[Bf-blender-cvs] [7befec2] fracture_modifier: fix for loading splitshards to island blends and clusters properly
Martin Felke
noreply at git.blender.org
Thu Mar 31 11:27:26 CEST 2016
Commit: 7befec292bf0a2a2383fba1c13798c056a8b2043
Author: Martin Felke
Date: Thu Mar 31 11:27:06 2016 +0200
Branches: fracture_modifier
https://developer.blender.org/rB7befec292bf0a2a2383fba1c13798c056a8b2043
fix for loading splitshards to island blends and clusters properly
was necessary to skip "empty shards" properly and keep cluster index
===================================================================
M source/blender/blenloader/intern/readfile.c
===================================================================
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 3d19d58..0f69752 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -5085,7 +5085,7 @@ static void read_meshIsland(FileData *fd, MeshIsland **address)
/* will be refreshed on the fly */
mi->participating_constraint_count = 0;
mi->participating_constraints = NULL;
- mi->particle_index = -1;
+ //mi->particle_index = -1;
}
static int initialize_meshisland(FractureModifierData* fmd, MeshIsland** mii, MVert* mverts, int vertstart,
@@ -5261,7 +5261,15 @@ static void load_fracture_modifier(FileData* fd, FractureModifierData *fmd)
/* re-init cached verts here... */
mverts = CDDM_get_verts(fmd->visible_mesh_cached);
- i = 0;
+ if (fmd->shards_to_islands)
+ {
+ i = fm->shard_count;
+ }
+ else
+ {
+ i = 0;
+ }
+
for (mi = fmd->meshIslands.first; mi; mi = mi->next) {
Shard *sh = NULL;
sh = shards[i]; //skip "empty" shards
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