[Bf-blender-cvs] [12f86a4] master: Fix wrong scale of vertex color values when doing border render of Cycles viewport
Sergey Sharybin
noreply at git.blender.org
Mon May 23 14:40:12 CEST 2016
Commit: 12f86a4e48c1cb448d4a07201118a7fb1cc8ce7d
Author: Sergey Sharybin
Date: Mon May 23 14:40:04 2016 +0200
Branches: master
https://developer.blender.org/rB12f86a4e48c1cb448d4a07201118a7fb1cc8ce7d
Fix wrong scale of vertex color values when doing border render of Cycles viewport
===================================================================
M source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 9c500fa..423b8fa 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -3791,17 +3791,17 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert,
/* vertex colors */
for (b = 0; b < attribs->totmcol; b++) {
- GLubyte col[4];
+ GLfloat col[4];
if (attribs->mcol[b].array) {
const MLoopCol *cp = &attribs->mcol[b].array[loop];
- copy_v4_v4_uchar(col, &cp->r);
+ rgba_uchar_to_float(col, &cp->r);
}
else {
- col[0] = 0; col[1] = 0; col[2] = 0; col[3] = 0;
+ zero_v4(col);
}
- glVertexAttrib4ubv(attribs->mcol[b].gl_index, col);
+ glVertexAttrib4fv(attribs->mcol[b].gl_index, col);
}
/* tangent for normal mapping */
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