[Bf-blender-cvs] [a2669b0] master: Cleanup: Deduplicate image loading functions using templates.

Thomas Dinges noreply at git.blender.org
Sun May 22 23:24:50 CEST 2016


Commit: a2669b0cbff0dc02729a7246ac29642aca84929e
Author: Thomas Dinges
Date:   Sun May 22 23:24:26 2016 +0200
Branches: master
https://developer.blender.org/rBa2669b0cbff0dc02729a7246ac29642aca84929e

Cleanup: Deduplicate image loading functions using templates.

===================================================================

M	intern/cycles/render/image.cpp
M	intern/cycles/render/image.h

===================================================================

diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
index 150c742..6650c98 100644
--- a/intern/cycles/render/image.cpp
+++ b/intern/cycles/render/image.cpp
@@ -280,7 +280,7 @@ int ImageManager::add_image(const string& filename,
 	if(type == IMAGE_DATA_TYPE_FLOAT || type == IMAGE_DATA_TYPE_FLOAT4)
 		is_float = true;
 
-	/* No single channel textures on Fermi GPUs, use available slots */
+	/* No single channel textures on CUDA (Fermi) and OpenCL, use available slots */
 	if(type == IMAGE_DATA_TYPE_FLOAT && tex_num_images[type] == 0)
 		type = IMAGE_DATA_TYPE_FLOAT4;
 	if(type == IMAGE_DATA_TYPE_BYTE && tex_num_images[type] == 0)
@@ -460,7 +460,8 @@ bool ImageManager::file_load_image_generic(Image *img, ImageInput **in, int &wid
 	return true;
 }
 
-bool ImageManager::file_load_byte4_image(Image *img, device_vector<uchar4>& tex_img)
+template<typename T>
+bool ImageManager::file_load_byte_image(Image *img, ImageDataType type, device_vector<T>& tex_img)
 {
 	ImageInput *in = NULL;
 	int width, height, depth, components;
@@ -498,92 +499,59 @@ bool ImageManager::file_load_byte4_image(Image *img, device_vector<uchar4>& tex_
 		builtin_image_pixels_cb(img->filename, img->builtin_data, pixels);
 	}
 
-	size_t num_pixels = ((size_t)width) * height * depth;
-	if(cmyk) {
-		/* CMYK */
-		for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
-			pixels[i*4+2] = (pixels[i*4+2]*pixels[i*4+3])/255;
-			pixels[i*4+1] = (pixels[i*4+1]*pixels[i*4+3])/255;
-			pixels[i*4+0] = (pixels[i*4+0]*pixels[i*4+3])/255;
-			pixels[i*4+3] = 255;
-		}
-	}
-	else if(components == 2) {
-		/* grayscale + alpha */
-		for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
-			pixels[i*4+3] = pixels[i*2+1];
-			pixels[i*4+2] = pixels[i*2+0];
-			pixels[i*4+1] = pixels[i*2+0];
-			pixels[i*4+0] = pixels[i*2+0];
+	/* Check if we actually have a byte4 slot, in case components == 1, but device
+	 * doesn't support single channel textures. */
+	if(type == IMAGE_DATA_TYPE_BYTE4) {
+		size_t num_pixels = ((size_t)width) * height * depth;
+		if(cmyk) {
+			/* CMYK */
+			for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+				pixels[i*4+2] = (pixels[i*4+2]*pixels[i*4+3])/255;
+				pixels[i*4+1] = (pixels[i*4+1]*pixels[i*4+3])/255;
+				pixels[i*4+0] = (pixels[i*4+0]*pixels[i*4+3])/255;
+				pixels[i*4+3] = 255;
+			}
 		}
-	}
-	else if(components == 3) {
-		/* RGB */
-		for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
-			pixels[i*4+3] = 255;
-			pixels[i*4+2] = pixels[i*3+2];
-			pixels[i*4+1] = pixels[i*3+1];
-			pixels[i*4+0] = pixels[i*3+0];
+		else if(components == 2) {
+			/* grayscale + alpha */
+			for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+				pixels[i*4+3] = pixels[i*2+1];
+				pixels[i*4+2] = pixels[i*2+0];
+				pixels[i*4+1] = pixels[i*2+0];
+				pixels[i*4+0] = pixels[i*2+0];
+			}
 		}
-	}
-	else if(components == 1) {
-		/* grayscale */
-		for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
-			pixels[i*4+3] = 255;
-			pixels[i*4+2] = pixels[i];
-			pixels[i*4+1] = pixels[i];
-			pixels[i*4+0] = pixels[i];
+		else if(components == 3) {
+			/* RGB */
+			for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+				pixels[i*4+3] = 255;
+				pixels[i*4+2] = pixels[i*3+2];
+				pixels[i*4+1] = pixels[i*3+1];
+				pixels[i*4+0] = pixels[i*3+0];
+			}
 		}
-	}
-
-	if(img->use_alpha == false) {
-		for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
-			pixels[i*4+3] = 255;
+		else if(components == 1) {
+			/* grayscale */
+			for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+				pixels[i*4+3] = 255;
+				pixels[i*4+2] = pixels[i];
+				pixels[i*4+1] = pixels[i];
+				pixels[i*4+0] = pixels[i];
+			}
 		}
-	}
-
-	return true;
-}
-
-bool ImageManager::file_load_byte_image(Image *img, device_vector<uchar>& tex_img)
-{
-	ImageInput *in = NULL;
-	int width, height, depth, components;
 
