[Bf-blender-cvs] [d7926e9] BendyBones: Bendy Bones: Code Cleanup - Simplify float conversions here to be easier to follow
Joshua Leung
noreply at git.blender.org
Tue May 17 16:40:42 CEST 2016
Commit: d7926e9893596d2459a9b4be9c5b451c3c95314e
Author: Joshua Leung
Date: Sun May 15 19:06:50 2016 +1200
Branches: BendyBones
https://developer.blender.org/rBd7926e9893596d2459a9b4be9c5b451c3c95314e
Bendy Bones: Code Cleanup - Simplify float conversions here to be easier to follow
===================================================================
M source/blender/blenkernel/intern/armature.c
M source/blender/editors/space_view3d/drawarmature.c
===================================================================
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 048b861..dec7d3e 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -649,27 +649,26 @@ void b_bone_spline_setup(bPoseChannel *pchan, int rest, Mat4 result_array[MAX_BB
}
if (!rest) {
- float scaleFactorIn = 1.0;
+ float scaleFactorIn = 1.0f;
if (a <= bone->segments - 1) {
const float scaleIn = bone->scaleIn * pchan->scaleIn;
- scaleFactorIn = 1.0f + (scaleIn - 1.0f) * ((1.0f * (bone->segments - a - 1)) / (1.0f * (bone->segments - 1)));
+ scaleFactorIn = 1.0f + (scaleIn - 1.0f) * ((float)(bone->segments - a - 1) / (float)(bone->segments - 1));
}
float scaleFactorOut = 1.0f;
if (a >= 0) {
const float scaleOut = bone->scaleOut * pchan->scaleOut;
- scaleFactorOut = 1.0 + (scaleOut - 1.0f) * ((1.0f * (a + 1)) / (1.0f * (bone->segments - 1)));
+ scaleFactorOut = 1.0 + (scaleOut - 1.0f) * ((float)(a + 1) / (float)(bone->segments - 1));
}
- float bscalemat[4][4], ibscalemat[4][4];
- float bscale[3];
+ float scalefac = scaleFactorIn * scaleFactorOut;
+ float bscalemat[4][4], bscale[3];
- bscale[0] = 1.0f * scaleFactorIn * scaleFactorOut;
+ bscale[0] = scalefac;
bscale[1] = 1.0f;
- bscale[2] = 1.0f * scaleFactorIn * scaleFactorOut;
+ bscale[2] = scalefac;
size_to_mat4(bscalemat, bscale);
- invert_m4_m4(ibscalemat, bscalemat);
/* Note: don't multiply by inverse scale mat here, as it causes problems with scaling shearing and breaking segment chains */
/*mul_m4_series(result_array[a].mat, ibscalemat, result_array[a].mat, bscalemat);*/
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 4f0d277..5d3d301 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1152,28 +1152,26 @@ static void ebone_spline_preview(EditBone *ebone, Mat4 result_array[MAX_BBONE_SU
/* "extra" scale facs... */
{
- float scaleFactorIn = 1.0;
+ float scaleFactorIn = 1.0f;
if (a <= ebone->segments - 1) {
- scaleFactorIn = 1.0f + (ebone->scaleIn - 1.0f) * ((1.0f * (ebone->segments - a - 1)) / (1.0f * (ebone->segments - 1)));
+ scaleFactorIn = 1.0f + (ebone->scaleIn - 1.0f) * ((float)(ebone->segments - a - 1) / (float)(ebone->segments - 1));
}
float scaleFactorOut = 1.0f;
if (a >= 0) {
- scaleFactorOut = 1.0 + (ebone->scaleOut - 1.0f) * ((1.0f * (a + 1)) / (1.0f * (ebone->segments - 1)));
+ scaleFactorOut = 1.0 + (ebone->scaleOut - 1.0f) * ((float)(a + 1) / (float)(ebone->segments - 1));
}
- float bscalemat[4][4], ibscalemat[4][4];
- float bscale[3];
+ float scalefac = scaleFactorIn * scaleFactorOut;
+ float bscalemat[4][4], bscale[3];
- bscale[0] = 1.0f * scaleFactorIn * scaleFactorOut;
+ bscale[0] = scalefac;
bscale[1] = 1.0f;
- bscale[2] = 1.0f * scaleFactorIn * scaleFactorOut;
+ bscale[2] = scalefac;
size_to_mat4(bscalemat, bscale);
- invert_m4_m4(ibscalemat, bscalemat);
/* Note: don't multiply by inverse scale mat here, as it causes problems with scaling shearing and breaking segment chains */
- /*mul_m4_series(result_array[a].mat, ibscalemat, result_array[a].mat, bscalemat);*/
mul_m4_series(result_array[a].mat, result_array[a].mat, bscalemat);
}
}
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