[Bf-blender-cvs] [185d002] master: Cycles: Fix too many objects being considered an instance
Sergey Sharybin
noreply at git.blender.org
Thu Mar 31 17:46:16 CEST 2016
Commit: 185d00258666eba96a8c838964c9e17bd898d8a1
Author: Sergey Sharybin
Date: Thu Mar 31 17:46:22 2016 +0200
Branches: master
https://developer.blender.org/rB185d00258666eba96a8c838964c9e17bd898d8a1
Cycles: Fix too many objects being considered an instance
===================================================================
M intern/cycles/render/object.cpp
===================================================================
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index ae3779c..42bb665 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -512,7 +512,12 @@ void ObjectManager::apply_static_transforms(DeviceScene *dscene, Scene *scene, u
/* apply transforms for objects with single user meshes */
foreach(Object *object, scene->objects) {
- if((mesh_users[object->mesh] == 1 && !object->mesh->is_instanced()) &&
+ /* Annoying feedback loop here: we can't use is_instanced() because
+ * it'll use uninitialized transform_applied flag.
+ *
+ * Could be solved by moving reference counter to Mesh.
+ */
+ if((mesh_users[object->mesh] == 1 && !object->mesh->has_surface_bssrdf) &&
object->mesh->displacement_method == Mesh::DISPLACE_BUMP)
{
if(!(motion_blur && object->use_motion)) {
More information about the Bf-blender-cvs
mailing list