[Bf-blender-cvs] [9eb8efe] BendyBones: Code Cleanup - Remove some more leftover gunk
Joshua Leung
noreply at git.blender.org
Tue May 17 16:40:16 CEST 2016
Commit: 9eb8efe56ad82cf9844f319a5b26e19f4c481ece
Author: Joshua Leung
Date: Fri Jan 29 01:21:10 2016 +1300
Branches: BendyBones
https://developer.blender.org/rB9eb8efe56ad82cf9844f319a5b26e19f4c481ece
Code Cleanup - Remove some more leftover gunk
===================================================================
M source/blender/blenkernel/intern/armature.c
===================================================================
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index c72c9a4..82176cd 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -646,7 +646,7 @@ void b_bone_spline_setup(bPoseChannel *pchan, int rest, Mat4 result_array[MAX_BB
float scaleFactorOut = 1.0f;
if (a >= 0) {
- scaleFactorOut = 1.0 + (bone->scaleOut - 1.0f) * ((1.0f * (a + 1)) / (1.0f * (bone->segments - 1)));
+ scaleFactorOut = 1.0 + (bone->scaleOut - 1.0f) * ((1.0f * (a + 1)) / (1.0f * (bone->segments - 1)));
}
float bscalemat[4][4], ibscalemat[4][4];
@@ -659,6 +659,7 @@ void b_bone_spline_setup(bPoseChannel *pchan, int rest, Mat4 result_array[MAX_BB
size_to_mat4(bscalemat, bscale);
mul_m4_m4m4(result_array[a].mat, result_array[a].mat, bscalemat);
+
//printf("a %d",a);
//print_m4("result_array[a].mat", result_array[a].mat);
@@ -731,7 +732,7 @@ static void b_bone_deform(bPoseChanDeform *pdef_info, Bone *bone, float co[3], D
float (*mat)[4] = b_bone[0].mat;
float segment, y;
int a;
- //printf("*****************************************************\n");
+
/* need to transform co back to bonespace, only need y */
y = mat[0][1] * co[0] + mat[1][1] * co[1] + mat[2][1] * co[2] + mat[3][1];
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