_BYTE_START_CUDA;
+ }
}
/* OpenCL */
- else if(info.pack_images) {
+ else if(device_type == DEVICE_OPENCL) {
tex_num_images[IMAGE_DATA_TYPE_BYTE4] = TEX_NUM_BYTE4_IMAGES_OPENCL;
tex_num_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_NUM_FLOAT4_IMAGES_OPENCL;
tex_num_images[IMAGE_DATA_TYPE_FLOAT] = TEX_NUM_FLOAT_IMAGES_OPENCL;
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