[Bf-blender-cvs] [5adfdd9] master: Fix T47681: Bump node doesn't work with SSS shader when using OSL

Sergey Sharybin noreply at git.blender.org
Mon Mar 7 11:33:22 CET 2016


Commit: 5adfdd965a3a9e7f52fa282a892a123f8ed66c5a
Author: Sergey Sharybin
Date:   Mon Mar 7 15:31:57 2016 +0500
Branches: master
https://developer.blender.org/rB5adfdd965a3a9e7f52fa282a892a123f8ed66c5a

Fix T47681: Bump node doesn't work with SSS shader when using OSL

===================================================================

M	intern/cycles/kernel/shaders/node_subsurface_scattering.osl

===================================================================

diff --git a/intern/cycles/kernel/shaders/node_subsurface_scattering.osl b/intern/cycles/kernel/shaders/node_subsurface_scattering.osl
index 0a9a98a..a67333c 100644
--- a/intern/cycles/kernel/shaders/node_subsurface_scattering.osl
+++ b/intern/cycles/kernel/shaders/node_subsurface_scattering.osl
@@ -27,10 +27,10 @@ shader node_subsurface_scattering(
 	output closure color BSSRDF = 0)
 {
 	if (Falloff == "Gaussian")
-		BSSRDF = Color * bssrdf_gaussian(N, Scale * Radius, TextureBlur);
+		BSSRDF = Color * bssrdf_gaussian(Normal, Scale * Radius, TextureBlur);
 	else if (Falloff == "Cubic")
-		BSSRDF = Color * bssrdf_cubic(N, Scale * Radius, TextureBlur, Sharpness);
+		BSSRDF = Color * bssrdf_cubic(Normal, Scale * Radius, TextureBlur, Sharpness);
 	else
-		BSSRDF = Color * bssrdf_burley(N, Scale * Radius, TextureBlur, Color);
+		BSSRDF = Color * bssrdf_burley(Normal, Scale * Radius, TextureBlur, Color);
 }




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