-	if(!file_load_image_generic(img, &in, width, height, depth, components))
-		return false;
-
-	/* read BW pixels */
-	uchar *pixels = (uchar*)tex_img.resize(width, height, depth);
-	if(pixels == NULL) {
-		return false;
-	}
-
-	if(in) {
-		if(depth <= 1) {
-			int scanlinesize = width*components*sizeof(uchar);
-
-			in->read_image(TypeDesc::UINT8,
-			               (uchar*)pixels + (((size_t)height)-1)*scanlinesize,
-			               AutoStride,
-			               -scanlinesize,
-			               AutoStride);
-		}
-		else {
-			in->read_image(TypeDesc::UINT8, (uchar*)pixels);
+		if(img->use_alpha == false) {
+			for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+				pixels[i*4+3] = 255;
+			}
 		}
-
-		in->close();
-		delete in;
-	}
-	else {
-		builtin_image_pixels_cb(img->filename, img->builtin_data, pixels);
 	}
 
 	return true;
 }
 
-bool ImageManager::file_load_float4_image(Image *img, device_vector<float4>& tex_img)
+template<typename T>
+bool ImageManager::file_load_float_image(Image *img, ImageDataType type, device_vector<T>& tex_img)
 {
 	ImageInput *in = NULL;
 	int width, height, depth, components;
@@ -641,88 +609,52 @@ bool ImageManager::file_load_float4_image(Image *img, device_vector<float4>& tex
 		builtin_image_float_pixels_cb(img->filename, img->builtin_data, pixels);
 	}
 
