[Bf-blender-cvs] [7268e6c] blender-v2.77-release: Fix T47681: Bump node doesn't work with SSS shader when using OSL
Sergey Sharybin
noreply at git.blender.org
Fri Mar 18 12:15:08 CET 2016
Commit: 7268e6c58fe3a5b3c164a26fafaedf2af010a760
Author: Sergey Sharybin
Date: Mon Mar 7 15:31:57 2016 +0500
Branches: blender-v2.77-release
https://developer.blender.org/rB7268e6c58fe3a5b3c164a26fafaedf2af010a760
Fix T47681: Bump node doesn't work with SSS shader when using OSL
===================================================================
M intern/cycles/kernel/shaders/node_subsurface_scattering.osl
===================================================================
diff --git a/intern/cycles/kernel/shaders/node_subsurface_scattering.osl b/intern/cycles/kernel/shaders/node_subsurface_scattering.osl
index 0a9a98a..a67333c 100644
--- a/intern/cycles/kernel/shaders/node_subsurface_scattering.osl
+++ b/intern/cycles/kernel/shaders/node_subsurface_scattering.osl
@@ -27,10 +27,10 @@ shader node_subsurface_scattering(
output closure color BSSRDF = 0)
{
if (Falloff == "Gaussian")
- BSSRDF = Color * bssrdf_gaussian(N, Scale * Radius, TextureBlur);
+ BSSRDF = Color * bssrdf_gaussian(Normal, Scale * Radius, TextureBlur);
else if (Falloff == "Cubic")
- BSSRDF = Color * bssrdf_cubic(N, Scale * Radius, TextureBlur, Sharpness);
+ BSSRDF = Color * bssrdf_cubic(Normal, Scale * Radius, TextureBlur, Sharpness);
else
- BSSRDF = Color * bssrdf_burley(N, Scale * Radius, TextureBlur, Color);
+ BSSRDF = Color * bssrdf_burley(Normal, Scale * Radius, TextureBlur, Color);
}
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