[Bf-blender-cvs] [d04b6a7] HMD_viewport: Fix anaglyph viewport drawing with HMD view open
Julian Eisel
noreply at git.blender.org
Thu Mar 17 23:14:57 CET 2016
Commit: d04b6a7cda26bc960da7e4fb6f78abab7bb1d8a1
Author: Julian Eisel
Date: Thu Mar 17 23:13:34 2016 +0100
Branches: HMD_viewport
https://developer.blender.org/rBd04b6a7cda26bc960da7e4fb6f78abab7bb1d8a1
Fix anaglyph viewport drawing with HMD view open
===================================================================
M source/blender/windowmanager/intern/wm_stereo.c
===================================================================
diff --git a/source/blender/windowmanager/intern/wm_stereo.c b/source/blender/windowmanager/intern/wm_stereo.c
index 676522c..4d6c3ed 100644
--- a/source/blender/windowmanager/intern/wm_stereo.c
+++ b/source/blender/windowmanager/intern/wm_stereo.c
@@ -315,19 +315,15 @@ static void wm_method_draw_stereo3d_hmd(wmWindow *win)
}
}
-BLI_INLINE bool wm_stere3d_is_hmd_view(const wmWindowManager *wm, const wmWindow *win, const Scene *scene)
-{
- return ((wm->win_hmd == win) &&
- (scene->r.views_format == SCE_VIEWS_FORMAT_HMD) &&
- (scene->flag & SCE_HMD_RUNNING));
-}
-
void wm_method_draw_stereo3d(const bContext *C, wmWindow *win)
{
Scene *scene = CTX_data_scene(C);
- if (wm_stere3d_is_hmd_view(CTX_wm_manager(C), win, scene)) {
- wm_method_draw_stereo3d_hmd(win);
+ if (scene->r.views_format == SCE_VIEWS_FORMAT_HMD) {
+ wmWindowManager *wm = CTX_wm_manager(C);
+ if (wm->win_hmd == win && scene->flag & SCE_HMD_RUNNING) {
+ wm_method_draw_stereo3d_hmd(win);
+ }
return;
}
@@ -359,6 +355,13 @@ static bool wm_stereo3d_quadbuffer_supported(void)
return gl_stereo != 0;
}
+BLI_INLINE bool wm_stereo3d_is_hmd_enabled(wmWindowManager *wm, wmWindow *win, Scene *scene)
+{
+ return ((wm->win_hmd == win) &&
+ (scene->r.views_format == SCE_VIEWS_FORMAT_HMD) &&
+ (scene->flag & SCE_HMD_RUNNING));
+}
+
static bool wm_stereo3d_is_fullscreen_required(eStereoDisplayMode stereo_display)
{
return ELEM(stereo_display,
@@ -370,7 +373,7 @@ bool WM_stereo3d_enabled(const bContext *C, wmWindow *win, bool skip_stereo3d_ch
{
bScreen *screen = win->screen;
- if (wm_stere3d_is_hmd_view(CTX_wm_manager(C), win, CTX_data_scene(C)))
+ if (wm_stereo3d_is_hmd_enabled(CTX_wm_manager(C), win, CTX_data_scene(C)))
return true;
/* some 3d methods change the window arrangement, thus they shouldn't
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