-	size_t num_pixels = ((size_t)width) * height * depth;
-	if(cmyk) {
-		/* CMYK */
-		for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
-			pixels[i*4+3] = 255;
-			pixels[i*4+2] = (pixels[i*4+2]*pixels[i*4+3])/255;
-			pixels[i*4+1] = (pixels[i*4+1]*pixels[i*4+3])/255;
-			pixels[i*4+0] = (pixels[i*4+0]*pixels[i*4+3])/255;
-		}
-	}
-	else if(components == 2) {
-		/* grayscale + alpha */
-		for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
-			pixels[i*4+3] = pixels[i*2+1];
-			pixels[i*4+2] = pixels[i*2+0];
-			pixels[i*4+1] = pixels[i*2+0];
-			pixels[i*4+0] = pixels[i*2+0];
+	/* Check if we actually have a float4 slot, in case components == 1, but device
+	 * doesn't support single channel textures. */
+	if(type == IMAGE_DATA_TYPE_FLOAT4) {
+		size_t num_pixels = ((size_t)width) * height * depth;
+		if(cmyk) {
+			/* CMYK */
+			for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+				pixels[i*4+3] = 255;
+				pixels[i*4+2] = (pixels[i*4+2]*pixels[i*4+3])/255;
+				pixels[i*4+1] = (pixels[i*4+1]*pixels[i*4+3])/255;
+				pixels[i*4+0] = (pixels[i*4+0]*pixels[i*4+3])/255;
+			}
 		}
-	}
-	else if(components == 3) {
-		/* RGB */
-		for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
-			pixels[i*4+3] = 1.0f;
-			pixels[i*4+2] = pixels[i*3+2];
-			pixels[i*4+1] = pixels[i*3+1];
-			pixels[i*4+0] = pixels[i*3+0];
+		else if(components == 2) {
+			/* grayscale + alpha */
+			for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+				pixels[i*4+3] = pixels[i*2+1];
+				pixels[i*4+2] = pixels[i*2+0];
+				pixels[i*4+1] = pixels[i*2+0];
+				pixels[i*4+0] = pixels[i*2+0];
+			}
 		}
-	}
-	else if(components == 1) {
-		/* grayscale */
-		for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
-			pixels[i*4+3] = 1.0f;
-			pixels[i*4+2] = pixels[i];
-			pixels[i*4+1] = pixels[i];
-			pixels[i*4+0] = pixels[i];
+		else if(components == 3) {
+			/* RGB */
+			for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+				pixels[i*4+3] = 1.0f;
+				pixels[i*4+2] = pixels[i*3+2];
+				pixels[i*4+1] = pixels[i*3+1];
+				pixels[i*4+0] = pixels[i*3+0];
+			}
 		}
-	}
-
-	if(img->use_alpha == false) {
-		for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
-			pixels[i*4+3] = 1.0f;
+		else if(components == 1) {
+			/* grayscale */
+			for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+				pixels[i*4+3] = 1.0f;
+				pixels[i*4+2] = pixels[i];
+				pixels[i*4+1] = pixels[i];
+				pixels[i*4+0] = pixels[i];
+			}
 		}
-	}
-
-	return true;
-}
-
-bool ImageManager::file_load_float_image(Image *img, device_vector<float>& tex_img)
-{
-	ImageInput *in = NULL;
-	int width, height, depth, components;
-
-	if(!file_load_image_generic(img, &in, width, height, depth, components))
-		return false;
-
-	/* read BW pixels */
-	float *pixels = (float*)tex_img.resize(width, height, depth);
-	if(pixels == NULL) {
-		return false;
-	}
-
-	if(in) {
-		float *readpixels = pixels;
-
-		if(depth <= 1) {
-			int scanlinesize = width*components*sizeof(float);
 
-			in->read_image(TypeDesc::FLOAT,
-			               (uchar*)readpixels + (height-1)*scanlinesize,
-			               AutoStride,
-			               -scanlinesize,
-			               AutoStride);
-		}
-		else {
-			in->read_image(TypeDesc::FLOAT, (uchar*)readpixels);
+		if(img->use_alpha == false) {
+			for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+				pixels[i*4+3] = 1.0f;
+			}
 		}
-
-		in->close();
-		delete in;
-	}
-	else {
-		builtin_image_float_pixels_cb(img->filename, img->builtin_data, pixels);
 	}
 
 	return true;
@@ -760,7 +692,7 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, ImageD
 			device->tex_free(tex_img);
 		}
 
-		if(!file_load_float4_image(img, tex_img)) {
+		if(!file_load_float_image(img, type, tex_img)) {
 			/* on failure to load, we set a 1x1 pixels pink image */
 			float *pixels = (float*)tex_img.resize(1, 1);
 
@@ -786,7 +718,7 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, ImageD
 			device->tex_free(tex_img);
 		}
 
-		if(!file_load_float_image(img, tex_img)) {
+		if(!file_load_float_image(img, type, tex_img)) {
 			/* on failure to load, we set a 1x1 pixels pink image */
 			float *pixels = (float*)tex_img.resize(1, 1);
 
@@ -809,7 +741,7 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, ImageD
 			device->tex_free(tex_img);
 		}
 
-		if(!file_load_byte4_image(img, tex_img)) {
+		if(!file_load_byte_image(img, type, tex_img)) {
 			/* on failure to load, we set a 1x1 pixels pink image */
 			uchar *pixels = (uchar*)tex_img.resize(1, 1);
 
@@ -835,7 +767,7 @@ void ImageManager::de

@@ Diff output truncated at 10240 characters. @@




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